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Playtime 2018: Helping you build better apps in a

谷歌中国开发者社区 (GDG) 21 阅读

Source: Playtime 2018: Helping you build better apps in a smaller bundle from Android Developer

Posted by Matt Henderson, Product Manager, Google Play

Today we are kicking off Playtime, our annual global event series, hosting over 800 attendees in Berlin and San Francisco to share insights from experts around the world and the latest updates on our products. This will be followed by events in Sao Paulo, Singapore, Taipei, Seoul, and Tokyo.

At Google Play, we continue to invest in tools that make it easier for you to develop and distribute your apps to a global audience. Below are some of the exciting updates we are announcing today:

Building smaller apps

The Android App Bundle is Android’s new publishing format , with which you can more easily deliver a great experience in a smaller app size. Smaller apps have higher conversion rates and our user research shows that app size is a leading motivator in driving uninstalls. With the Android App Bundle’s modularization, you can also deliver features on demand, instead of at install time, further reducing the size of your app.

Thousands of app bundles are already in production, with an average size reduction of 35%. Today, we are announcing updates that offer additional reasons for you to switch to the bundle.

To learn more about the Android App Bundle, dynamic features, and all the benefits you receive from building a smaller, modular app, read our Medium post .

Building a unified instant experience

We’ve been listening to your feedback to make it easier to build instant apps, and we recently increased the size limit to 10MB to enable TRY NOW on the Play Store and removed the URL requirement . For game developers, we’ve partnered with Unity on a Google Play Instant plug-in and have built instant directly into the new Cocos Creator .

We’re now using the Android App Bundle to solve one of the primary pain points of building instant apps. Previously, you needed to publish both an instant app and an installable app. With Android Studio 3.2, you could publish instant-enabled bundles but you were still required to publish a primary app bundle.

Now, you don’t have to maintain separate code. With the Android Studio 3.3 beta release , a developer can publish a single app bundle and classify it or a particular module to be instant enabled. The unified app bundle is the future of instant app experiences and we hope you will try it out.

Extending instant trials

Google Play Instant is now available for premium titles and pre-registration campaigns, so people can try your game before it launches and generate additional buzz. New apps and games join Google Play Instant every day, and we’re excited to welcome Umiro, by Devolver Digital, and Looney Tunes World of Mayhem, by Scopely, as some of the first to take advantage of these new features.

Reducing crash rates and improving quality

The Play Console offers two tools to help you monitor performance and improve the quality of your apps. The pre-launch report runs your apps on real devices situated in the Firebase Test Lab and generates useful metadata to help you identify and fix issues before pushing your apps to production. Android vitals helps you track the performance and quality of your app on users’ devices in the real world.

Now, we’re linking them together to provide more actionable insights. Whenever a real-world crash in Android vitals is also seen during a pre-launch report execution, you’ll get all the extra metadata from the pre-launch report available to you in the Android vitals dashboard so you can debug more effectively. This is also linked in both directions, so that if a crash occurs in pre-launch reports that is already happening in the real world, you’ll be able to see the current impact in Android vitals which will help you better prioritize the issues highlighted by pre-launch reports.

Optimizing your app and business

We’ve made several updates to make it easier to manage your app and business with Play.

A new way to learn about Play

We’re equally excited to launch the Academy for App Success with new interactive courses to help developers get the most out of the Play Console, understand Play policies, and utilize best practices to improve quality and increase business performance. This free new program allows you to track your learning progress with quizzes and achievements to demonstrate your expertise. Available in English today, new content and translated courses will be added soon.

We continue to be inspired by what you build and the impact you have on people around the world. Check our #IMakeApps collection which celebrate some amazing people who create apps and games and share your #IMakeApps story .

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作者:谷歌中国开发者社区 (GDG)
Google Developer Groups
原文地址:Playtime 2018: Helping you build better apps in a , 感谢原作者分享。

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