想用Java 做五子棋游戏而且是多线程的应该怎么做

Python020

想用Java 做五子棋游戏而且是多线程的应该怎么做,第1张

直接上程序吧:

//wuziqi.java

import java.applet.Applet

import java.awt.Button

import java.awt.Checkbox

import java.awt.CheckboxGroup

import java.awt.Color

import java.awt.Graphics

import java.awt.Label

import java.awt.event.ActionEvent

import java.awt.event.ActionListener

import java.awt.event.ItemEvent

import java.awt.event.ItemListener

import java.awt.event.MouseEvent

import java.awt.event.MouseListener

import java.awt.event.MouseMotionListener

@SuppressWarnings("serial")

public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener

{

int color_Qizi=0//旗子的颜色标识 0:白子 1:黑子

int intGame_Start=0//游戏开始标志 0未开始 1游戏中

int intGame_Body[][]=new int[16][16]//设置棋盘棋子状态 0 无子 1 白子 2 黑子

Button b1=new Button("游戏开始")

Button b2=new Button("重置游戏")

Label lblWin=new Label(" ")

Checkbox ckbHB[]=new Checkbox[2]

CheckboxGroup ckgHB=new CheckboxGroup()

public void init()

{

setLayout(null)

addMouseListener(this)

add(b1)

b1.setBounds(330,50,80,30)

b1.addActionListener(this)

add(b2)

b2.setBounds(330,90,80,30)

b2.addActionListener(this)

ckbHB[0]=new Checkbox("白子先",ckgHB,false)

ckbHB[0].setBounds(320,20,60,30)

ckbHB[1]=new Checkbox("黑子先",ckgHB,false)

ckbHB[1].setBounds(380,20,60,30)

add(ckbHB[0])

add(ckbHB[1])

ckbHB[0].addItemListener(this)

ckbHB[1].addItemListener(this)

add(lblWin)

lblWin.setBounds(330,130,80,30)

Game_start_csh()

}

public void itemStateChanged(ItemEvent e)

{

if (ckbHB[0].getState()) //选择黑子先还是白子先

{

color_Qizi=0

}

else

{

color_Qizi=1

}

}

public void actionPerformed(ActionEvent e)

{

@SuppressWarnings("unused")

Graphics g=getGraphics()

if (e.getSource()==b1)

{

Game_start()

}

else

{

Game_re()

}

}

public void mousePressed(MouseEvent e){}

@SuppressWarnings("unused")

public void mouseClicked(MouseEvent e)

{

Graphics g=getGraphics()

int x1,y1

x1=e.getX()

y1=e.getY()

if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300)

{

return

}

if (x1%20>10)

{

x1+=20

}

if(y1%20>10)

{

y1+=20

}

x1=x1/20*20

y1=y1/20*20

set_Qizi(x1,y1)

}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseReleased(MouseEvent e){}

public void mouseDragged(MouseEvent e){}

public void mouseMoved(MouseEvent e){}

public void paint(Graphics g)

{

draw_qipan(g)

}

public void set_Qizi(int x,int y) //落子

{

if (intGame_Start==0) //判断游戏未开始

{

return

}

if (intGame_Body[x/20][y/20]!=0)

{

return

}

Graphics g=getGraphics()

if (color_Qizi==1)//判断黑子还是白子

{

g.setColor(Color.black)

color_Qizi=0

}

else

{

g.setColor(Color.white)

color_Qizi=1

}

g.fillOval(x-10,y-10,20,20)

intGame_Body[x/20][y/20]=color_Qizi+1

if (Game_win_1(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

if (Game_win_2(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

if (Game_win_3(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

if (Game_win_4(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

}

public String Get_qizi_color(int x)

{

if (x==0)

{

return "黑子"

}

else

{

return "白子"

}

}

public void draw_qipan(Graphics G) //画棋盘 15*15

{

G.setColor(Color.lightGray)

G.fill3DRect(10,10,300,300,true)

G.setColor(Color.black)

for(int i=1i<16i++)

{

G.drawLine(20,20*i,300,20*i)

G.drawLine(20*i,20,20*i,300)

}

}

public void Game_start() //游戏开始

{

intGame_Start=1

Game_btn_enable(false)

b2.setEnabled(true)

}

public void Game_start_csh() //游戏开始初始化

{

intGame_Start=0

Game_btn_enable(true)

b2.setEnabled(false)

ckbHB[0].setState(true)

for (int i=0i<16 i++ )

{

for (int j=0j<16 j++ )

{

intGame_Body[i][j]=0

}

}

lblWin.setText("")

}

public void Game_re() //游戏重新开始

{

repaint()

Game_start_csh()

}

public void Game_btn_enable(boolean e) //设置组件状态

{

b1.setEnabled(e)

b2.setEnabled(e)

ckbHB[0].setEnabled(e)

ckbHB[1].setEnabled(e)

}

public boolean Game_win_1(int x,int y) //判断输赢 横

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1+i][y1]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1-i][y1]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

public boolean Game_win_2(int x,int y) //判断输赢 竖

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1][y1+i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1][y1-i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

public boolean Game_win_3(int x,int y) //判断输赢 左斜

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1+i][y1-i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1-i][y1+i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

public boolean Game_win_4(int x,int y) //判断输赢 左斜

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1+i][y1+i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1-i][y1-i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

}

以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games

import java.util.Scanner

public class Games {

private String board[][]

private static int SIZE = 17

private static String roles = "A玩家"

