如何通过html5调用手机摄像头

html-css06

如何通过html5调用手机摄像头,第1张

1)获取视频流

添加一个HTML5的Video标签,并将从摄像头获得视频作为这个标签的输入来源

var video = document.getElementByIdx_x_x("video");

navigator.getUserMedia({video:true}, function (stream) {

video.src = window.webkitURL.createObjectURL(stream);

}, function (error) { alert(error); });

2)拍照

关于拍照功能,采用HTML5的Canvas实时捕获Video标签的内容,Video元素能作为Canvas图像的输入

function scamera() {

var videoElement = document.getElementByIdx_x_x('video');

var canvasObj = document.getElementByIdx_x_x('canvas1');

var context1 = canvasObj.getContext('2d');

context1.fillStyle = "#ffffff";

context1.fillRect(0, 0, 320, 240);

context1.drawImage(videoElement, 0, 0, 320, 240);

}

3)图片获取

要从Canvas获取图片数据,其核心思路是用canvas的toDataURL将Canvas的数据转换为base64位编码的PNG图像

var imgData=canvas.toDataURL(“image/png”);

imgData格式如下:”data:image/pngbase64,xxxxx“

真正图像数据是base64编码逗号之后的部分。

html5需要使用接口chrome30+ for android 已经实现了利用webcam,调用手机后置摄像头,代码如下:

<!DOCTYPE html>

<html xmlns="">

<head>

    <title>HTML5 GetUserMedia Demo</title>

    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0" />

</head>

<body>

    <input type="button" title="开启摄像头" value="开启摄像头" onclick="getMedia()" /><br />

    <video height="120px" autoplay="autoplay"></video><hr />

    <input type="button" title="拍照" value="拍照" onclick="getPhoto()" /><br />

    <canvas id="canvas1" height="120px" ></canvas><hr />

    <input type="button" title="视频" value="视频" onclick="getVedio()" /><br />

    <canvas id="canvas2" height="120px"></canvas>

    <script type="text/javascript">

        var video = document.querySelector('video')

        var audio, audioType

        var canvas1 = document.getElementById('canvas1')

        var context1 = canvas1.getContext('2d')

        var canvas2 = document.getElementById('canvas2')

        var context2 = canvas2.getContext('2d')

        navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia

        window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL

        var exArray = [] //存储设备源ID

        MediaStreamTrack.getSources(function (sourceInfos) {

            for (var i = 0 i != sourceInfos.length ++i) {

                var sourceInfo = sourceInfos[i]

                //这里会遍历audio,video,所以要加以区分

                if (sourceInfo.kind === 'video') {

                    exArray.push(sourceInfo.id)

                }

            }

        })

        function getMedia() {

            if (navigator.getUserMedia) {

                navigator.getUserMedia({

                    'video': {

                        'optional': [{

                            'sourceId': exArray[1] //0为前置摄像头,1为后置

                        }]

                    },

                    'audio':true

                }, successFunc, errorFunc)    //success是获取成功的回调函数

            }

            else {

                alert('Native device media streaming (getUserMedia) not supported in this browser.')

            }

        }

        function successFunc(stream) {

            //alert('Succeed to get media!')

            if (video.mozSrcObject !== undefined) {

                //Firefox中,video.mozSrcObject最初为null,而不是未定义的,我们可以靠这个来检测Firefox的支持

                video.mozSrcObject = stream

            }

            else {

                video.src = window.URL && window.URL.createObjectURL(stream) || stream

            }

            //video.play()

            // 音频

            audio = new Audio()

            audioType = getAudioType(audio)

            if (audioType) {

                audio.src = 'polaroid.' + audioType

                audio.play()

            }

        }

        function errorFunc(e) {

            alert('Error!'+e)

        }

// 将视频帧绘制到Canvas对象上,Canvas每60ms切换帧,形成肉眼视频效果

        function drawVideoAtCanvas(video,context) {

            window.setInterval(function () {

                context.drawImage(video, 0, 0,90,120)

            }, 60)

        }

        //获取音频格式

        function getAudioType(element) {

            if (element.canPlayType) {

                if (element.canPlayType('audio/mp4 codecs="mp4a.40.5"') !== '') {

                    return ('aac')

                } else if (element.canPlayType('audio/ogg codecs="vorbis"') !== '') {

                    return ("ogg")

                }

            }

            return false

        }

        // vedio播放时触发,绘制vedio帧图像到canvas

//        video.addEventListener('play', function () {

//            drawVideoAtCanvas(video, context2)

//        }, false)

        //拍照

        function getPhoto() {

            context1.drawImage(video, 0, 0,90,120) //将video对象内指定的区域捕捉绘制到画布上指定的区域,实现拍照。

        }

        //视频

        function getVedio() {

            drawVideoAtCanvas(video, context2)

        }

    </script>

</body>

</html>

HTML5 The Media Capture API提供了对摄像头的可编程访问,用户可以直接用getUserMedia获得摄像头提供的视频流。但实际上用html5调用手机摄像头存在很多问题:

1)谷歌的发布的Chrome到了21版本后,才新增了一个用于高质量视频音频通讯的getUserMedia API,该API允许Web应用程序访问摄像头和麦克风,其他手机浏览器只有opera支持html5调用本地拍照功能

2)两个浏览器均不支持访问多个摄像头:chrome不支持访问后置摄像头,pera支持访问后置摄像头的

<!DOCTYPE html>

<html>

<head>

<meta charset="UTF-8">

<title>Insert title here</title>

</head>

<body>

<video id="video" autoplay=""style='width:640pxheight:480px'></video>

<div><button id='picture' style="width: 100%">PICTURE</button></div>

<canvas id="canvas" width="640" height="480"></canvas>

<script type="text/javascript">

var video = document.getElementById("video")

var context = canvas.getContext("2d")

var errocb = function () {

console.log('sth wrong!')

}

if (navigator.getUserMedia) { // 标准的API

navigator.getUserMedia({ "video": true }, function (stream) {

video.src = stream

video.play()

}, errocb)

} else if (navigator.webkitGetUserMedia) { // WebKit 核心的API

navigator.webkitGetUserMedia({ "video": true }, function (stream) {

video.src = window.webkitURL.createObjectURL(stream)

video.play()

}, errocb)

}

document.getElementById("picture").addEventListener("click", function () {

context.drawImage(video, 0, 0, 640, 480)

})

</script>

</body>

</html>