js 怎么给canvas里画多个矩形并分别给它们加层级

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js 怎么给canvas里画多个矩形并分别给它们加层级,第1张

本文实例讲述了js+canvas绘制矩形的方法。分享给大家供大家参考,具体如下:

运行效果截图如下:

具体代码如下:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"

"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

<title>canvas绘制矩形</title>

<script type="text/javascript" >

function draw(id) {

var canvas = document.getElementById("canvas")

if (canvas) {

var context = canvas.getContext("2d")

context.fillStyle = "#DDDDDD"

context.fillRect(0, 0, 400, 400)

context.strokeStyle = "black"

context.fillStyle = "gray"

context.lineWidth = 5

context.fillRect(0,0,200,300)

context.strokeRect(0,0,200,200)

} else {

return

}

}

function drawBorder(id) {

var canvas = document.getElementById("canvas2")

if (canvas) {

var context = canvas.getContext("2d")

context.fillStyle = "red"

context.strokeStyle = "black"

context.lineWidth = 5

context.fillRect(0,0, 300, 200)

context.strokeRect(0,0,300,200)

} else {

return

}

}

window.onload = function () {

draw("canvas")

drawBorder("canvas2")

}

</script>

</head>

<body>

<canvas id="canvas" width="400" style="background:red" height="400"></canvas>

<hr />

<canvas id="canvas2" width="400" height="400"></canvas>

</body>

</html>

test:function(){

varballoonPurpleObj =this.balloonPurple.getBoundingBox()

//var tonguePlateObj = this.tonguePlate.getBoundingBox()

vardrawNode =newcc.DrawNode()

drawNode.clear()//清除节点缓存

drawNode.ctor()//构造函数

drawNode.drawRect(cc.p(balloonPurpleObj.x,balloonPurpleObj.y),cc.p(balloonPurpleObj.x+balloonPurpleObj.width,balloonPurpleObj.y+balloonPurpleObj.height),cc.color(180,180,180))

drawNode.setZOrder(100)

this.addChild(drawNode)//加入Layer层

},

用canvas,画矩形的方法是rect,四个参数就是输入的四个坐标,当然也可以用画线段的方式画出来。旋转的话canvas也支持rotate方法,参数是45deg就可以了,跟CSS3差不多的使用方法。