js中file数据流(图片的)怎么添加到img上

JavaScript08

js中file数据流(图片的)怎么添加到img上,第1张

这个简单代码:

var read = new FileReader()

read.readAsDataURL(files)

read.onload = function (e) {

var src = e.target.result

$("#img")..attr("src", src)

}

首先init()函数用于初始化images数组和image的值,本例中主要是利用setSrc()设置图片的src属性值,这样就达到了图片的切换,图片的轮播是使用定时器来时显的!setInterval('play()',500)的意思是每0.5s调用一次play()函数!

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">

<html>

<head>

<meta http-equiv="Content-Type" content="text/htmlcharset=UTF-8">

<title>Insert title here</title>

</head>

<script type="text/javascript">

var timeID

var image

var current = 0

var images = new Array(5)

function init(){

for (var i=1i<=5i++){

images[i] = new Image(450,550)

images[i].src = "pictures/"+i+".jpg"

}

image = document.images[0]

}

function setSrc(i){

current = i

//设置图片src的属性,实现图片的切换

image.src = images[i].src

}

function pre(){

if (current <= 0){

alert('已经是第一张了')

}else{

current--

setSrc(current)

}

}

function next(){

if (current >= 5){

alert('已经是最后一张了')

}else{

current++

setSrc(current)

}

}

function play(){

if (current >= 5){

current = 0

}

setSrc(++current)

}

</script>

<body onload="init()">

<input type="button" value="第一张" onclick="setSrc(1)">

<input type="button" value="上一张" onclick="pre()">

<input type="button" value="下一张" onclick="next()">

<input type="button" value="最后一张" onclick="setSrc(5)">

<input type="button" value="幻灯播放" onclick="timeID=setInterval('play()',500)">

<input type="button" value="停止播放" onclick="clearInterval(timeID)">

<div style="border:1px solid bluewidth:450pxheight:550px" id="myPic">

<img src="pictures/1.jpg" />

</div>

</body>

</html>

方法如下。

function convertImgToBase64(url, callback, outputFormat)

{var canvas = document.createElement('CANVAS'),

ctx = canvas.getContext('2d'),

img = new Image

img.crossOrigin = 'Anonymous'

img.onload = function(){canvas.height = img.height

canvas.width = img.width

ctx.drawImage(img,0,0)

var dataURL = canvas.toDataURL(outputFormat || 'image/png')

callback.call(this, dataURL)

canvas = null}

img.src = url}