想用Java 做五子棋游戏而且是多线程的应该怎么做

Python012

想用Java 做五子棋游戏而且是多线程的应该怎么做,第1张

直接上程序吧:

//wuziqi.java

import java.applet.Applet

import java.awt.Button

import java.awt.Checkbox

import java.awt.CheckboxGroup

import java.awt.Color

import java.awt.Graphics

import java.awt.Label

import java.awt.event.ActionEvent

import java.awt.event.ActionListener

import java.awt.event.ItemEvent

import java.awt.event.ItemListener

import java.awt.event.MouseEvent

import java.awt.event.MouseListener

import java.awt.event.MouseMotionListener

@SuppressWarnings("serial")

public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener

{

int color_Qizi=0//旗子的颜色标识 0:白子 1:黑子

int intGame_Start=0//游戏开始标志 0未开始 1游戏中

int intGame_Body[][]=new int[16][16]//设置棋盘棋子状态 0 无子 1 白子 2 黑子

Button b1=new Button("游戏开始")

Button b2=new Button("重置游戏")

Label lblWin=new Label(" ")

Checkbox ckbHB[]=new Checkbox[2]

CheckboxGroup ckgHB=new CheckboxGroup()

public void init()

{

setLayout(null)

addMouseListener(this)

add(b1)

b1.setBounds(330,50,80,30)

b1.addActionListener(this)

add(b2)

b2.setBounds(330,90,80,30)

b2.addActionListener(this)

ckbHB[0]=new Checkbox("白子先",ckgHB,false)

ckbHB[0].setBounds(320,20,60,30)

ckbHB[1]=new Checkbox("黑子先",ckgHB,false)

ckbHB[1].setBounds(380,20,60,30)

add(ckbHB[0])

add(ckbHB[1])

ckbHB[0].addItemListener(this)

ckbHB[1].addItemListener(this)

add(lblWin)

lblWin.setBounds(330,130,80,30)

Game_start_csh()

}

public void itemStateChanged(ItemEvent e)

{

if (ckbHB[0].getState()) //选择黑子先还是白子先

{

color_Qizi=0

}

else

{

color_Qizi=1

}

}

public void actionPerformed(ActionEvent e)

{

@SuppressWarnings("unused")

Graphics g=getGraphics()

if (e.getSource()==b1)

{

Game_start()

}

else

{

Game_re()

}

}

public void mousePressed(MouseEvent e){}

@SuppressWarnings("unused")

public void mouseClicked(MouseEvent e)

{

Graphics g=getGraphics()

int x1,y1

x1=e.getX()

y1=e.getY()

if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300)

{

return

}

if (x1%20>10)

{

x1+=20

}

if(y1%20>10)

{

y1+=20

}

x1=x1/20*20

y1=y1/20*20

set_Qizi(x1,y1)

}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseReleased(MouseEvent e){}

public void mouseDragged(MouseEvent e){}

public void mouseMoved(MouseEvent e){}

public void paint(Graphics g)

{

draw_qipan(g)

}

public void set_Qizi(int x,int y) //落子

{

if (intGame_Start==0) //判断游戏未开始

{

return

}

if (intGame_Body[x/20][y/20]!=0)

{

return

}

Graphics g=getGraphics()

if (color_Qizi==1)//判断黑子还是白子

{

g.setColor(Color.black)

color_Qizi=0

}

else

{

g.setColor(Color.white)

color_Qizi=1

}

g.fillOval(x-10,y-10,20,20)

intGame_Body[x/20][y/20]=color_Qizi+1

if (Game_win_1(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

if (Game_win_2(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

if (Game_win_3(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

if (Game_win_4(x/20,y/20)) //判断输赢

{

lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!")

intGame_Start=0

}

}

public String Get_qizi_color(int x)

{

if (x==0)

{

return "黑子"

}

else

{

return "白子"

}

}

public void draw_qipan(Graphics G) //画棋盘 15*15

{

G.setColor(Color.lightGray)

G.fill3DRect(10,10,300,300,true)

G.setColor(Color.black)

for(int i=1i<16i++)

{

G.drawLine(20,20*i,300,20*i)

G.drawLine(20*i,20,20*i,300)

