求五子棋C源代码

JavaScript011

求五子棋C源代码,第1张

这个是稍微好一点的了,以前没事试过

/*

五子棋

*/

#include<stdio.h>

#include<stdlib.h>

#include<graphics.h>

#include<bios.h>

#include<conio.h>

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

#define SPACE 0x3920

#define BILI 20

#define JZ 4

#define JS 3

#define N 19

int box[N][N]

int step_x,step_y

int key

int flag=1

void draw_box()

void draw_cicle(int x,int y,int color)

void change()

void judgewho(int x,int y)

void judgekey()

int judgeresult(int x,int y)

void attentoin()

void attention()

{

char ch

window(1,1,80,25)

textbackground(LIGHTBLUE)

textcolor(YELLOW)

clrscr()

gotoxy(15,2)

printf("游戏操作规则:")

gotoxy(15,4)

printf("Play Rules:")

gotoxy(15,6)

printf("1、按左右上下方向键移动棋子")

gotoxy(15,8)

printf("1. Press Left,Right,Up,Down Key to move Piece")

gotoxy(15,10)

printf("2、按空格确定落棋子")

gotoxy(15,12)

printf("2. Press Space to place the Piece")

gotoxy(15,14)

printf("3、禁止在棋盘外按空格")

gotoxy(15,16)

printf("3. DO NOT press Space outside of the chessboard")

gotoxy(15,18)

printf("你是否接受上述的游戏规则(Y/N)")

gotoxy(15,20)

printf("Do you accept the above Playing Rules? [Y/N]:")

while(1)

{

gotoxy(60,20)

ch=getche()

if(ch=='Y'||ch=='y')

break

else if(ch=='N'||ch=='n')

{

window(1,1,80,25)

textbackground(BLACK)

textcolor(LIGHTGRAY)

clrscr()

exit(0)

}

gotoxy(51,12)

printf(" ")

}

}

void draw_box()

{

int x1,x2,y1,y2

setbkcolor(LIGHTBLUE)

setcolor(YELLOW)

gotoxy(7,2)

printf("Left, Right, Up, Down KEY to move, Space to put, ESC-quit.")

for(x1=1,y1=1,y2=18x1<=18x1++)

line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI)

for(x1=1,y1=1,x2=18y1<=18y1++)

line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI)

for(x1=1x1<=18x1++)

for(y1=1y1<=18y1++)

box[x1][y1]=0

}

void draw_circle(int x,int y,int color)

{

setcolor(color)

setlinestyle(SOLID_LINE,0,1)

x=(x+JZ)*BILI

y=(y+JS)*BILI

circle(x,y,8)

}

void judgekey()

{

int i

int j

switch(key)

{

case LEFT :

if(step_x-1<0)

break

else

{

for(i=step_x-1,j=step_yi>=1i--)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE)

break

}

if(i<1)break

step_x=i

judgewho(step_x,step_y)

break

}

case RIGHT :

if(step_x+1>18)

break

else

{

for(i=step_x+1,j=step_yi<=18i++)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE)

break

}

if(i>18)break

step_x=i

judgewho(step_x,step_y)

break

}

case DOWN :

if((step_y+1)>18)

break

else

{

for(i=step_x,j=step_y+1j<=18j++)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE)

break

}

if(j>18)break

step_y=j

judgewho(step_x,step_y)

break

}

case UP :

if((step_y-1)<0)

break

else

{

for(i=step_x,j=step_y-1j>=1j--)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE)

break

}

if(j<1)break

step_y=j

judgewho(step_x,step_y)

break

}

case ESC :

break

case SPACE :

if(step_x>=1&&step_x<=18&&step_y>=1&&step_y<=18)

{

if(box[step_x][step_y]==0)

{

box[step_x][step_y]=flag

if(judgeresult(step_x,step_y)==1)

{

sound(1000)

delay(1000)

nosound()

gotoxy(30,4)

if(flag==1)

