如何用Java程序写出五角星?

Python043

如何用Java程序写出五角星?,第1张

第一种,用图形

import java.awt.*

import javax.swing.*

public class WuJiaoXing extends JPanel {

private static final long serialVersionUID = 1L

private JFrame frame = null

private int r = 150// 外顶点外接圆半径

private int[] x = new int[5]// 5个X外顶点坐标

private int[] y = new int[5]// 5个Y外顶点坐标

private int[] x_ = new int[5]// 5个X内顶点坐标

private int[] y_ = new int[5]// 5个Y内顶点坐标

public WuJiaoXing() {

this.math()

frame = new JFrame("五角星")

frame.getContentPane().add(this)

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)

frame.setSize(500,500)

frame.setLocation(200, 200)

frame.setVisible(true)

}

private void math() {

int c = 360 / 5// 角度

for (int i = 0i <5i++) {

x[i] = (int) (Math.cos(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r)

y[i] = (int) (Math.sin(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r)

}

int r_ = (int) (r * Math.sin(18 * Math.PI / 180) / Math

.sin(126 * Math.PI / 180))// 内顶点外接圆半径

for (int i = 0i <5i++) {

x_[i] = (int) (Math.cos((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r)

y_[i] = (int) (Math.sin((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r)

}

}

public void paint(Graphics g) {

super.paint(g)

g.setColor(Color.YELLOW)

// g.setBackground(Color.RED)

// 填充

int[] x1 = { x[0], x[2], x_[2] }

int[] y1 = { y[0], y[2], y_[2] }

int[] x2 = { x[1], x[3], x_[3] }

int[] y2 = { y[1], y[3], y_[3] }

int[] x3 = { x[2], x[4], x_[4] }

int[] y3 = { y[2], y[4], y_[4] }

g.fillPolygon(x1, y1, 3)

g.fillPolygon(x2, y2, 3)

g.fillPolygon(x3, y3, 3)

// 描边

// g.setColor(Color.BLACK)

// g.drawLine(x[0], y[0], x[2], y[2])

// g.drawLine(x[0], y[0], x[3], y[3])

// g.drawLine(x[1], y[1], x[3], y[3])

// g.drawLine(x[1], y[1], x[4], y[4])

// g.drawLine(x[2], y[2], x[4], y[4])

// g.drawLine(x[2], y[2], x[0], y[0])

}

public static void main(String[] args) {

new WuJiaoXing()

}

}

第二种,用控制台

class Pentagram {

private final char FILL_CHAR // 填充字符

private final char SPACE_CHAR // 空档字符

private final int R // 五角星的外接圆半径

private final float ROTATION // 五角星逆时针旋转角度

private final int X // 用于生成画图数组

private final int Y // 用于生成画图数组

/**

* 构造一个Pentagram对象

*

* @param radius

*五角星的半径

* @param rotation

*五角星的逆时针旋转度数

* @param spaceChar

*画布上空白处填充字符

* @param fillChar

*画布上线条部分填充字符

*/

public Pentagram(int radius, float rotation, char spaceChar, char fillChar) {

this.R = radius

this.ROTATION = rotation

this.FILL_CHAR = fillChar

this.SPACE_CHAR = spaceChar

this.X = 2 * R + 1

this.Y = 2 * R + 1

}

public char[][] getPentagram() {

char[][] canvas = initCanvas()

Draw draw = new Draw(FILL_CHAR)

// 设五角星的最右边的一个点为 A,逆时针选取点 B~E

// 通过圆的极坐标公式可以得出:

// 得出以下各点的坐标

// A 点坐标(0.951R, 0.309R)

// B 点坐标(0, R)

// C 点坐标(-0.951R, 0.309R)

// D 点坐标(-0.588R, -0.809R)

// E 点坐标(0.588R, -0.809R)

// 画线段CA

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(18) * R, msin(18) * R, canvas)

// 画线段DA

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(18) * R, msin(18) * R, canvas)

// 画线段CE

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(306) * R, msin(306) * R, canvas)

// 画线段DB

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(90) * R, msin(90) * R, canvas)

