#board
tr
td{
width:
20px
height:
20px
}
/**
*
JS俄罗斯方块完美注释版
v
1.01
*
从学c语言那一会儿都想写一个俄罗斯方块,可是每次动起手总觉得难度太大.
*
今天终于用了大约4个小时写出来了.
其中在涉及到方块变型的时候还咨询了
*
同学来帮忙
*
*
个人觉得难点有这么几个:
*
1:
边界检查,
不多说,
想通了就行
*
2:
旋转,
还是数学上的方法,
一个点相对另外一个点旋转90度的问题.
*
4:
让整个程序在点开始之后,
怎么让它一直自动的运行下去.
我以前一直没有做完,
*
主要是因为没有想清楚到底要用一个什么机制让游戏自动运行下去,
*
这个过程可以这么理解:
*
用户点开始->构造一个活动图形,
设置定时器,
*
每次向下移动后,
都检查是否触底,
如果触底了,
则尝试消行,
*
完了之后再构造一个活动图形,
再设置定时器.
*/
//表示页面中的table,
这个table就是将要显示游戏的主面板
var
tbl
//游戏状态
0:
未开始1
运行
2
中止
var
status
=
0
//定时器,
定时器内将做moveDown操作
var
timer
//分数
var
score
=
0
//board是一个18*10的数组,也和页面的table对应.
//用来标注那些方格已经被占据.
初始时都为0,
如果被占据则为1
var
board
=
new
Array(18)
for(var
i=0i
你提到的这俩个编程语言其实都是可以分开来学的,他们的结合仅在于前台页面中,JAVASCRIPT处理前台页面的用户交互,当然也可以通过AJAX获取后台数据。ASP主要用于后台的数据处理,所以,你可以花掉大概10天时间来学习JAVASCRIPT,然后再花10天时间学习ASP即可。关键是要边学边练习,很快就上手了,只看不练,永远都学不好的!给你推荐几个我觉得好教程的!W3school 专业的教程学习: 正则30分钟 高手的必经之路: JS从糊涂到明白 - 一步一步编写计算器 由浅入深快速进阶如果帮助到您,请记得采纳为满意答案哈,谢谢!祝您生活愉快! vae.la
<html><head>
<meta http-equiv="Content-Type" content="text/htmlcharset=gb2312">
<meta name="GENERATOR" content="Microsoft FrontPage 6.0">
<meta name="ProgId" content="FrontPage.Editor.Document">
<title>俄罗斯方块游戏</title>
<style>
TD{width: 20height: 20}
</style>
</head>
<body bgcolor="#000000" text="#0099FF" link="#0099FF" vlink="#0099FF" alink="#0099FF" style="line-height: 150%">
<script>
document.body.innerHTML += '<DIV id="stage" style="position: absolutetop: 0left: 0"></DIV>' //游戏场地
document.body.innerHTML += '<div id="element_stage" style="position: absolutetop: 3left: 500width: 159height: 152"></div>'//预显表
document.body.innerHTML += '<div id="obj_stage" style="position: absolutetop: 0left: 132display: blockz-index: 100"></div>'//活动层
var element_html = '<table id="element_table" border="1" width="100%" height="100%" bordercolor="#000000" cellspacing="0" cellpadding="0">'
var obj_html = '<table id="obj_table" border="1" bordercolor="#000000" cellspacing="0" cellpadding="0">'
for(h=0h<=4h++) //-------生成预显表 和 活动层-------//
{
element_html += "<tr>"
obj_html += "<tr>"
for(w=0w<=4w++)
{
element_html += "<td bgcolor=\"\" value=\"0\"></td>"
obj_html += "<td bgcolor=\"\" value=\"0\"></td>"
}
element_html += "</tr>"
obj_html += "</tr>"
}
element_html += "</table>"
obj_html += "</table>"
element_stage.innerHTML = element_html
obj_stage.innerHTML = obj_html
document.body.innerHTML +='<p align="right">第 <span id="game_number">1</span>局</p><p align="right">消除行数<br><span id="game_line">0</span></p><p align="right">游戏得分<br><span id="game_score">0</span></p>p align="right"></p><p align="right"><a href="javascript:" value="0" onclick="If_play(this.value)">开 始</a></p>'
var map = new Array( //地图
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",
"222222222222222222","222222222222222222"
)
//-------------L------------// //演员表
var L1 = new Array("0000","1000","1000","1100")
var L2 = new Array("0000","0000","0010","1110")
var L3 = new Array("0000","0110","0010","0010")
var L4 = new Array("0000","1110","1000","0000")
//-------------L-------------//
//-------------J------------//
var J1 = new Array("0000","0010","0010","0110")
var J2 = new Array("0000","0000","1110","0010")
var J3 = new Array("0000","1100","1000","1000")
var J4 = new Array("0000","0000","1000","1110")
//-------------J-------------//
//-------------Z------------//
var Z1 = new Array("0000","0000","1100","0110")