{

setbkcolor(BLUE)

cleardevice()

setviewport(100,100,540,380,1)

/*定义一个图形窗口*/

setfillstyle(1,2)

/*绿色以实填充*/

setcolor(YELLOW)

rectangle(0,0,439,279)

floodfill(50,50,14)

setcolor(12)

settextstyle(1,0,5)

/*三重笔划字体, 水平放?5倍*/

outtextxy(20,20,"The White Win !")

setcolor(15)

settextstyle(3,0,5)

/*无衬笔划字体, 水平放大5倍*/

outtextxy(120,120,"The White Win !")

setcolor(14)

settextstyle(2,0,8)

getch()

closegraph()

exit(0)

}

if(flag==2)

{

setbkcolor(BLUE)

cleardevice()

setviewport(100,100,540,380,1)

/*定义一个图形窗口*/

setfillstyle(1,2)

/*绿色以实填充*/

setcolor(YELLOW)

rectangle(0,0,439,279)

floodfill(50,50,14)

setcolor(12)

settextstyle(1,0,8)

/*三重笔划字体, 水平放大8倍*/

outtextxy(20,20,"The Red Win !")

setcolor(15)

settextstyle(3,0,5)

/*无衬笔划字体, 水平放大5倍*/

outtextxy(120,120,"The Red Win !")

setcolor(14)

settextstyle(2,0,8)

getch()

closegraph()

exit(0)

}

}

change()

break

}

}

else

break

}

}

void change()

{

if(flag==1)

flag=2

else

flag=1

}

void judgewho(int x,int y)

{

if(flag==1)

draw_circle(x,y,15)

if(flag==2)

draw_circle(x,y,4)

}

int judgeresult(int x,int y)

{

int j,k,n1,n2

while(1)

{

n1=0

n2=0

/*水平向左数*/

for(j=x,k=yj>=1j--)

{

if(box[j][k]==flag)

n1++

else

break

}

/*水平向右数*/

for(j=x,k=yj<=18j++)

{

if(box[j][k]==flag)

n2++

else

break

}

if(n1+n2-1>=5)

{

return(1)

break

}

/*垂直向上数*/

n1=0

n2=0

for(j=x,k=yk>=1k--)

{

if(box[j][k]==flag)

n1++

else

break

}

/*垂直向下数*/

for(j=x,k=yk<=18k++)

{

if(box[j][k]==flag)

n2++

else

break

}

if(n1+n2-1>=5)

{

return(1)

break

}

/*向左上方数*/

n1=0

n2=0

for(j=x,k=yj>=1,k>=1j--,k--)

{

if(box[j][k]==flag)

n1++

else

break

}

/*向右下方数*/

for(j=x,k=yj<=18,k<=18j++,k++)

{

if(box[j][k]==flag)

n2++

else

break

}

if(n1+n2-1>=5)

{

return(1)

break

}

/*向右上方数*/

n1=0

n2=0

for(j=x,k=yj<=18,k>=1j++,k--)

{

if(box[j][k]==flag)

n1++

else

break

}

/*向左下方数*/

for(j=x,k=yj>=1,k<=18j--,k++)

{

if(box[j][k]==flag)

n2++

else

break

}

if(n1+n2-1>=5)

{

return(1)

break

}

return(0)

break

}

}

void main()

{

int gdriver=VGA,gmode=VGAHI

clrscr()

attention()

initgraph(&gdriver,&gmode,"c:\\tc")

/* setwritemode(XOR_PUT)*/

flag=1

draw_box()

do

{

step_x=0

step_y=0

/*draw_circle(step_x,step_y,8)*/

judgewho(step_x-1,step_y-1)

do

{

while(bioskey(1)==0)

key=bioskey(0)

judgekey()

}

while(key!=SPACE&&key!=ESC)

}

while(key!=ESC)

closegraph()

}

代码比较长 没有注释

脚本说明:

