js + html5 怎么来绘制三维图形

JavaScript012

js + html5 怎么来绘制三维图形,第1张

模拟3D环境,根据摄像机位置、角度,计算物体每个顶点的投影,隐射到2D平面。想要了解更详细的,建议研究一下开源3D项目,如three.js, http://threejs.org/ ,里面有Canvas渲染器是你要的东西。

有很多方法!

这个是一张整的背景图。再在上面加标签划分区域!

每块是单独的读片,只是每个图片有透明背景部分!

不懂在问嘛。

本文实例讲述了js+canvas绘制矩形的方法。分享给大家供大家参考,具体如下:

运行效果截图如下:

具体代码如下:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

<title>canvas绘制矩形</title>

<script type="text/javascript" >

function draw(id) {

var canvas = document.getElementById("canvas")

if (canvas) {

var context = canvas.getContext("2d")

context.fillStyle = "#DDDDDD"

context.fillRect(0, 0, 400, 400)

context.strokeStyle = "black"

context.fillStyle = "gray"

context.lineWidth = 5

context.fillRect(0,0,200,300)

context.strokeRect(0,0,200,200)

} else {

return

}

}

function drawBorder(id) {

var canvas = document.getElementById("canvas2")

if (canvas) {

var context = canvas.getContext("2d")

context.fillStyle = "red"

context.strokeStyle = "black"

context.lineWidth = 5

context.fillRect(0,0, 300, 200)

context.strokeRect(0,0,300,200)

} else {

return

}

}

window.onload = function () {

draw("canvas")

drawBorder("canvas2")

}

</script>

</head>

<body>

<canvas id="canvas" width="400" style="background:red" height="400"></canvas>

<hr />

<canvas id="canvas2" width="400" height="400"></canvas>

</body>

</html>