// 画线段BE

draw.drawLine(mcos(90) * R, msin(90) * R, mcos(306) * R, msin(306) * R, canvas)

return canvas

}

// 在方形的字符数组中指定两点画线条

// 对图形数组进行初始化,填充空格

private char[][] initCanvas() {

char[][] canvas = new char[Y][X]

for (int i = 0i <Yi++) {

for (int j = 0j <Xj++) {

canvas[i][j] = SPACE_CHAR

}

}

return canvas

}

// 根据角度求正弦值,保留两位小数

private double msin(float a) {

return ((int) (Math.sin(Math.toRadians(a + ROTATION)) * 100)) / 100.0

}

// 根据角度求余弦值,保留两位小数

private double mcos(float a) {

return ((int) (Math.cos(Math.toRadians(a + ROTATION)) * 100)) / 100.0

}

}

class Draw {

private char fillChar

public Draw(char fillChar) {

this.fillChar = fillChar

}

/**

* 根据两个点画线在二维字符数组上画线

*

* @param x1

* @param y1

* @param x2

* @param y2

* @param canvas

*/

public void drawLine(double x1, double y1, double x2, double y2, char[][] canvas) {

int radius = (canvas.length - 1) / 2

// 从 x 方向进行填充

if (x1 >x2) {

double t = x1

x1 = x2

x2 = t

t = y1

y1 = y2

y2 = t

}

// 获得直线方程的两个系数

double a = (y1 - y2) / (x1 - x2)

double b = y1 - a * x1

// 根据 x 方向的值求出 y 值,并填充图形

for (int i = (int) Math.round(x1)i <= (int) Math.round(x2)i++) {

// 根据直线方程 y = ax + b,求 y

int y = (int) Math.round(a * i + b)

// 因为 y 和 i 算出来的结果有可能是负数,

// 为了采用数组来表示坐标,做了以下变换

// c[R][R] 即为坐标原点

// c[R][0..R] 为 x 方向的负半轴

// c[R][R+1..2*R] 为 x 方向的正半轴

// c[0..R][R] 为 y 方向的正半轴

// c[R+1..2*R][R] 为 y 方向的负半轴

int yy = radius - y

int xx = radius + i

yy = yy <0 ? 0 : yy

yy = yy >2 * radius ? 2 * radius : yy

xx = xx <0 ? 0 : xx

xx = xx >2 * radius ? 2 * radius : xx

canvas[yy][xx] = fillChar

}

// 从 y 方向进行填充,便于减少间距问题产生的字符空档

if (y1 >y2) {

double t = x1

x1 = x2

x2 = t

t = y1

y1 = y2

y2 = t

}

// 根据 y 方向的值求出 x 值,并填充图形

for (int i = (int) Math.round(y1)i <= (int) Math.round(y2)i++) {

// 根据 x = (y - b) / a,求 x

int y = (int) Math.round((i - b) / a)

int yy = radius - i

int xx = radius + y

yy = yy <0 ? 0 : yy

yy = yy >2 * radius ? 2 * radius : yy

xx = xx <0 ? 0 : xx

xx = xx >2 * radius ? 2 * radius : xx

canvas[yy][xx] = fillChar

}

}

/**

* 将画完图之后的画布输出到控制台上

*

* @param canvas

*/

public static void printCanvas(char[][] canvas) {

for (int i = 0i <canvas.lengthi++) {

for (int j = 0j <canvas[i].lengthj++) {

System.out.print(canvas[i][j])

}

System.out.println()

}

}

}

public class Test {

public static void main(String[] args) {

// 画一个半径为10,旋转为0,空白为全身空格,填充为★的五角星

Pentagram pen = new Pentagram(10, 0, ' ', '★')

// 在控制台上输出这个五角星

Draw.printCanvas(pen.getPentagram())

}

}

注:其中Pentagram pen = new Pentagram(10, 0, ' ', '★')