var Z2 = new Array("0000","0100","1100","1000")
var Z3 = new Array("0000","0000","1100","0110")
var Z4 = new Array("0000","0100","1100","1000")
//-------------Z-------------//
//-------------S------------//
var S1 = new Array("0000","0000","0110","1100")
var S2 = new Array("0000","0100","0110","0010")
var S3 = new Array("0000","0000","0110","1100")
var S4 = new Array("0000","0100","0110","0010")
//-------------S-------------//
//-------------T------------//
var T1 = new Array("0000","0000","0100","1110")
var T2 = new Array("0000","0010","0110","0010")
var T3 = new Array("0000","1110","0100","0000")
var T4 = new Array("0000","1000","1100","1000")
//-------------T-------------//
//-------------M------------//
var M1 = new Array("0000","0000","1100","1100")
var M2 = new Array("0000","0000","1100","1100")
var M3 = new Array("0000","0000","1100","1100")
var M4 = new Array("0000","0000","1100","1100")
//-------------M-------------//
//-------------I------------//
var I1 = new Array("1000","1000","1000","1000")
var I2 = new Array("0000","0000","0000","1111")
var I3 = new Array("0010","0010","0010","0010")
var I4 = new Array("0000","0000","0000","1111")
//-------------I-------------//
//-------------演员位置表-------------//
var players = new Array("I","J","T","L","Z","S","M")
//----生成地图--------//
function get_color(color_value)
{
if(color_value=="1"||color_value=="2")
return "#000080"
else
return "#000000"
}
var map_html = '<table id="map_table" border="1" cellspacing="0" cellpadding="0" bgcolor="#000000" bordercolor="#000000">'
for(h=0h<map.lengthh++)
{
map_html+="<tr>"
for(w=0w<map[0].lengthw++)
{
map_html+="<td value=\""+map[h].charAt(w)+"\" bgcolor=\""+get_color(map[h].charAt(w))+"\">"
}
map_html +="</tr>"
}
map_html+="</table>"
stage.innerHTML = map_html
//----生成地图--------//
/****************************************** 上面是准备的代码****************************************************/
function Y_X(y,x) //设置角的对象
{
this.x = x
this.y = y
}
var game_l_u_angle = new Y_X(0,6) //方快初始 左上角 和 右上角 的 x y 坐标
var game_r_d_angle = new Y_X(3,9)
var left_up_angle = new Y_X(game_l_u_angle.y,game_l_u_angle.x)//现在的 左上角的 x y 坐标
var right_down_angle = new Y_X(game_r_d_angle.y,game_r_d_angle.x)//现在的 右上角 的 x y 坐标
var block_color_1 = "#0099FF"//现在的方块的颜色
var block_color_0 = "" //背景颜色
var map_color_1 = "#000080"//map 背景颜色 1
var map_color_0 = "#000000" //背景颜色 0
var block_width = "22"//方块 的 边长
var block_height = "20"
var game_speed = 540 //游戏速度
var game_max_speed = Math.floor(game_speed/20)
var SHAPES = new Array("I","M","Z","J","T","S","L")// 方块形状数组
var shape_now = SHAPES[returnONE(6)] //现在的方块形状
var shape_will = SHAPES[returnONE(6)]//将来的方块形状
var shape_num = 1
var obj_start_left = 132//方块起始位置
var obj_start_top = 0
var can_move_block = false //设置用户是否可以移动方块
var can_play = false //游戏的开始
var one_score = 10 //一个的得分
var block_score = 4*one_score //一个方块的得分
var line_score = 12*one_score //一行的得分
/*******************************************上面是数据********************下面是具体运行 函数************************/
//------------返回任意数--------------------//
function returnONE(JSnum){
JSnum = Math.round(JSnum*Math.random()*100/100)
return JSnum
}
//--------------返回最高-----------------------//
function return_TOP()
{
var block_value = ""
for(h=0h<4h++)
{
for(w=0w<4w++)
{
block_value = obj_table.rows(h).cells(w).value
if(block_value=="1")
