用C语言编写的小游戏代码是什么?

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用C语言编写的小游戏代码是什么?,第1张

/*也不知道你是什么级别的,我是一个新手,刚接触编程语言,以下是我自己变得一个小程序,在所有c语言的编译器(vc++6.0、turbo????)上都能运行,你还可以进一步改进。这是一个类似贪吃蛇的小游戏。祝你好运*/\x0d\x0a/*贪吃蛇*/\x0d\x0a#include\x0d\x0a#include\x0d\x0a#include\x0d\x0a#include\x0d\x0aint head=3 ,tail=0\x0d\x0aint main()\x0d\x0a{\x0d\x0aint i,j,k=0\x0d\x0aint zuobiao[2][80]\x0d\x0along start\x0d\x0aint direction=77\x0d\x0aint gamespeed\x0d\x0aint timeover\x0d\x0aint change(char qipan[20][80],int zuobiao[2][80],char direction)\x0d\x0azuobiao[0][tail]=1zuobiao[1][tail]=1zuobiao[0][1]=1zuobiao[1][1]=2zuobiao[0][2]=1zuobiao[1][2]=3zuobiao[0][head]=1zuobiao[1][head]=4\x0d\x0a/*处理棋盘*/\x0d\x0achar qipan[20][80]//定义棋盘\x0d\x0afor(i=0ifor(j=0jqipan[i][j]=' '//初始化棋盘\x0d\x0afor(i=0iqipan[0][i]='_'\x0d\x0afor(i=0iqipan[i][0]='|'\x0d\x0afor(i=0iqipan[i][79]='|'\x0d\x0afor(i=0iqipan[19][i]='_'\x0d\x0aqipan[1][1]=qipan[1][2]=qipan[1][3]='*'//初始化蛇的位置\x0d\x0aqipan[1][4]='#'\x0d\x0aprintf("This is a game of a SNAKE.\nGOOD LUCK TO YOU !\n")\x0d\x0aprintf("Input your game speed,please.(e.g.300)\n")\x0d\x0ascanf("%d",&gamespeed)\x0d\x0a\x0d\x0awhile(direction!='q')\x0d\x0a{\x0d\x0asystem("cls")\x0d\x0afor(i=0ifor(j=0jprintf("%c",qipan[i][j])\x0d\x0atimeover=1\x0d\x0astart=clock()\x0d\x0awhile(!kbhit()&&(timeover=clock()-startif(timeover)\x0d\x0a{\x0d\x0agetch()\x0d\x0adirection=getch()\x0d\x0a}\x0d\x0aelse\x0d\x0adirection=direction\x0d\x0aif(!(direction==72||direction==80||direction==75||direction==77))\x0d\x0a{\x0d\x0areturn 0\x0d\x0asystem("cls")\x0d\x0aprintf("GAME OVER!\n")\x0d\x0a}\x0d\x0aif(!change(qipan,zuobiao,direction))\x0d\x0a{\x0d\x0adirection='q'\x0d\x0asystem("cls")\x0d\x0aprintf("GAME OVER!\n")\x0d\x0a}\x0d\x0a}\x0d\x0areturn 0\x0d\x0a}\x0d\x0aint change(char qipan[20][80],int zuobiao[2][80],char direction)\x0d\x0a{\x0d\x0aint x,y\x0d\x0aif(direction==72)\x0d\x0ax=zuobiao[0][head]-1y=zuobiao[1][head]\x0d\x0aif(direction==80)\x0d\x0ax=zuobiao[0][head]+1y=zuobiao[1][head]\x0d\x0aif(direction==75)\x0d\x0ax=zuobiao[0][head]y=zuobiao[0][head]-1\x0d\x0aif(direction==77)\x0d\x0ax=zuobiao[0][head]y=zuobiao[1][head]+1\x0d\x0aif(x==0||x==18||y==78||y==0)\x0d\x0areturn 0\x0d\x0aif(qipan[x][y]!=' ')\x0d\x0areturn 0\x0d\x0aqipan[zuobiao[0][tail]][zuobiao[1][tail]]=' '\x0d\x0atail=(tail+1)%80\x0d\x0aqipan[zuobiao[0][head]][zuobiao[1][head]]='*'\x0d\x0ahead=(head+1)%80\x0d\x0azuobiao[0][head]=x\x0d\x0azuobiao[1][head]=y\x0d\x0aqipan[zuobiao[0][head]][zuobiao[1][head]]='#'\x0d\x0areturn 1\x0d\x0a}