10是半径,0是旋转度,' '是以空格表示空格,★是打印的字符。可以自己改

=========以下代码抄的

import java.awt.*

import javax.swing.*

public class WuJiaoXing extends JPanel {

private static final long serialVersionUID = 1L

private JFrame frame = null

private int r = 150// 外顶点外接圆半径

private int[] x = new int[5]// 5个X外顶点坐标

private int[] y = new int[5]// 5个Y外顶点坐标

private int[] x_ = new int[5]// 5个X内顶点坐标

private int[] y_ = new int[5]// 5个Y内顶点坐标

public WuJiaoXing() {

this.math()

frame = new JFrame("五角星")

frame.getContentPane().add(this)

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)

frame.setSize(500,500)

frame.setLocation(200, 200)

frame.setVisible(true)

}

private void math() {

int c = 360 / 5// 角度

for (int i = 0i <5i++) {

x[i] = (int) (Math.cos(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r)

y[i] = (int) (Math.sin(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r)

}

int r_ = (int) (r * Math.sin(18 * Math.PI / 180) / Math

.sin(126 * Math.PI / 180))// 内顶点外接圆半径

for (int i = 0i <5i++) {

x_[i] = (int) (Math.cos((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r)

y_[i] = (int) (Math.sin((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r)

}

}

public void paint(Graphics g) {

super.paint(g)

g.setColor(Color.YELLOW)

// g.setBackground(Color.RED)

// 填充

int[] x1 = { x[0], x[2], x_[2] }

int[] y1 = { y[0], y[2], y_[2] }

int[] x2 = { x[1], x[3], x_[3] }

int[] y2 = { y[1], y[3], y_[3] }

int[] x3 = { x[2], x[4], x_[4] }

int[] y3 = { y[2], y[4], y_[4] }

g.fillPolygon(x1, y1, 3)

g.fillPolygon(x2, y2, 3)

g.fillPolygon(x3, y3, 3)

// 描边

// g.setColor(Color.BLACK)

// g.drawLine(x[0], y[0], x[2], y[2])

// g.drawLine(x[0], y[0], x[3], y[3])

// g.drawLine(x[1], y[1], x[3], y[3])

// g.drawLine(x[1], y[1], x[4], y[4])

// g.drawLine(x[2], y[2], x[4], y[4])

// g.drawLine(x[2], y[2], x[0], y[0])

}

public static void main(String[] args) {

new WuJiaoXing()

}

}

第二种,用控制台

class Pentagram {

private final char FILL_CHAR // 填充字符

private final char SPACE_CHAR // 空档字符

private final int R // 五角星的外接圆半径

private final float ROTATION // 五角星逆时针旋转角度

private final int X // 用于生成画图数组

private final int Y // 用于生成画图数组

/**

* 构造一个Pentagram对象

*

* @param radius

*五角星的半径

* @param rotation

*五角星的逆时针旋转度数

* @param spaceChar

*画布上空白处填充字符

* @param fillChar

*画布上线条部分填充字符

*/

public Pentagram(int radius, float rotation, char spaceChar, char fillChar) {

this.R = radius

this.ROTATION = rotation

this.FILL_CHAR = fillChar

this.SPACE_CHAR = spaceChar

this.X = 2 * R + 1

this.Y = 2 * R + 1

}

public char[][] getPentagram() {

char[][] canvas = initCanvas()

Draw draw = new Draw(FILL_CHAR)

// 设五角星的最右边的一个点为 A,逆时针选取点 B~E

// 通过圆的极坐标公式可以得出:

// 得出以下各点的坐标

// A 点坐标(0.951R, 0.309R)

// B 点坐标(0, R)

// C 点坐标(-0.951R, 0.309R)

// D 点坐标(-0.588R, -0.809R)

// E 点坐标(0.588R, -0.809R)

// 画线段CA

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(18) * R, msin(18) * R, canvas)

// 画线段DA

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(18) * R, msin(18) * R, canvas)

// 画线段CE

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(306) * R, msin(306) * R, canvas)

// 画线段DB

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(90) * R, msin(90) * R, canvas)