return (h + left_up_angle.y)
}
}
}
//---------设置 obj 显示 指定 的 type+num 方块 -----------//
function set_block(obj,type,num)
{
var block = eval(type+num)//获得 指定 方块
var block_value = ""
var block_color = ""
for(h=0h<block.lengthh++)
{
for(w=0w<block[0].lengthw++)
{
block_value = block[h].charAt(w)
block_color = eval("block_color_" + block_value )
with(obj.rows(h).cells(w))
{
bgColor = block_color
value = block_value
}
}
}
}
//-------------使 obj 相对移动--------------//
function move_block_by(x,y)
{
left_up_angle.x += x
left_up_angle.y += y
right_down_angle.x += x
right_down_angle.y += y
obj_stage.style.pixelLeft = left_up_angle.x * block_width
obj_stage.style.pixelTop = left_up_angle.y * block_height
}
//---------------判断 是否 可以 移动 或变形 -------------//
function If_can_move(l_x,l_y,r_x,r_y) //用于常规判断
{
var obj_value = ""
var map_value = ""
var checker = 0
for(obj_h=0,h=l_yh<=r_yh++,obj_h++)
{
for(obj_w=0,w=l_xw<=r_xw++,obj_w++)
{
obj_value = obj_table.rows(obj_h).cells(obj_w).value
map_value = map_table.rows(h).cells(w).value
checker = parseInt(obj_value)+parseInt(map_value)
if(map_value=="2")
{
if(checker>2)
return false
}
else
{
if(checker>1)
return false
}
}
}
return true
}
function test_block(){} //用来生成载block value 的 测试对象
var tester = null
function If_can_move_test(l_x,l_y,r_x,r_y) //用于变形判断
{
var obj_value = ""
var map_value = ""
var checker = 0
for(obj_h=0,h=l_yh<=r_yh++,obj_h++)
{
for(obj_w=0,w=l_xw<=r_xw++,obj_w++)
{
obj_value = eval("tester.value_"+obj_h+"_"+obj_w)
map_value = map_table.rows(h).cells(w).value
checker = parseInt(obj_value) + parseInt(map_value)
if(map_value=="2")
{
if(checker>2)
return false
}
else
{
if(checker>1)
return false
}
}
}
return true
}
//--------------设置背景颜色----------------------//
function set_map_bgcolor(l_x,l_y,r_x,r_y)
{
var obj_value = ""
for(obj_h=0,h=l_yh<=r_yh++,obj_h++)
{
for(obj_w=0,w=l_xw<=r_xw++,obj_w++)
{
obj_value = obj_table.rows(obj_h).cells(obj_w).value
if(obj_value=="1")
{
with(map_table.rows(h).cells(w))
{
value = obj_value
bgColor = eval("block_color_"+obj_value)
}
}
}
}
}
//---------------消除 行 --------------------------------//
function delete_line(l_y,r_y)
{
var value_1_num = 0//为 1 的块数
var can_delete_num = map[0].length//可以删除的 value = 1 的 block 的总数
var can_delete = true
var the_block_value = "" //现在的block的value
for(h=l_yh<=r_yh++)
{
for(w=0w<can_delete_numw++)
{
the_block_value = map_table.rows(h).cells(w).value
if(the_block_value=="0"||the_block_value=="2")
{
can_delete = false
}
}
if(can_delete) //如果全部为1的话
{
map_table.deleteRow(h)
map_table.insertRow(0)
for(w=0w<map[0].lengthw++)
{
map_table.rows(0).insertCell()
map_table.rows(0).cells(w).value = map[0].charAt(w)
map_table.rows(0).cells(w).bgColor = eval("map_color_"+map[0].charAt(w))
}
game_line.innerText = ""+ (parseInt(game_line.innerText) + 1) + ""
game_score.innerText = ""+ (parseInt(game_score.innerText) + line_score) + ""
}
can_delete = true
}
}
//--------------方块 移动 主进程 down ----------------//
function down_block()
{
if(!can_play)
return
var check_l_y = left_up_angle.y + 1
var check_r_y = right_down_angle.y + 1
var judger = If_can_move(left_up_angle.x,check_l_y,right_down_angle.x,check_r_y)
if(judger)
{
move_block_by(0,1)
setTimeout("down_block()",game_speed)
}
else
{
can_move_block = false
var block_top = return_TOP()
if(block_top<=(game_l_u_angle.y+2))
{
if(confirm("游戏结束,是否继续?"))
