C语言扫雷游戏源代码

Python08

C语言扫雷游戏源代码,第1张

"扫雷"小游戏C代码

#include<stdio.h>

#include<math.h>

#include<time.h>

#include<stdlib.h>

main( )

{char a[102][102],b[102][102],c[102][102],w

int i,j /*循环变量*/

int x,y,z[999] /*雷的位置*/

int t,s /*标记*/

int m,n,lei /*计数*/

int u,v /*输入*/

int hang,lie,ge,mo /*自定义变量*/

srand((int)time(NULL)) /*启动随机数发生器*/

leb1:  /*选择模式*/

printf("\n   请选择模式:\n   1.标准  2.自定义\n")

scanf("%d",&mo)

if(mo==2)  /*若选择自定义模式,要输入三个参数*/

{do

{t=0printf("请输入\n行数 列数 雷的个数\n")

scanf("%d%d%d",&hang,&lie,&ge)

if(hang<2){printf("行数太少\n")t=1}

if(hang>100){printf("行数太多\n")t=1}

if(lie<2){printf("列数太少\n")t=1}

if(lie>100){printf("列数太多\n")t=1}

if(ge<1){printf("至少要有一个雷\n")t=1}

if(ge>=(hang*lie)){printf("雷太多了\n")t=1}

}while(t==1)

}

else{hang=10,lie=10,ge=10}  /*否则就是选择了标准模式(默认参数)*/

for(i=1i<=gei=i+1)  /*确定雷的位置*/

{do

{t=0z[i]=rand( )%(hang*lie)

for(j=1j<ij=j+1){if(z[i]==z[j]) t=1}

}while(t==1)

}

for(i=0i<=hang+1i=i+1)  /*初始化a,b,c*/

{for(j=0j<=lie+1j=j+1) {a[i][j]='1'b[i][j]='1'c[i][j]='0'} }

for(i=1i<=hangi=i+1)

{for(j=1j<=liej=j+1) {a[i][j]='+'} }

for(i=1i<=gei=i+1)  /*把雷放入c*/

{x=z[i]/lie+1y=z[i]%lie+1c[x][y]='#'}

for(i=1i<=hangi=i+1)  /*计算b中数字*/

{for(j=1j<=liej=j+1)

{m=48

if(c[i-1][j-1]=='#')m=m+1if(c[i][j-1]=='#')m=m+1

if(c[i-1][j]=='#')m=m+1 if(c[i+1][j+1]=='#')m=m+1

if(c[i][j+1]=='#')m=m+1 if(c[i+1][j]=='#')m=m+1

if(c[i+1][j-1]=='#')m=m+1if(c[i-1][j+1]=='#')m=m+1

b[i][j]=m

}

}

for(i=1i<=gei=i+1)  /*把雷放入b中*/

{x=z[i]/lie+1y=z[i]%lie+1b[x][y]='#'}

lei=ge /*以下是游戏设计*/

do

{leb2:  /*输出*/

system("cls")printf("\n\n\n\n")

printf("    ")

for(i=1i<=liei=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c  ",w)

}

printf("\n   |")

for(i=1i<=liei=i+1){printf("---|")}

printf("\n")

for(i=1i<=hangi=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c |",w)

for(j=1j<=liej=j+1)

{if(a[i][j]=='0')printf("   |")

else printf(" %c |",a[i][j])

}

if(i==2)printf(" 剩余雷个数")

if(i==3)printf(" %d",lei)

printf("\n   |")

for(j=1j<=liej=j+1){printf("---|")}

printf("\n")

}

scanf("%d%c%d",&u,&w,&v) /*输入*/

u=u+1,v=v+1

if(w!='#'&&a[u][v]=='@')

goto leb2

if(w=='#')

{if(a[u][v]=='+'){a[u][v]='@'lei=lei-1}

else if(a[u][v]=='@'){a[u][v]='?'lei=lei+1}

else if(a[u][v]=='?'){a[u][v]='+'}

goto leb2

}

a[u][v]=b[u][v]

leb3:  /*打开0区*/

t=0

if(a[u][v]=='0')

{for(i=1i<=hangi=i+1)

{for(j=1j<=liej=j+1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=1i<=hangi=i+1)