}

}

public void Game_start() //游戏开始

{

intGame_Start=1

Game_btn_enable(false)

b2.setEnabled(true)

}

public void Game_start_csh() //游戏开始初始化

{

intGame_Start=0

Game_btn_enable(true)

b2.setEnabled(false)

ckbHB[0].setState(true)

for (int i=0i<16 i++ )

{

for (int j=0j<16 j++ )

{

intGame_Body[i][j]=0

}

}

lblWin.setText("")

}

public void Game_re() //游戏重新开始

{

repaint()

Game_start_csh()

}

public void Game_btn_enable(boolean e) //设置组件状态

{

b1.setEnabled(e)

b2.setEnabled(e)

ckbHB[0].setEnabled(e)

ckbHB[1].setEnabled(e)

}

public boolean Game_win_1(int x,int y) //判断输赢 横

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1+i][y1]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1-i][y1]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

public boolean Game_win_2(int x,int y) //判断输赢 竖

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1][y1+i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1][y1-i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

public boolean Game_win_3(int x,int y) //判断输赢 左斜

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1+i][y1-i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1-i][y1+i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

public boolean Game_win_4(int x,int y) //判断输赢 左斜

{

int x1,y1,t=1

x1=x

y1=y

for (int i=1i<5 i++ )

{

if (x1>15)

{

break

}

if (intGame_Body[x1+i][y1+i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

for (int i=1i<5 i++ )

{

if (x1<1)

{

break

}

if(intGame_Body[x1-i][y1-i]==intGame_Body[x][y])

{

t+=1

}

else

{

break

}

}

if (t>4)

{

return true

}

else

{

return false

}

}

}

下面的源代码分为4个文件;

chessClient.java:客户端主程序。

chessInterface.java:客户端的界面。

chessPad.java:棋盘的绘制。

chessServer.java:服务器端。

可同时容纳50个人同时在线下棋,聊天。

没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。

/*********************************************************************************************

1.chessClient.java

**********************************************************************************************/

import java.awt.*

import java.awt.event.*

import java.io.*

import java.net.*

import java.util.*

class clientThread extends Thread

{

chessClient chessclient

clientThread(chessClient chessclient)

{

this.chessclient=chessclient

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/userlist "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ")

int userNumber=0

chessclient.userpad.userList.removeAll()

chessclient.inputpad.userChoice.removeAll()

chessclient.inputpad.userChoice.addItem("所有人")

while(userToken.hasMoreTokens())

{

String user=(String)userToken.nextToken(" ")

if(userNumber>0 &&!user.startsWith("[inchess]"))

{

chessclient.userpad.userList.add(user)

chessclient.inputpad.userChoice.addItem(user)

}

userNumber++

}

chessclient.inputpad.userChoice.select("所有人")

}

else if(recMessage.startsWith("/yourname "))

{

chessclient.chessClientName=recMessage.substring(10)

chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName)

}

else if(recMessage.equals("/reject"))

{

try

{

chessclient.chesspad.statusText.setText("不能加入游戏")

chessclient.controlpad.cancelGameButton.setEnabled(false)

chessclient.controlpad.joinGameButton.setEnabled(true)

chessclient.controlpad.creatGameButton.setEnabled(true)

}

catch(Exception ef)

{

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭")

}

chessclient.controlpad.joinGameButton.setEnabled(true)

}

else if(recMessage.startsWith("/peer "))

{

chessclient.chesspad.chessPeerName=recMessage.substring(6)

if(chessclient.isServer)

{

chessclient.chesspad.chessColor=1

chessclient.chesspad.isMouseEnabled=true

chessclient.chesspad.statusText.setText("请黑棋下子")

}

else if(chessclient.isClient)

{

chessclient.chesspad.chessColor=-1

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...")

}

}

else if(recMessage.equals("/youwin"))

{

chessclient.isOnChess=false

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor)

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接")

chessclient.chesspad.isMouseEnabled=false

}

else if(recMessage.equals("/OK"))

{

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...")