// 画线段BE

draw.drawLine(mcos(90) * R, msin(90) * R, mcos(306) * R, msin(306) * R, canvas)

return canvas

}

// 在方形的字符数组中指定两点画线条

// 对图形数组进行初始化,填充空格

private char[][] initCanvas() {

char[][] canvas = new char[Y][X]

for (int i = 0i <Yi++) {

for (int j = 0j <Xj++) {

canvas[i][j] = SPACE_CHAR

}

}

return canvas

}

// 根据角度求正弦值,保留两位小数

private double msin(float a) {

return ((int) (Math.sin(Math.toRadians(a + ROTATION)) * 100)) / 100.0

}

// 根据角度求余弦值,保留两位小数

private double mcos(float a) {

return ((int) (Math.cos(Math.toRadians(a + ROTATION)) * 100)) / 100.0

}

}

class Draw {

private char fillChar

public Draw(char fillChar) {

this.fillChar = fillChar

}

/**

* 根据两个点画线在二维字符数组上画线

*

* @param x1

* @param y1

* @param x2

* @param y2

* @param canvas

*/

public void drawLine(double x1, double y1, double x2, double y2, char[][] canvas) {

int radius = (canvas.length - 1) / 2

// 从 x 方向进行填充

if (x1 >x2) {

double t = x1

x1 = x2

x2 = t

t = y1

y1 = y2

y2 = t

}

// 获得直线方程的两个系数

double a = (y1 - y2) / (x1 - x2)

double b = y1 - a * x1

// 根据 x 方向的值求出 y 值,并填充图形

for (int i = (int) Math.round(x1)i <= (int) Math.round(x2)i++) {

// 根据直线方程 y = ax + b,求 y

int y = (int) Math.round(a * i + b)

// 因为 y 和 i 算出来的结果有可能是负数,

// 为了采用数组来表示坐标,做了以下变换

// c[R][R] 即为坐标原点

// c[R][0..R] 为 x 方向的负半轴

// c[R][R+1..2*R] 为 x 方向的正半轴

// c[0..R][R] 为 y 方向的正半轴

// c[R+1..2*R][R] 为 y 方向的负半轴

int yy = radius - y

int xx = radius + i

yy = yy <0 ? 0 : yy

yy = yy >2 * radius ? 2 * radius : yy

xx = xx <0 ? 0 : xx

xx = xx >2 * radius ? 2 * radius : xx

canvas[yy][xx] = fillChar

}

// 从 y 方向进行填充,便于减少间距问题产生的字符空档

if (y1 >y2) {

double t = x1

x1 = x2

x2 = t

t = y1

y1 = y2

y2 = t

}

// 根据 y 方向的值求出 x 值,并填充图形

for (int i = (int) Math.round(y1)i <= (int) Math.round(y2)i++) {

// 根据 x = (y - b) / a,求 x

int y = (int) Math.round((i - b) / a)

int yy = radius - i

int xx = radius + y

yy = yy <0 ? 0 : yy

yy = yy >2 * radius ? 2 * radius : yy

xx = xx <0 ? 0 : xx

xx = xx >2 * radius ? 2 * radius : xx

canvas[yy][xx] = fillChar

}

}

/**

* 将画完图之后的画布输出到控制台上

*

* @param canvas

*/

public static void printCanvas(char[][] canvas) {

for (int i = 0i <canvas.lengthi++) {

for (int j = 0j <canvas[i].lengthj++) {

System.out.print(canvas[i][j])

}

System.out.println()

}

}

}

public class Test {

public static void main(String[] args) {

// 画一个半径为10,旋转为0,空白为全身空格,填充为★的五角星

Pentagram pen = new Pentagram(10, 0, ' ', '★')

// 在控制台上输出这个五角星

Draw.printCanvas(pen.getPentagram())

}

}

注:其中Pentagram pen = new Pentagram(10, 0, ' ', '★')

10是半径,0是旋转度,' '是以空格表示空格,★是打印的字符。可以自己改

//:P.java

//用法,将所有内容保存到文件 P.java 编译运行就行了,鼠标点到哪里,矩形就画到哪里!

import java.awt.*

import java.awt.event.*

import javax.swing.*

public class P {

public static void main(String[] args) {

new FrameX().setVisible(true)