{for(j=liej>=1j=j-1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1   if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=hangi>=1i=i-1)

{for(j=1j<=liej=j+1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=hangi>=1i=i-1)

{for(j=liej>=1j=j-1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1  if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=1i<=hangi=i+1)  /*检测0区*/

{for(j=1j<=liej=j+1)

{if(a[i][j]=='0')

{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1

if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1

if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1

if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1

if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1

if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1

if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1

if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1

}

}

}

if(t==1)goto leb3

}

n=0 /*检查结束*/

for(i=1i<=hangi=i+1)

{for(j=1j<=liej=j+1)

{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1}

}

}

while(a[u][v]!='#'&&n!=(hang*lie-ge))

for(i=1i<=gei=i+1)  /*游戏结束*/

{x=z[i]/lie+1y=z[i]%lie+1a[x][y]='#'}

printf("    ")

for(i=1i<=liei=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c  ",w)

}

printf("\n   |")

for(i=1i<=liei=i+1){printf("---|")}

printf("\n")

for(i=1i<=hangi=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c |",w)

for(j=1j<=liej=j+1)

{if(a[i][j]=='0')printf(" |")

else  printf(" %c |",a[i][j])

}

if(i==2)printf(" 剩余雷个数")

if(i==3)printf(" %d",lei)printf("\n   |")

for(j=1j<=liej=j+1) {printf("---|")}

printf("\n")

}

if(n==(hang*lie-ge)) printf("你成功了!\n")

else printf("    游戏结束!\n")

printf("    重玩请输入1\n")

t=0

scanf("%d",&t)

if(t==1)goto leb1

}

/*注:在DEV c++上运行通过。行号和列号都从0开始,比如要确定第0行第9列不是“雷”,就在0和9中间加入一个字母,可以输入【0a9】三个字符再按回车键。3行7列不是雷,则输入【3a7】回车;第8行第5列是雷,就输入【8#5】回车,9行0列是雷则输入【9#0】并回车*/

小游戏2048:

#include<stdio.h>

#include<stdlib.h>

#include<conio.h>

#include<time.h>

#include<windows.h>

int  jsk( )  //计算空格数

void rsgm( ) //重置游戏

void inkey( )  //按键输入

void left( )  //向左移动

void right( ) //向右移动

void up( )  //向上移动

void down( )  //向下移动

void show( )  //输出界面

void adnum( )//添加随机数

void yes( )   //游戏是否结束(1是0否)

void gtxy(int x, int y)//控制光标位置的函数

int a[4][4]   //存储16个格子中的数字

int score = 0  //每局得分

int best = 0  //最高得分

int ifnum  //是否需要添加数字(1是0否)

int over  //游戏结束标志(1是0否)

int i,j,k

int main( )

{ rsgm( ) //重置游戏

  inkey( ) //按键输入

  return 0

}

void Color(int a)   //设定字符颜色的函数(a应为1-15)

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a)  }

void rsgm( )   //重置游戏

{ score = 0ifnum = 1over = 0srand((unsigned)time(0))  //启动随机数发生器

int n = rand( ) % 16  //随机函数产生0-15的数字

for (i = 0i <4i++)

{for (j = 0j <4j++)

   { if (n == 0) { int k = rand( ) % 3if (k == 0 || k == 1) { a[i][j] = 2}

                        else { a[i][j] = 4} n--}

     else { a[i][j] = 0n--}

   }

}

adnum( )

system("cls")

CONSOLE_CURSOR_INFO gb={1,0}  //以下两行是隐藏光标的设置,gb代指光标

SetConsoleCursorInfo( GetStdHandle(STD_OUTPUT_HANDLE), &gb )

Color(14)  //设置字体淡黄色

printf("\n\n\t\t  2048小游戏")Color(7)  //恢复白字黑底

printf("\n\t┌──────┬──────┬──────┬──────┐")

printf("\n\t│      │      │      │      │")

printf("\n\t├──────┼──────┼──────┼──────┤")

printf("\n\t│      │      │      │      │")

printf("\n\t├──────┼──────┼──────┼──────┤")

printf("\n\t│      │      │      │      │")

printf("\n\t├──────┼──────┼──────┼──────┤")

printf("\n\t│      │      │      │      │")

printf("\n\t└──────┴──────┴──────┴──────┘")

show( )