}

else if(recMessage.equals("/error"))

{

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n")

}

else

{

chessclient.chatpad.chatLineArea.append(recMessage+"\n")

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length())

}

}

public void run()

{

String message=""

try

{

while(true)

{

message=chessclient.in.readUTF()

acceptMessage(message)

}

}

catch(IOException es)

{

}

}

}

public class chessClient extends Frame implements ActionListener,KeyListener

{

userPad userpad=new userPad()

chatPad chatpad=new chatPad()

controlPad controlpad=new controlPad()

chessPad chesspad=new chessPad()

inputPad inputpad=new inputPad()

Socket chatSocket

DataInputStream in

DataOutputStream out

String chessClientName=null

String host=null

int port=4331

boolean isOnChat=false //在聊天?

boolean isOnChess=false//在下棋?

boolean isGameConnected=false//下棋的客户端连接?

boolean isServer=false//如果是下棋的主机

boolean isClient=false//如果是下棋的客户端

Panel southPanel=new Panel()

Panel northPanel=new Panel()

Panel centerPanel=new Panel()

Panel westPanel=new Panel()

Panel eastPanel=new Panel()

chessClient()

{

super("Java五子棋客户端")

setLayout(new BorderLayout())

host=controlpad.inputIP.getText()

westPanel.setLayout(new BorderLayout())

westPanel.add(userpad,BorderLayout.NORTH)

westPanel.add(chatpad,BorderLayout.CENTER)

westPanel.setBackground(Color.pink)

inputpad.inputWords.addKeyListener(this)

chesspad.host=controlpad.inputIP.getText()

centerPanel.add(chesspad,BorderLayout.CENTER)

centerPanel.add(inputpad,BorderLayout.SOUTH)

centerPanel.setBackground(Color.pink)

controlpad.connectButton.addActionListener(this)

controlpad.creatGameButton.addActionListener(this)

controlpad.joinGameButton.addActionListener(this)

controlpad.cancelGameButton.addActionListener(this)

controlpad.exitGameButton.addActionListener(this)

controlpad.creatGameButton.setEnabled(false)

controlpad.joinGameButton.setEnabled(false)

controlpad.cancelGameButton.setEnabled(false)

southPanel.add(controlpad,BorderLayout.CENTER)

southPanel.setBackground(Color.pink)

addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

if(isOnChat)

{

try

{

chatSocket.close()

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close()

}

catch(Exception ee)

{

}

}

System.exit(0)

}

public void windowActivated(WindowEvent ea)

{

}

})

add(westPanel,BorderLayout.WEST)

add(centerPanel,BorderLayout.CENTER)

add(southPanel,BorderLayout.SOUTH)

pack()

setSize(670,548)

setVisible(true)

setResizable(false)

validate()

}

public boolean connectServer(String serverIP,int serverPort) throws Exception

{

try

{

chatSocket=new Socket(serverIP,serverPort)

in=new DataInputStream(chatSocket.getInputStream())

out=new DataOutputStream(chatSocket.getOutputStream())

clientThread clientthread=new clientThread(this)

clientthread.start()

isOnChat=true

return true

}

catch(IOException ex)

{

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n")

}

return false

}

public void actionPerformed(ActionEvent e)

{

if(e.getSource()==controlpad.connectButton)

{

host=chesspad.host=controlpad.inputIP.getText()

try

{

if(connectServer(host,port))

{

chatpad.chatLineArea.setText("")

controlpad.connectButton.setEnabled(false)

controlpad.creatGameButton.setEnabled(true)

controlpad.joinGameButton.setEnabled(true)

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏")

}

}

catch(Exception ei)

{

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n")

}

}

if(e.getSource()==controlpad.exitGameButton)

{

if(isOnChat)

{

try

{

chatSocket.close()

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close()

}

catch(Exception ee)

{

}

}

System.exit(0)

}

if(e.getSource()==controlpad.joinGameButton)

{

String selectedUser=userpad.userList.getSelectedItem()

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

{

chesspad.statusText.setText("必须先选定一个有效用户")

}

else

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true

isOnChess=true

isClient=true

controlpad.creatGameButton.setEnabled(false)

controlpad.joinGameButton.setEnabled(false)

controlpad.cancelGameButton.setEnabled(true)

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName)

}

}

else

{

isOnChess=true

isClient=true

controlpad.creatGameButton.setEnabled(false)

controlpad.joinGameButton.setEnabled(false)

controlpad.cancelGameButton.setEnabled(true)