{
window.location.reload()
}
else
{
return
}
}
else
{
set_map_bgcolor(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y) //设置背景颜色和value
game_score.innerText = ""+ (parseInt(game_score.innerText) + block_score) + ""
if(parseInt(game_score.innerText)>=(parseInt(game_number.innerText)*20000)) //如果达到过局的分数
{
game_number.innerText = ""+(parseInt(game_number.innerText)+1)+""
game_speed = game_speed - 60
if(game_speed <=0 )
{
game_speed = 540 - (parseInt(game_number.innerText)-1)*60
if(game_speed <0)
{
alert("Win All")
return
}
}
game_max_speed = Math.floor(game_speed/20)
}
obj_stage.style.display = "none"
delete_line(left_up_angle.y,right_down_angle.y)
shape_now = shape_will
shape_will = SHAPES[returnONE(6)]
shape_num =1
set_block(obj_table,shape_now,shape_num)
set_block(element_table,shape_will,shape_num)
left_up_angle.x = game_l_u_angle.x
left_up_angle.y = game_l_u_angle.y
right_down_angle.x = game_r_d_angle.x
right_down_angle.y = game_r_d_angle.y
obj_stage.style.pixelLeft = left_up_angle.x * block_width
obj_stage.style.pixelTop = left_up_angle.y * block_height
obj_stage.style.display = "block"
can_move_block = true
setTimeout("down_block()",game_speed)
}
}
}
//-------------- 获取 用户输入 方向 -------------- //
function document.onkeydown()
{
if(!can_play) //如果不能玩,退出
return
if(!can_move_block) //如果不能移动。则退出
return
var key_code = event.keyCode
if(key_code == 37)
{
var check_l_x = left_up_angle.x - 1
var check_r_x = right_down_angle.x - 1
var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y)
if(judger)
move_block_by(-1,0)
else
return
}
if(key_code == 39)
{
var check_l_x = left_up_angle.x + 1
var check_r_x = right_down_angle.x + 1
var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y)
if(judger)
move_block_by(1,0)
else
return
}
if(key_code == 38)
{
shape_num++
if(shape_num>4)
shape_num = 1
tester = null
tester = new test_block()
var test_shape = eval(shape_now + shape_num)
for(h=0h<test_shape.lengthh++)
{
for(w=0w<test_shape[0].lengthw++)
{
eval("tester.value_"+h+"_"+w+"=test_shape["+h+"].charAt("+w+")")
}
}
var judger = If_can_move_test(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y)
if(!judger)
{
shape_num--
}
else
{
set_block(obj_table,shape_now,shape_num)
}
}
if(key_code == 40)
{
game_speed = game_max_speed
}
}
function document.onkeyup()
{
game_speed = 540 - (parseInt(game_number.innerText)-1)*60
}
//-----------------游戏控制-----------------------////
function start_game(){ //游戏开始
can_play = true
can_move_block =true
set_block(obj_table,shape_now,shape_num)
set_block(element_table,shape_will,shape_num)
down_block()
}
function pause_game() //暂停 游戏
{
can_play = false
can_move_block =false
}
function If_play(play_value)
{
if(play_value=="0") //如果是刚开始
{
start_game()
event.srcElement.value = "1"
event.srcElement.innerText = "暂 停"
}
if(play_value=="1")
{
pause_game()
event.srcElement.value = "2"
event.srcElement.innerText = "开 始"
}
if(play_value == "2")
{
can_play = true
can_move_block =true
down_block()
event.srcElement.value = "1"
event.srcElement.innerText = "暂 停"
}
}
</script>
</body>
</html>