js 九宫格怎么实现顺时针旋转抽奖

JavaScript014

js 九宫格怎么实现顺时针旋转抽奖,第1张

机制说明:

1、通过定义lottery-unit来控制节点的个数及索引;

2、通过设置lottery.crcle来定义需要转动的基本次数,在这个次数内,定时器的时间间隔不断递减,知道某个具体的数值;

3、当外界设置了lottery.prize即中奖目标的索引后,检查当当前转动次数已经大于lottery.crcle,这个过程开始递减定时器的时间间隔,直到lottery.prize等于lottery.prize,这时候初始化所有参数。

参考下面代码

<!--效果html开始-->

<div id="lottery">

<table border="0" cellpadding="0" cellspacing="0">

<tr>

<td class="lottery-unit lottery-unit-0"><img src="images/1.png"></td>

<td class="lottery-unit lottery-unit-1"><img src="images/2.png"></td>

<td class="lottery-unit lottery-unit-2"><img src="images/4.png"></td>

<td class="lottery-unit lottery-unit-3"><img src="images/3.png"></td>

</tr>

<tr>

<td class="lottery-unit lottery-unit-11"><img src="images/7.png"></td>

<td colspan="2" rowspan="2"><a href="#"></a></td>

<td class="lottery-unit lottery-unit-4"><img src="images/5.png"></td>

</tr>

<tr>

<td class="lottery-unit lottery-unit-10"><img src="images/1.png"></td>

<td class="lottery-unit lottery-unit-5"><img src="images/6.png"></td>

</tr>

<tr>

<td class="lottery-unit lottery-unit-9"><img src="images/3.png"></td>

<td class="lottery-unit lottery-unit-8"><img src="images/6.png"></td>

<td class="lottery-unit lottery-unit-7"><img src="images/8.png"></td>

<td class="lottery-unit lottery-unit-6"><img src="images/7.png"></td>

</tr>

</table>

</div>

js部分

<script type="text/javascript" src="jquery-1.8.3.min.js"></script>

<script type="text/javascript">

var lottery={

index:-1, //当前转动到哪个位置,起点位置

count:0,//总共有多少个位置

timer:0,//setTimeout的ID,用clearTimeout清除

speed:20, //初始转动速度

times:0,//转动次数

cycle:50, //转动基本次数:即至少需要转动多少次再进入抽奖环节

prize:-1, //中奖位置

init:function(id){

if ($("#"+id).find(".lottery-unit").length>0) {

$lottery = $("#"+id)

$units = $lottery.find(".lottery-unit")

this.obj = $lottery

this.count = $units.length

$lottery.find(".lottery-unit-"+this.index).addClass("active")

}

},

roll:function(){

var index = this.index

var count = this.count

var lottery = this.obj

$(lottery).find(".lottery-unit-"+index).removeClass("active")

index += 1

if (index>count-1) {

index = 0

}

$(lottery).find(".lottery-unit-"+index).addClass("active")

this.index=index

return false

},

stop:function(index){

this.prize=index

return false

}

}

function roll(){

lottery.times += 1

lottery.roll()

if (lottery.times >lottery.cycle+10 &&lottery.prize==lottery.index) {

clearTimeout(lottery.timer)

lottery.prize=-1

lottery.times=0

click=false

}else{

if (lottery.times<lottery.cycle) {

lottery.speed -= 10

}else if(lottery.times==lottery.cycle) {

var index = Math.random()*(lottery.count)|0

lottery.prize = index

}else{

if (lottery.times >lottery.cycle+10 &&((lottery.prize==0 &&lottery.index==7) || lottery.prize==lottery.index+1)) {

lottery.speed += 110

}else{

lottery.speed += 20

}

}

if (lottery.speed<40) {

lottery.speed=40

}

//console.log(lottery.times+'^^^^^^'+lottery.speed+'^^^^^^^'+lottery.prize)

lottery.timer = setTimeout(roll,lottery.speed)

}

return false

}

var click=false

window.onload=function(){

lottery.init('lottery')

$("#lottery a").click(function(){

if (click) {

return false

}else{

lottery.speed=100

roll()

click=true

return false

}

})

}

</script>