把如下代码加入<body>区域中

<style>

.bigcell {

background-color:#aa9966

border:4px solid #aa9966

text-align:center

}

.cell {

width:40px

height:40px

font-family:Verdana, Arial

font-size:10pt

font-weight:bold

background-color:#996633

color:#ffff33

border-top:2px solid #aa9966

border-left:2px solid #aa9966

border-right:2px solid #663300

border-bottom:2px solid #663300

text-align:center

}

.hole {

width:40px

height:40px

background-color:#aa9966

text-align:center

}

body,h1,h2,h3,.msg,capt1,capt2 {font-family:Verdana,Comic Sans MS,Arial}

body {margin:0px}

h1 {font-size:28ptfont-weight:boldmargin-bottom:0px}

h2 {font-size:16ptmargin:0pxfont-weight:bold}

h3 {font-size:8ptmargin:0pxfont-weight:bold}

.msg {font-size:8ptfont-weight:bold}

.tab {cursor:hand}

.capt1 {font-size:10ptfont-weight:bold}

.capt2 {font-size:9ptfont-weight:bold}

.capt3 {font-size:14ptfont-weight:boldcolor:yellow}

.capt4 {font-size:10ptfont-weight:boldcolor:yellow}

.but {font-size:9ptfont-weight:boldheight:30pxbackground-color:#aaaa99}

</style>

<BODY onLoad="loadBoard(4)">

<script>

var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling

function toggleHelp()

{

if (butHelp.value == "Hide Help")

{

help.style.display = "none"

butHelp.value = "Show Help"

}

else

{

help.style.display = ""

butHelp.value = "Hide Help"

}

}

//random number between low and hi

function r(low,hi)

{

return Math.floor((hi-low)*Math.random()+low)

}

//random number between 1 and hi

function r1(hi)

{

return Math.floor((hi-1)*Math.random()+1)

}

//random number between 0 and hi

function r0(hi)

{

return Math.floor((hi)*Math.random())

}

function startGame()

{

shuffle()

gtime = 0

gmoves = 0

tickTime()

gintervalid = setInterval("tickTime()",1000)

}

function stopGame()

{

if (gintervalid==-1) return

clearInterval(gintervalid)

fldStatus.innerHTML = ""

gintervalid=-1

}

function tickTime()

{

showStatus()

gtime++

}

function checkWin()

{

var i, j, s

if (gintervalid==-1) return//game not started!

if (!isHole(gsize-1,gsize-1)) return

for (i=0i<gsizei++)

for (j=0j<gsizej++)

{

if (!(i==gsize-1 &&j==gsize-1)) //ignore last block (ideally a hole)

{

if (getValue(i,j)!=(i*gsize+j+1).toString()) return

}

}

stopGame()

s = "<table cellpadding=4>"

s += "<tr><td align=center class=capt3>!! CONGRATS !!</td></tr>"

s += "<tr class=capt4><td align=center>You have done it in " + gtime + " secs "

s += "with " + gmoves + " moves!</td></tr>"

s += "<tr><td align=center class=capt4>Your speed is " + Math.round(1000*gmoves/gtime)/1000 + " moves/sec</td></tr>"

s += "</table>"

fldStatus.innerHTML = s

// shuffle()

}

function showStatus()

{

fldStatus.innerHTML = "Time: " + gtime + " secs Moves: " + gmoves

}

function showTable()

{

var i, j, s

stopGame()

s = "<table border=3 cellpadding=0 cellspacing=0 bgcolor='#666655'><tr><td class=bigcell>"

s = s + "<table border=0 cellpadding=0 cellspacing=0>"

for (i=0i<gsizei++)

{

s = s + "<tr>"

for (j=0j<gsizej++)

{

s = s + "<td id=a_" + i + "_" + j + " onclick='move(this)' class=cell>" + (i*gsize+j+1) + "</td>"

}

s = s + "</tr>"

}

s = s + "</table>"

s = s + "</td></tr></table>"

return s

}

function getCell(row, col)