//初始化数组

public void initBoard() {

board = new String[SIZE][SIZE]

for (int i = 0i <SIZEi++) {

for (int j = 0j <SIZEj++) {

// if(i==0){

//String str = ""

//str += j+" "

//board[i][j]= str

// }else if(i!=0&&j==0){

// String str = ""

// str += i+" "

//board[i][j]= str

// }else{

board[i][j] = "╋"

// }

}

}

}

//输出棋盘

public void printBoard() {

for (int i = 0i <SIZEi++) {

for (int j = 0j <SIZEj++) {

System.out.print(board[i][j])

}

System.out.println()

}

}

//判断所下棋子位置是否合理

public boolean isOk(int x, int y) {

boolean isRight = true

if (x >= 16 || x <1 || y >= 16 | y <1) {

//System.out.println("输入错误,请从新输入")

isRight = false

}

if (board[x][y].equals("●") || board[x][y].equals("○")) {

isRight = false

}

return isRight

}

//判断谁赢了

public void whoWin(Games wz) {

// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的

int xlabel// 记录第一次找到某个棋子的x坐标

int ylabel// 记录第一次找到某个棋子的y坐标

// ●○╋

// 判断人是否赢了

for (int i = 0i <SIZEi++) {

for (int j = 0j <SIZEj++) {

if (board[i][j].equals("○")) {

xlabel = i

ylabel = j

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = ""

if (i + 5 <SIZE &&j + 5 <SIZE) {

for (int k = jk <j + 5k++) {

heng += board[i][k]

}

if (heng.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!")

System.exit(0)

}

// 向下判断y不变 x逐增5 连成字符串

String xia = ""

for (int l = jl <i + 5l++) {

xia += board[l][j]

// System.out.println(xia)

}

if (xia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!")

System.exit(0)

}

// 斜向右下判断

String youxia = ""

for (int a = 1a <= 5a++) {

youxia += board[xlabel++][ylabel++]

}

if (youxia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!")

System.exit(0)

}

}

}

}

}

// 判断电脑是否赢了

for (int i = 0i <SIZEi++) {

for (int j = 0j <SIZEj++) {

if (board[i][j].equals("●")) {

xlabel = i

ylabel = j

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = ""

if (j + 5 <SIZE &&i + 5 <SIZE) {

for (int k = jk <j + 5k++) {

heng += board[i][k]

}

if (heng.equals("●●●●●")) {

System.out.println(roles+"赢输了!您输了!")

System.exit(0)

}

// 向下判断y不变 x逐增5 连成字符串

String xia = ""

for (int l = il <i + 5l++) {

xia += board[l][ylabel]

// System.out.println(xia)

}

if (xia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!")

System.exit(0)

}

// 斜向右下判断

String youxia = ""

for (int a = 1a <= 5a++) {

youxia += board[xlabel++][ylabel++]

}

if (youxia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!")

System.exit(0)

}

}

}

}

}

}

public static void main(String[] args) {

Games wz = new Games()

Scanner sc = new Scanner(System.in)

wz.initBoard()

wz.printBoard()

while (true) {

System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序")

int x = sc.nextInt()

int y = sc.nextInt()

if (x == SIZE &&y == SIZE) {

System.out.println("程序结束")

System.exit(0)

}

if (x >SIZE || x <0 || y >SIZE | y <0) {

System.out.println("输入错误,请从新输入")

continue

}

//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。

if (wz.board[x][y].equals("╋")&&roles.equals("A玩家")) {

wz.board[x][y] = "○"

wz.printBoard()

//判断输赢

wz.whoWin(wz)

}else if(wz.board[x][y].equals("╋")&&roles.equals("B玩家")){

wz.board[x][y] = "●"

wz.printBoard()

//判断输赢

wz.whoWin(wz)

} else {

System.out.println("此处已经有棋子,从新输入")

continue

}

if(roles.equals("A玩家")){

roles = "B玩家"

}else if(roles.equals("B玩家")){

roles = "A玩家"

}

}

}

}

一般来说是不应该像你这样写的,应该是把要画的步骤写在组件的被覆写的paintComponent函数里,然后在你响应事件的函数里直接掉用该组件的repaint()函数即可。repaint函数是会去掉该组件的paintComponent()函数的。至于你这么写为啥不行,这个我也不清楚,据我猜测,repaint函数要做的事情是刷新组件,并且重新去画一遍,不过这个步骤不一定是立即完成,可能有延迟。总之在你画那些棋子之后,它又干了一些事情,导致你画的棋子没了(但这不会影响到它自己想去画的东西,即paintComponent()函数里的东西),另外不要忘了,覆写paintComponent时,第一行要写,super.paintComponent(g),这是去画它原来有的东西(比如加上去的按钮,文本框之类的东西)

例如下面:

12345678910111213141516171819202122232425262728293031323334353637class PanelM extends JPanel{ImageIcon icon = new ImageIcon("app.gif") JLabel jl = new JLabel(icon, SwingConstants.CENTER) int x, yprivate List<Integer>listX = new ArrayList<Integer>() private List<Integer>listY = new ArrayList<Integer>()public PanelM(){add(jl) addMouseListener(new MouseAdapter(){public void mousePressed(MouseEvent m){x = m.getX() y = m.getY()listX.add(x) listY.add(y)repaint() }}) } public void paintComponent(Graphics g){ super.paintComponent(g) for (int i = 0i <listX.size()i++){g.fillOval(listX.get(i), listY.get(i), 20, 20) }}}