}

void show( )   //输出界面

{ for(i=0i<4i++)

for(j=0j<4j++)

   { gtxy(7*j+9,2*i+4)  //gtxy(7*j+9, 2*i+4)是光标到指定位置输出数字

     if(a[i][j]==0){printf("      ")Color(7)printf("│")}

     else if(a[i][j]<10){ if (a[i][j] == 2) { Color(14)}

                                else if (a[i][j] == 4) { Color(13)}

                                else if (a[i][j] == 8) { Color(12)}

                                printf("   %d  ", a[i][j])Color(7 )printf("│")

                              }

    else if (a[i][j] <100){if (a[i][j] == 16) { Color(12)}

                                   else if (a[i][j] == 32) { Color(10)}

                                   else if (a[i][j] == 64) { Color(2 )}

                                   printf("  %d  ", a[i][j])Color(7)printf("│")

                                 }

   else if (a[i][j] <1000) {if (a[i][j] == 128) { Color(9)}

                                       else if (a[i][j] == 256) { Color(1)}

                                       else if (a[i][j] == 512) { Color(13)}

                                       printf("  %d ", a[i][j])Color(7)printf("│")

                                     }

    else if (a[i][j] <10000) {if (a[i][j] == 1024) { Color(5)}

                                         else { Color(15)}

                                         printf(" %d ", a[i][j])Color(7)printf("│")

                                       }

}

if (jsk( ) == 0)

  {  yes( )  if (over) { gtxy(9,12)Color(10)

                                printf("\n\n  游戏结束!是否继续? [ Y/N ]:")}

  }

}

void inkey( )   //按键输入

{ int key

while (1)

    { key = getch( )

      if (over) { if (key == 89|| key == 121) { rsgm( )continue}

                      else  if (key == 78|| key == 110) { return}

                      else  continue}

      ifnum = 0

     if(key==224)key=getch( )

        switch (key)

            { case 75: left( )break

              case 77: right( )break

              case 72: up( )break

              case 80: down( )break

}

  if (score >best) { best = score}

  if (ifnum) { adnum( )show( )}

}

}

int jsk( )   //计算空格数

{ int n = 0

for (i = 0i <4i++)

   { for (j = 0j <4j++) { if ( a[i][j] == 0) {n++}  }   }

return n

}

void left( )   //向左移动

{ for (i = 0i <4i++)

{for (j = 1, k = 0j <4j++)

    { if (a[i][j] >0)

       { if ( a[i][k] == a[i][j])

             { a[i][k] *= 2  k++

                score = score + 2 * a[i][j]

                a[i][j] = 0 ifnum = 1}

          else if ( a[i][k] == 0) { a[i][k] = a[i][j]a[i][j] = 0ifnum = 1}

          else { a[i][k + 1] = a[i][j]if ((k + 1) != j) { a[i][j] = 0ifnum = 1}

          k++}

       }

     }

}

}

void right( )   //向右移动

{for (i = 0i <4i++)

  {for (j = 2, k = 3j >= 0j--)

     {if (a[i][j] >0)

        { if (a[i][k] == a[i][j])

               {a[i][k] *= 2k--score = score + 2 * a[i][j]a[i][j] = 0ifnum = 1}

    else if ( a[i][k] == 0) {a[i][k] = a[i][j]a[i][j] = 0ifnum = 1}

    else { a[i][k - 1] = a[i][j]if ((k - 1) != j) { a[i][j] = 0ifnum = 1} k--}

   }

     }

}

}

void up( )   //向上移动

{for (i = 0i <4i++)

{for (j = 1, k = 0j <4j++)

     {if (a[j][i] >0)

         {if ( a[k][i] == a[j][i]) { a[k][i] *= 2k++score = score + 2 * a[j][i]

                                           a[j][i] = 0ifnum = 1}

          else if ( a[k][i] == 0) { a[k][i] = a[j][i]a[j][i] = 0ifnum = 1}

          else { a[k + 1][i] = a[j][i]if ((k + 1) != j) { a[j][i] = 0ifnum = 1}

          k++}

   }

    }

}

}

void down( )   //向下移动

{ for (i = 0i <4i++)