{

return eval("a_" + row + "_" + col)

}

function setValue(row,col,val)

{

var v = getCell(row, col)

v.innerHTML = val

v.className = "cell"

}

function getValue(row,col)

{

// alert(row + "," + col)

var v = getCell(row, col)

return v.innerHTML

}

function setHole(row,col)

{

var v = getCell(row, col)

v.innerHTML = ""

v.className = "hole"

ghrow = row

ghcol = col

}

function getRow(obj)

{

var a = obj.id.split("_")

return a[1]

}

function getCol(obj)

{

var a = obj.id.split("_")

return a[2]

}

function isHole(row, col)

{

return (row==ghrow &&col==ghcol) ? true : false

}

function getHoleInRow(row)

{

var i

return (row==ghrow) ? ghcol : -1

}

function getHoleInCol(col)

{

var i

return (col==ghcol) ? ghrow : -1

}

function shiftHoleRow(src,dest,row)

{

var i

//conversion to integer needed in some cases!

src = parseInt(src)

dest = parseInt(dest)

if (src <dest)

{

for (i=srci<desti++)

{

setValue(row,i,getValue(row,i+1))

setHole(row,i+1)

}

}

if (dest <src)

{

for (i=srci>desti--)

{

setValue(row,i,getValue(row,i-1))

setHole(row,i-1)

}

}

}

function shiftHoleCol(src,dest,col)

{

var i

//conversion to integer needed in some cases!

src = parseInt(src)

dest = parseInt(dest)

if (src <dest)

{//alert("src=" + src +" dest=" + dest + " col=" + col)

for (i=srci<desti++)

{//alert(parseInt(i)+1)

setValue(i,col,getValue(i+1,col))

setHole(i+1,col)

}

}

if (dest <src)

{

for (i=srci>desti--)

{

setValue(i,col,getValue(i-1,col))

setHole(i-1,col)

}

}

}

function move(obj)

{

var r, c, hr, hc

if (gintervalid==-1 &&!gshuffling)

{

alert('请点击"开始游戏"按钮')

return

}

r = getRow(obj)

c = getCol(obj)

if (isHole(r,c)) return

hc = getHoleInRow(r)

if (hc != -1)

{

shiftHoleRow(hc,c,r)

gmoves++

checkWin()

return

}

hr = getHoleInCol(c)

if (hr != -1)

{

shiftHoleCol(hr,r,c)

gmoves++

checkWin()

return

}

}

function shuffle()

{

var t,i,j,s,frac

gshuffling = true

frac = 100.0/(gsize*(gsize+10))

s = "% "

for (i=0i<gsizei++)

{

s += "|"

for (j=0j<gsize+10j++)

{

window.status = "Loading " + Math.round((i*(gsize+10) + j)*frac) + s

if (j%2==0)

{

t = r0(gsize)

while (t == ghrow) t = r0(gsize)//skip holes

getCell(t,ghcol).click()

}

else

{

t = r0(gsize)

while (t == ghcol) t = r0(gsize)//skip holes

getCell(ghrow,t).click()

}

}

}

window.status = ""

gshuffling = false

}

function loadBoard(size)

{

gsize = size

board.innerHTML = showTable(gsize)

setHole(gsize-1,gsize-1)

//shuffle()

}

</script>

<div id=test></div>

<table cellpadding=4>

<tr><td align=center>

<b>请选择难度: </B>

<select id=level onchange="loadBoard(parseInt(level.value))">

<option value='3'>3</option>

<option value='4' selected>4</option>

<script>

for (var i=5i<=10i++)

{

document.write("<option value='" + i + "'>" + i + "</option>")

}

</script>

</select>

</td></tr>

<tr><td align=center>

<input type=button class=but value="开始游戏" onclick="startGame()">

<tr><td align=center id=fldStatus class=capt2>

</td></tr>

</table>

<div id=board></div>