怎么给html5背景加上js粒子特效

html-css08

怎么给html5背景加上js粒子特效,第1张

使用了particles.js

particles.js可以从github网站下载到最新的源码,网址是 https://github.com/VincentGarreau/particles.js/

使用方法非常简单

第一步,在html中引入脚本文件 particles.min.js,这个文件在下载的压缩包里可以找到

<script src="particles.min.js"></script>

第二步,在html中放入一个div容器,设置id为particles-js。这个一般放在所有网页元素的最后面就可以。

<div id="particles-js"></div>

<style type="text/css">

#particles-js {

position: absolute

top:0

width:100%

}

</style>

第三步,设置窗口样式

<style type="text/css">

#particles-js {

z-index: -1

position: absolute

top: 0

width: 100%

background: #aaa

}</style>

第四步,脚本生成粒子效果,可以单独放在一个js文件里,也可以放在<script>标签里。无论如何,这段脚本要出现在div容器之后。

particlesJS("particles-js", {  "particles": {    "number": {      "value": 380,      "density": {        "enable": true,        "value_area": 800

      }

    },    "color": {      "value": "#ffffff"

    },    "shape": {      "type": "circle",      "stroke": {        "width": 0,        "color": "#000000"

      },      "polygon": {        "nb_sides": 5

      },      "image": {        "src": "img/github.svg",        "width": 100,        "height": 100

      }

    },    "opacity": {      "value": 0.5,      "random": false,      "anim": {        "enable": false,        "speed": 1,        "opacity_min": 0.1,        "sync": false

      }

    },    "size": {      "value": 3,      "random": true,      "anim": {        "enable": false,        "speed": 40,        "size_min": 0.1,        "sync": false

      }

    },    "line_linked": {      "enable": true,      "distance": 150,      "color": "#ffffff",      "opacity": 0.4,      "width": 1

    },    "move": {      "enable": true,      "speed": 6,      "direction": "none",      "random": false,      "straight": false,      "out_mode": "out",      "bounce": false,      "attract": {        "enable": false,        "rotateX": 600,        "rotateY": 1200

      }

    }

  },  "interactivity": {    "detect_on": "canvas",    "events": {      "onhover": {        "enable": true,        "mode": "grab"

      },      "onclick": {        "enable": true,        "mode": "push"

      },      "resize": true

    },    "modes": {      "grab": {        "distance": 140,        "line_linked": {          "opacity": 1

        }

      },      "bubble": {        "distance": 400,        "size": 40,        "duration": 2,        "opacity": 8,        "speed": 3

      },      "repulse": {        "distance": 200,        "duration": 0.4

      },      "push": {        "particles_nb": 4

      },      "remove": {        "particles_nb": 2

      }

    }

  },  "retina_detect": true})

粒子风暴代码:

<!DOCTYPE html>

<html>

<head>

<meta charset="utf-8">

<title>粒子漩涡特效</title>

<style>

html,body{

margin:0px

width:100%

height:100%

overflow:hidden

background:#000

}

#canvas{

position:absolute

width:100%

height:100%

}

</style>

</head>

<body>

<canvas id="canvas"></canvas>

<script>

function project3D(x,y,z,vars){

var p,d

x-=vars.camX

y-=vars.camY-8

z-=vars.camZ

p=Math.atan2(x,z)

d=Math.sqrt(x*x+z*z)

x=Math.sin(p-vars.yaw)*d

z=Math.cos(p-vars.yaw)*d

p=Math.atan2(y,z)

d=Math.sqrt(y*y+z*z)

y=Math.sin(p-vars.pitch)*d

z=Math.cos(p-vars.pitch)*d

var rx1=-1000

var ry1=1

var rx2=1000

var ry2=1

var rx3=0

var ry3=0

var rx4=x

var ry4=z

var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1)

var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc

var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc

if(!z)z=0.000000001

if(ua>0&&ua<1&&ub>0&&ub<1){

return {

x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,

y:vars.cy+y/z*vars.scale,

d:(x*x+y*y+z*z)

}

}else{

return { d:-1 }

}

}

function elevation(x,y,z){

var dist = Math.sqrt(x*x+y*y+z*z)

if(dist &&z/dist>=-1 &&z/dist <=1) return Math.acos(z / dist)

return 0.00000001

}

function rgb(col){

col += 0.000001

var r = parseInt((0.5+Math.sin(col)*0.5)*16)

var g = parseInt((0.5+Math.cos(col)*0.5)*16)

var b = parseInt((0.5-Math.sin(col)*0.5)*16)

return "#"+r.toString(16)+g.toString(16)+b.toString(16)

}

function interpolateColors(RGB1,RGB2,degree){

var w2=degree

var w1=1-w2

return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]]

}

function rgbArray(col){

col += 0.000001

var r = parseInt((0.5+Math.sin(col)*0.5)*256)

var g = parseInt((0.5+Math.cos(col)*0.5)*256)

var b = parseInt((0.5-Math.sin(col)*0.5)*256)

return [r, g, b]