}

}

class FrameX extends JFrame implements ActionListener{

private JComboBox mode,color,radius

private JPanel menu

private JButton clear,reset

private CanvasX canvas

private int x,y

private static Color[] cs = {Color.yellow,Color.red,Color.blue,Color.green,}

public FrameX(){

super("画图哦~~呵呵")

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)

this.setSize(600,400)

this.setLocationRelativeTo(null)

this.mode=new JComboBox(new Object[]{"填充","描边",})

this.color = new JComboBox(new Object[]{"黄","红","蓝","绿",})

this.radius=new JComboBox(new Object[]{"20","35","50","70","100","150",})

this.menu=new JPanel(null)

this.menu.setPreferredSize(new Dimension(1,30))

this.getContentPane().add(menu,"South")

JLabel l = new JLabel("模式:")

l.setSize(40,23)

l.setLocation(10,0)

this.menu.add(l)

this.mode.setBounds(l.getWidth(),0,60,23)

this.menu.add(mode)

this.mode.addActionListener(this)

l = new JLabel("颜色:")

l.setBounds(mode.getX()+mode.getWidth()+10,0,40,23)

this.menu.add(l)

this.color.setBounds(l.getX()+l.getWidth(),0,60,23)

this.color.addActionListener(this)

this.menu.add(color)

l = new JLabel("半径:")

l.setBounds(color.getX()+color.getWidth()+10,0,40,23)

this.menu.add(l)

this.radius.setBounds(l.getX()+l.getWidth(),0,60,23)

this.radius.addActionListener(this)

this.menu.add(radius)

this.reset=new JButton("清除")

this.reset.setBounds(radius.getX()+radius.getWidth()+20,0,78,23)

this.reset.addActionListener(this)

this.menu.add(reset)

this.canvas=new CanvasX()

this.getContentPane().add(canvas,"Center")

this.reset()

}

public void actionPerformed(ActionEvent e) {

Object o = e.getSource()

if(o.equals(reset))reset()

else this.canvas.setShapeX(makeShapeX())

}

private ShapeX makeShapeX() {

int wh = Integer.parseInt(radius.getSelectedItem().toString())

Rectangle r = new Rectangle(0,0,wh,wh)

int mod = this.mode.getSelectedIndex()+1

Color c = cs[this.color.getSelectedIndex()]

ShapeX s = new ShapeX()

s.bc=c

s.fc=c

s.mod=mod

s.s=r

return s

}

private void reset() {

this.canvas.clear()

this.mode.setSelectedIndex(0)

this.color.setSelectedIndex(0)

this.radius.setSelectedIndex(0)

this.canvas.setShapeX(makeShapeX())

}

}

class ShapeX{

Shape s

int mod

Color fc,bc

}

class CanvasX extends Canvas implements MouseListener{

public static final int MODE_FILL=1

public static final int MODE_DRAW=2

private ShapeX sx

public CanvasX(){

this.addMouseListener(this)

}

public void setShapeX(ShapeX x){

this.sx=x

}

public void clear(){

Graphics g = this.getGraphics()

if(g==null)return

g.setColor(Color.white)

g.fillRect(0,0,this.getWidth(),this.getHeight())

g.dispose()

sx=null

}

public void process(int x,int y){

if(sx==null)return

Rectangle r = (Rectangle)sx.s

r.setBounds(x-r.width/2,y-r.height/2,r.width,r.height)

Graphics2D g = (Graphics2D)this.getGraphics()

if(sx.mod==MODE_FILL){

g.setColor(sx.fc)

g.fill(sx.s)

}

else if(sx.mod==MODE_DRAW){

g.setColor(sx.bc)

g.draw(sx.s)

}

else if(sx.mod==(MODE_FILL|MODE_DRAW)){

g.setColor(sx.fc)

g.fill(sx.s)

g.setColor(sx.bc)

g.draw(sx.s)

}

g.dispose()

}

public void mouseClicked(MouseEvent e) {}

public void mouseEntered(MouseEvent e) {}

public void mouseExited(MouseEvent e) {}

public void mousePressed(MouseEvent e) {process(e.getX(),e.getY())}

public void mouseReleased(MouseEvent e) {}

}