下落的小鸟

#include<stdio.h>

#include<stdlib.h>

#include<conio.h>

#include<time.h>

#include<Windows.h>

int Grade = 1, Score = 0, Max_blank = 9, Distance = 18

struct Birds{int xint y} //定义一种Birds数据类型(含3个成员)

Birds *Bird = (Birds*)malloc(sizeof(Birds)) //定义Birds类型 指针变量Bird并赋初值

struct Bg{int x, yint l_blankBg *priBg *next}  //定义一种Bg数据类型(含5个成员)

Bg *Bg1 = (Bg*)malloc(sizeof(Bg))  //定义Bg类型 指针变量Bg1并赋初值

void Position(int x, int y)  //光标定位函数(用于指定位置输出)

{COORD pos = { x - 1, y - 1 }

HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE)

SetConsoleCursorPosition(Out, pos)

}

void Csh( )  //初始化界面

{

printf("══════════════════════════════════════\n")

printf(" ■■ ■■ C语言版 Flappy Bird \n")

printf(" ■■ ■■\n")

printf(" ■■ ■■\n")

printf(" ■■ ■■ 瞎搞人:yyposs原创\n")

printf(" ■■ ■■ 瞎搞日期:2014.2\n")

printf(" ■■ ■■\n")

printf(" ■■ ■■ 改编:鸣蝉百2021.7\n")

printf(" ■■ ■■ 操作:按向上方向键让小鸟起飞\n")

printf(" ■■\n")

printf(" ■■\n")

printf(" ■■ ■■\n")

printf(" ■■ ■■\n")

printf(" ■■ ■■\n")

printf(" ■■ ■■\n")

printf(" ■■ ■■ DEVc++运行通过\n")

printf("══════════════════════════════════════\n")

printf("  按键继续…")

getch( )

system("cls")

}

void PrFK( )  //输出方框(游戏范围区)

{int i

Position(1, 1)printf("╔")  Position(79, 1)printf("╗")

Position(1, 24)printf("╚")  Position(79, 24)printf("╝")

for (i = 3i <= 78i += 2){Position(i, 1)printf("═")Position(i, 24)printf("═")}

for(i=2i<=23i++)

{ Position(1,i)printf("║")if(i<11)printf("0%d",i-1)else printf("%d",i-1)

Position(79,i)printf("║")

}

Position(4, 25)printf("小鸟即将出现,请准备按键起飞… ")

getch( )

Position(4, 25)printf("                                  ")

}

void CreatBg( )  //创建障碍物坐标(便于打印输出)

{Bg *Bg2 = (Bg*)malloc(sizeof(Bg))

Bg1->x = 90Bg1->y = 8  //确定障碍物的一对基本坐标(此时值是在游戏框之外)

Bg2->x = Bg1->x + DistanceBg2->y = 9  //下一障碍物的基本坐标x、y

Bg1->l_blank = Max_blank - Grade  //障碍物上下两部分之间的空白距离l_blank

Bg2->l_blank = Max_blank - Grade

Bg1->next = Bg2Bg1->pri = Bg2

Bg2->next = Bg1Bg2->pri = Bg1

}

void InsertBg(Bg *p)  //随机改变障碍物的y坐标,让空白通道有上下变化

{int temp

Bg *Bgs = (Bg*)malloc(sizeof(Bg))

Bgs->x = p->pri->x + Distance

Bgs->l_blank = Max_blank - Grade

srand((int)time(0)) //启动随机数发生器

temp = rand( ) //产生一个随机数并赋值给temp

if (temp % 2 == 0)

{if ((temp % 4 + p->pri->y + Max_blank - Grade)<21)