{for (j = 2, k = 3j >= 0j--)

  {if (a[j][i] >0)

     {if (a[k][i] == a[j][i])

          {a[k][i] *= 2k--score = score + 2 * a[j][i]a[j][i] = 0ifnum = 1}

       else if (a[k][i] == 0) {a[k][i] = a[j][i]a[j][i] = 0ifnum = 1}

       else {a[k - 1][i] = a[j][i]

                if ((k - 1) != j) {a[j][i] = 0ifnum = 1} k--}

      }

   }

}

}

void adnum( )   //添加随机数

{ srand(time(0))int n = rand( ) % jsk( )

for (int i = 0i <4i++)

   {for (int j = 0j <4j++)

      { if (a[i][j] == 0) {if (n != 0) { n--}

        else {int k = rand( ) % 3

                if (k == 0 || k == 1) {a[i][j] = 2return}

                else {a[i][j] = 4return} }

      }

   }

}

}

void yes( )   //游戏是否结束

{ for (int i = 0i <4i++)

{for (int j = 0j <3j++)

     {if (a[i][j] == a[i][j + 1] || a[j][i] == a[j + 1][i]) {over = 0return}}

}

over = 1

}

void gtxy(int x, int y)   //控制光标位置的函数

{ COORD zb  //zb代指坐标

zb.X = x

zb.Y = y

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), zb)

}

最基础的贪吃蛇的代码

#include<stdio.h>

#include<windows.h>//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。

#include<conio.h> //用户通过按键盘产生的对应操作 (控制台)

#include<stdlib.h>

#include<time.h>//日期和时间头文件

#define LEN 30

#define WID 25

int Snake[LEN][WID] = {0} //数组的元素代表蛇的各个部位

char Sna_Hea_Dir = 'a'//记录蛇头的移动方向

int Sna_Hea_X, Sna_Hea_Y//记录蛇头的位置

int Snake_Len = 3//记录蛇的长度

clock_t Now_Time//记录当前时间,以便自动移动

int Wait_Time //记录自动移动的时间间隔

int Eat_Apple = 1//吃到苹果表示为1

int Level

int All_Score = -1

int Apple_Num = -1

HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE) //获取标准输出的句柄 <windows.h>

//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便操控,

void gotoxy(int x, int y)//设置光标位置

{

COORD pos = {x,y} //定义一个字符在控制台屏幕上的坐标POS

SetConsoleCursorPosition(hConsole, pos) //定位光标位置的函数<windows.h>

}

void Hide_Cursor()//隐藏光标 固定函数

{

CONSOLE_CURSOR_INFO cursor_info = {1, 0}

SetConsoleCursorInfo(hConsole, &cursor_info)

}

void SetColor(int color)//设置颜色

{

SetConsoleTextAttribute(hConsole, color)

//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色)

}

void Print_Snake()//打印蛇头和蛇的脖子和蛇尾

{

int iy, ix, color

for(iy = 0iy <WID++iy)

for(ix = 0ix <LEN++ix)

{

if(Snake[ix][iy] == 1)//蛇头

{

SetColor(0xf) //oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数

gotoxy(ix*2, iy)

printf("※")

}

if(Snake[ix][iy] == 2)//蛇的脖子

{

color = rand()%15 + 1 //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。

//头文件:stdlib.h

if(color == 14)

color -= rand() % 13 + 1 //变色

SetColor(color)

gotoxy(ix*2, iy)

printf("■")

}

if(Snake[ix][iy] == Snake_Len)

{

gotoxy(ix*2, iy)

SetColor(0xe)

printf("≈")

}

}

}

void Clear_Snake()//擦除贪吃蛇

{

int iy, ix

for(iy = 0iy <WID++iy)

for(ix = 0ix <LEN++ix)

{

gotoxy(ix*2, iy)

if(Snake[ix][iy] == Snake_Len)

printf(" ")

}

}

void Rand_Apple()//随机产生苹果

{

int ix, iy

do

{

ix = rand() % LEN

iy = rand() % WID

}while(Snake[ix][iy])

Snake[ix][iy] = -1

gotoxy(ix*2, iy)

printf("⊙")