}

function colorString(arr){

var r = parseInt(arr[0])

var g = parseInt(arr[1])

var b = parseInt(arr[2])

return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2)

}

function process(vars){

if(vars.points.length<vars.initParticles) for(var i=0i<5++i) spawnParticle(vars)

var p,d,t

p = Math.atan2(vars.camX, vars.camZ)

d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ)

d -= Math.sin(vars.frameNo / 80) / 25

t = Math.cos(vars.frameNo / 300) / 165

vars.camX = Math.sin(p + t) * d

vars.camZ = Math.cos(p + t) * d

vars.camY = -Math.sin(vars.frameNo / 220) * 15

vars.yaw = Math.PI + p + t

vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2

var t

for(var i=0i<vars.points.length++i){

x=vars.points[i].x

y=vars.points[i].y

z=vars.points[i].z

d=Math.sqrt(x*x+z*z)/1.0075

t=.1/(1+d*d/5)

p=Math.atan2(x,z)+t

vars.points[i].x=Math.sin(p)*d

vars.points[i].z=Math.cos(p)*d

vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2)

if(vars.points[i].y>vars.vortexHeight/2 || d<.25){

vars.points.splice(i,1)

spawnParticle(vars)

}

}

}

function drawFloor(vars){

var x,y,z,d,point,a

for (var i = -25i <= 25i += 1) {

for (var j = -25j <= 25j += 1) {

x = i*2

z = j*2

y = vars.floor

d = Math.sqrt(x * x + z * z)

point = project3D(x, y-d*d/85, z, vars)

if (point.d != -1) {

size = 1 + 15000 / (1 + point.d)

a = 0.15 - Math.pow(d / 50, 4) * 0.15

if (a >0) {

vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2))

vars.ctx.globalAlpha = a

vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size)

}

}

}

}

vars.ctx.fillStyle = "#82f"

for (var i = -25i <= 25i += 1) {

for (var j = -25j <= 25j += 1) {

x = i*2

z = j*2

y = -vars.floor

d = Math.sqrt(x * x + z * z)

point = project3D(x, y+d*d/85, z, vars)

if (point.d != -1) {

size = 1 + 15000 / (1 + point.d)

a = 0.15 - Math.pow(d / 50, 4) * 0.15

if (a >0) {

vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2))

vars.ctx.globalAlpha = a

vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size)

}

}

}

}

}

function sortFunction(a,b){

return b.dist-a.dist

}

function draw(vars){

vars.ctx.globalAlpha=.15

vars.ctx.fillStyle="#000"

vars.ctx.fillRect(0, 0, canvas.width, canvas.height)

drawFloor(vars)

var point,x,y,z,a

for(var i=0i<vars.points.length++i){

x=vars.points[i].x

y=vars.points[i].y

z=vars.points[i].z

point=project3D(x,y,z,vars)

if(point.d != -1){

vars.points[i].dist=point.d

size=1+vars.points[i].radius/(1+point.d)

d=Math.abs(vars.points[i].y)

a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8

vars.ctx.globalAlpha=a>=0&&a<=1?a:0

vars.ctx.fillStyle=rgb(vars.points[i].color)

if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size)

}

}

vars.points.sort(sortFunction)

}

function spawnParticle(vars){

var p,ls

pt={}

p=Math.PI*2*Math.random()

ls=Math.sqrt(Math.random()*vars.distributionRadius)

pt.x=Math.sin(p)*ls

pt.y=-vars.vortexHeight/2

pt.vy=vars.initV/20+Math.random()*vars.initV

pt.z=Math.cos(p)*ls

pt.radius=200+800*Math.random()

pt.color=pt.radius/1000+vars.frameNo/250

vars.points.push(pt)

}

function frame(vars) {

if(vars === undefined){

var vars={}

vars.canvas = document.querySelector("canvas")

vars.ctx = vars.canvas.getContext("2d")

vars.canvas.width = document.body.clientWidth

vars.canvas.height = document.body.clientHeight

window.addEventListener("resize", function(){

vars.canvas.width = document.body.clientWidth

vars.canvas.height = document.body.clientHeight

vars.cx=vars.canvas.width/2

vars.cy=vars.canvas.height/2

}, true)

vars.frameNo=0

vars.camX = 0

vars.camY = 0

vars.camZ = -14

vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2

vars.yaw = 0

vars.cx=vars.canvas.width/2

vars.cy=vars.canvas.height/2

vars.bounding=10

vars.scale=500

vars.floor=26.5

vars.points=[]

vars.initParticles=700

vars.initV=.01

vars.distributionRadius=800

vars.vortexHeight=25

}

vars.frameNo++

requestAnimationFrame(function() {

frame(vars)

})

process(vars)

draw(vars)

}

frame()

</script>

</body>

</html>