在物理学中,1w是多少js

JavaScript014

在物理学中,1w是多少js,第1张

根据量纲可知,1W=1j/s,实际上你因该知道功率是表示每秒做了多少功,这里是每秒做1焦耳的功,那么功率自然是1W了啊。。。至于你说的j*s,是普朗克常数单位,根据量纲可知1W=1/s^2js

把看到的区域当画布,创建足够能展现界面的Dom就够了。

比如一个屏幕的高度一般是800像素左右,假设一条记录占用的高度是20像素,我们只用创建40个对象即可。

接下来就是对这40个对象进行数据填充,通过滚动条调整填充数据的起始下标。

10W条记录,IE下有些卡

<style type="text/css">

.panel{

overflow:scroll

width:200px

height:80%

}

.panel .scroll{

}

.item{

width:500px

height:20px

}

.odd{

background-color:#ccc

}

.items{

overflow:hidden

position:absolute

}

.red{

color:red

}

.green{

color:green

}

</style>

<script>

window.console = window.console || { log: function() {} }

function absolutePoint(element) {

var result = [element.offsetLeft, element.offsetTop]

element = element.offsetParent

while (element) {

result[0] += element.offsetLeft

result[1] += element.offsetTop

element = element.offsetParent

}

return result

}

function ListView(options){

options = options || {}

var self = this,

$C = function(tagName) { return document.createElement(tagName)}, // 创建节点

p,

height,

item_height, // 项高

view_count, // 可见项条数

parent = options.parent || document.body, // 容器

height, // 面板历史高度

div_panel = $C("div"),

div_scroll = $C("div"),

div_items = $C("div"),

div_items_list = [$C("div")],

freed = [div_panel, div_scroll, div_items]// 可释放的对象

div_panel.className = "panel"

parent.appendChild(div_panel)

div_items.className = "items"

document.body.appendChild(div_items)

div_scroll.className = "scroll"

div_panel.appendChild(div_scroll)

div_panel.onscroll = function() {

doChange()

}

div_panel.onresize = function() {

doChange()

}

div_items_list[0].className = "item"

div_items.appendChild(div_items_list[0])

div_scroll.style.width = div_items_list[0].clientWidth + "px"

item_height = div_items_list[0].clientHeight

p = absolutePoint(div_panel)

with(div_items.style) {

left = p[0] + "px"

top = p[1] + "px"

width = div_panel.clientWidth

height = div_panel.clientHeight

}

/**

* 界面改变

*/

function doChange() {

if (!item_height) return

var i, div

if (height != div_panel.clientHeight) {

height = div_panel.clientHeight

view_count = parseInt(height / item_height)

for (i = div_items_list.lengthi <view_counti++) {

div = $C("div")

div.className = "item" + (i % 2 == 0 ? "" : " odd")

div_items.appendChild(div)

div_items_list.push(div)

}

for (i = 0i <div_items_list.lengthi++) {

div_items_list[i].style.display = i <view_count ? "" : "none"

}

div_scroll.style.height = div_panel.clientHeight + options.count - view_count + "px"

console.log(["view_count", view_count])

}

div_items.scrollLeft = div_panel.scrollLeft

if (!options.ondrawitem) return

i = Math.min(view_count, div_items_list.length)

while(i--) {

// 重新绘制

options.ondrawitem(i + div_panel.scrollTop, div_items_list[i])

}

}

doChange()

this.doChange = doChange

/**

* 释放Dom对象

*/

this.dispose = function() {

var i = freed.length

while(i--) {

freed[i].parentNode.removeChild(freed[i])

}

i = freed.length

while(i--) {

div_items_list[i].parentNode.removeChild(div_items_list[i])

}

}

}

function format(template, json) {

if (!json) return template

return template &&template.replace(/\$\{(.+?)\}/g, function() {

return json[arguments[1]]

})

}

window.onload = function() {

var i = 100000, data = new Array(i)

while(i--) {

data[i] = { index: i, random: Math.random(), key: (+new Date()).toString(36) }

}

var listview = new ListView({

count: data.length,

ondrawitem: function(i, div) {

div.innerHTML = format(" <em>${index} </em>  <span class=\"red\">${random} </span>  <span class=\"green\">${key} </span>", data[i])

}

})

}

</script>

qq三国100js1万用灼伤的奥义。

其实用什么技能有很大的主观性,有的技能不实用,可有人觉得好看,就是喜欢用它。

比如55技能和25技能,都是群功,55技能明显好看很多,一个“灭”字感觉很帅,但是用的人还是少。

80技能取代40是没问题的,60技能也能取代40,70技能主要还是加负面状态。