Eat_Apple = 0

}

void Game_Over()//蛇死掉了

{

gotoxy(30, 10)

printf("Game Over")

Sleep(3000)

system("pause >nul")

exit(0)

}

void Move_Snake()//让蛇动起来

{

int ix, iy

for(ix = 0ix <LEN++ix)//先标记蛇头

for(iy = 0iy <WID++iy)

if(Snake[ix][iy] == 1)

{

switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头

{

case 'w':

if(iy == 0)

Game_Over()

else

Sna_Hea_Y = iy - 1

Sna_Hea_X = ix

break

case 's':

if(iy == (WID -1))

Game_Over()

else

Sna_Hea_Y = iy + 1

Sna_Hea_X = ix

break

case 'a':

if(ix == 0)

Game_Over()

else

Sna_Hea_X = ix - 1

Sna_Hea_Y = iy

break

case 'd':

if(ix == (LEN - 1))

Game_Over()

else

Sna_Hea_X = ix + 1

Sna_Hea_Y = iy

break

default:

break

}

}

if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)

Game_Over()

if(Snake[Sna_Hea_X][Sna_Hea_Y] <0)//吃到苹果

{

++Snake_Len

Eat_Apple = 1

}

for(ix = 0ix <LEN++ix)//处理蛇尾

for(iy = 0iy <WID++iy)

{

if(Snake[ix][iy] >0)

{

if(Snake[ix][iy] != Snake_Len)

Snake[ix][iy] += 1

else

Snake[ix][iy] = 0

}

}

Snake[Sna_Hea_X][Sna_Hea_Y] = 1//处理蛇头

}

void Get_Input()//控制蛇的移动方向

{

if(kbhit())

{

switch(getch())

{

case 87:

Sna_Hea_Dir = 'w'

break

case 83:

Sna_Hea_Dir = 's'

break

case 65:

Sna_Hea_Dir = 'a'

break

case 68:

Sna_Hea_Dir = 'd'

break

default:

break

}

}

if(clock() - Now_Time >= Wait_Time)//蛇到时间自动行走

{

Clear_Snake()

Move_Snake()

Print_Snake()

Now_Time = clock()

}

}

void Init()//初始化

{

system("title 贪吃毛毛蛇")

system("mode con: cols=80 lines=25")

Hide_Cursor()

gotoxy(61, 4)

printf("You Score:")

gotoxy(61, 6)

printf("You Level:")

gotoxy(61, 8)

printf("The Lenght:")

gotoxy(61, 10)

printf("The Speed:")

gotoxy(61, 12)

printf("Apple Num:")

int i

for(i = 0i <Snake_Len++i)//生成蛇

Snake[10+i][15] = i+1

int iy, ix//打印蛇

for(iy = 0iy <WID++iy)

for(ix = 0ix <LEN++ix)

{

if(Snake[ix][iy])

{

SetColor(Snake[ix][iy])

gotoxy(ix*2, iy)

printf("■")

}

}

}

void Pri_News()//打印信息

{

SetColor(0xe)

gotoxy(73,4)

All_Score += Level

printf("%3d", All_Score)

gotoxy(73, 6)

printf("%3d", Level)

gotoxy(73, 8)

printf("%3d",Snake_Len)

gotoxy(73, 10)

printf("0.%3ds", Wait_Time/10)

gotoxy(73, 12)

printf("%d", Apple_Num)

}

void Lev_Sys()//等级系统

{

if(((Apple_Num-1) / 10) == Level)

{

++Level

if(Wait_Time >50)

Wait_Time -= 50

else

if(Wait_Time >10)

Wait_Time -= 10

else

Wait_Time -= 1

}

}

int main(void)

{

Init()

srand((unsigned)time(NULL))//设置随机数的种子

Now_Time = clock()

int speed1=1000,speed2,a

printf("\n")

printf("请输入你想要的速度\n")

scanf("%d",&speed2)

Level=1

Wait_Time=speed1-speed2

printf("请输入你想要的苹果数\n")

scanf("%d",&a)

while(a--)

Rand_Apple()

while(1)

{

if(Eat_Apple)

{

++Apple_Num

Rand_Apple()

Lev_Sys()

Pri_News()

}

Get_Input()

Sleep(10)

}

return 0

}