Bgs->y = p->pri->y + temp % 4

else Bgs->y = p->pri->y

}

else

{if ((p->pri->y - temp % 4)>2)Bgs->y = p->pri->y - temp % 4

else Bgs->y = p->pri->y

}

Bgs->pri = p->priBgs->next = p

p->pri->next = Bgsp->pri = Bgs

}

void CreatBird( )  //建立小鸟的坐标(初始打印输出小鸟的位置)

{Bird->x = 41Bird->y = 10}

int CheckYN(Bg *q)  //判断游戏结束与否(值为0是要结束,为1没有要结束)

{Bg *p = qint i = 0

while (++i <= 5)

{if (Bird->y>23)return 0

if (Bird->x == p->x&&Bird->y <= p->y)return 0

if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) &&Bird->y == p->y)return 0

if (Bird->x == p->x&&Bird->y>p->y + p->l_blank)return 0

if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) &&Bird->y == p->y + p->l_blank)

return 0

p = p->next

}

return 1

}

void Check_Bg(Bg *q)  //核查开头的障碍物坐标是否在游戏区内

{Bg *p = qint i = 0, temp

while (++i <= 5)

{if (p->x>-4)p = p->next

else

{srand((int)time(0)) temp = rand()

if (temp % 2 == 0)

{if ((temp % 4 + p->y + Max_blank - Grade)<21)p->y = p->y + temp % 4

else p->y = p->yp->x = p->pri->x + Distance

p->l_blank = Max_blank - Grade

}

else

{if ((p->y - temp % 4)>2)p->y = p->y - temp % 4

else p->y = p->yp->x = p->pri->x + Distance

p->l_blank = Max_blank - Grade

}

}

}

}

void Prt_Bg(Bg *q)  //打印输出障碍物(依据其x、y坐标进行相应输出)

{Bg *p = qint i = 0, k, j

while (++i <= 5)

{if (p->x>0 &&p->x <= 78)

{for (k = 2k<p->yk++){Position(p->x + 1, k)printf("■")printf("■")printf(" ")}

Position(p->x, p->y)

printf("■")printf("■")printf("■")printf(" ")

Position(p->x, p->y + p->l_blank)

printf("■")printf("■")printf("■")printf(" ")

k = k + p->l_blank + 1

for (kk <= 23k++){Position(p->x + 1, k)printf("■")printf("■")printf(" ")}

}

p = p->next

if (p->x == 0)

{for (j = 2j<p->yj++){Position(p->x + 1, j)printf(" ")printf(" ")}

Position(p->x + 1, p->y)

printf(" ")printf(" ")printf(" ")

Position(p->x + 1, p->y + Max_blank - Grade)

printf(" ")printf(" ")printf(" ")

j = j + Max_blank - Grade + 1

for (jj <= 22j++){Position(p->x + 1, j)printf(" ")printf(" ")}

}

}

}

void PrtBird( )  //打印输出小鸟

{Position(Bird->x, Bird->y - 1)printf(" ")

Position(Bird->x, Bird->y)printf("Ю")

Position(38, 2)printf("Score:%d", Score)

}

void Loop_Bg(Bg *q)  //障碍物x坐标左移,并记录成绩

{Bg *p = qint i = 0

while (++i <= 5)

{p->x = p->x - 1p = p->next

if (Bird->x == p->x)

{Score += 1

if (Score % 4 == 0 &&Grade<4)Grade++

}

}

}

int main( )

{int i = 0int t

while (1)

{

Csh( )PrFK( )CreatBg( )

InsertBg(Bg1)InsertBg(Bg1)InsertBg(Bg1)

CreatBird( )

while (1)

{if (!CheckYN(Bg1))break

Check_Bg(Bg1)Prt_Bg(Bg1)

PrtBird( )Loop_Bg(Bg1)

Bird->y = Bird->y + 1

if (GetAsyncKeyState(VK_UP))  //按下了向上方向键

{Position(Bird->x, Bird->y - 1)printf(" ")

Bird->y = Bird->y - 4

}

Sleep(200)  //程序延时200毫秒(数值大小决定游戏速度快慢)

i = 0

}

Position(6, 25)

printf("游戏结束!  请输入:0.退出  1.重玩")

scanf("%d",&t)

if (t==0)break

system("cls")Score = 0

}

return 0

}