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName)

}

}

catch(Exception ee)

{

isGameConnected=false

isOnChess=false

isClient=false

controlpad.creatGameButton.setEnabled(true)

controlpad.joinGameButton.setEnabled(true)

controlpad.cancelGameButton.setEnabled(false)

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee)

}

}

}

if(e.getSource()==controlpad.creatGameButton)

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true

isOnChess=true

isServer=true

controlpad.creatGameButton.setEnabled(false)

controlpad.joinGameButton.setEnabled(false)

controlpad.cancelGameButton.setEnabled(true)

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName)

}

}

else

{

isOnChess=true

isServer=true

controlpad.creatGameButton.setEnabled(false)

controlpad.joinGameButton.setEnabled(false)

controlpad.cancelGameButton.setEnabled(true)

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName)

}

}

catch(Exception ec)

{

isGameConnected=false

isOnChess=false

isServer=false

controlpad.creatGameButton.setEnabled(true)

controlpad.joinGameButton.setEnabled(true)

controlpad.cancelGameButton.setEnabled(false)

ec.printStackTrace()

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec)

}

}

if(e.getSource()==controlpad.cancelGameButton)

{

if(isOnChess)

{

chesspad.chessthread.sendMessage("/giveup "+chessClientName)

chesspad.chessVictory(-1*chesspad.chessColor)

controlpad.creatGameButton.setEnabled(true)

controlpad.joinGameButton.setEnabled(true)

controlpad.cancelGameButton.setEnabled(false)

chesspad.statusText.setText("请建立游戏或者加入游戏")

}

if(!isOnChess)

{

controlpad.creatGameButton.setEnabled(true)

controlpad.joinGameButton.setEnabled(true)

controlpad.cancelGameButton.setEnabled(false)

chesspad.statusText.setText("请建立游戏或者加入游戏")

}

isClient=isServer=false

}

}

public void keyPressed(KeyEvent e)

{

TextField inputWords=(TextField)e.getSource()

if(e.getKeyCode()==KeyEvent.VK_ENTER)

{

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

{

try

{

out.writeUTF(inputWords.getText())

inputWords.setText("")

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n")

userpad.userList.removeAll()

inputpad.userChoice.removeAll()

inputWords.setText("")

controlpad.connectButton.setEnabled(true)

}

}

else

{

try

{

out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText())

inputWords.setText("")

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n")

userpad.userList.removeAll()

inputpad.userChoice.removeAll()

inputWords.setText("")

controlpad.connectButton.setEnabled(true)

}

}

}

}

public void keyTyped(KeyEvent e)

{

}

public void keyReleased(KeyEvent e)

{

}

public static void main(String args[])

{

chessClient chessClient=new chessClient()

}

}

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

import java.awt.*

import java.awt.event.*

import java.io.*

import java.net.*

class userPad extends Panel

{

List userList=new List(10)

userPad()

{

setLayout(new BorderLayout())

for(int i=0i<50i++)

{

userList.add(i+"."+"没有用户")

}

add(userList,BorderLayout.CENTER)

}

}

class chatPad extends Panel

{

TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY)

chatPad()

{

setLayout(new BorderLayout())

add(chatLineArea,BorderLayout.CENTER)

}

}

class controlPad extends Panel

{

Label IPlabel=new Label("IP",Label.LEFT)

TextField inputIP=new TextField("localhost",10)

Button connectButton=new Button("连接主机")

Button creatGameButton=new Button("建立游戏")

Button joinGameButton=new Button("加入游戏")

Button cancelGameButton=new Button("放弃游戏")

Button exitGameButton=new Button("关闭程序")

controlPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT))

setBackground(Color.pink)

add(IPlabel)

add(inputIP)

add(connectButton)

add(creatGameButton)

add(joinGameButton)

add(cancelGameButton)

add(exitGameButton)

}

}

class inputPad extends Panel

{

TextField inputWords=new TextField("",40)

Choice userChoice=new Choice()

inputPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT))

for(int i=0i<50i++)

{

userChoice.addItem(i+"."+"没有用户")

}

userChoice.setSize(60,24)

add(userChoice)

add(inputWords)

}

}

/**********************************************************************************************

下面是:chessPad.java

**********************************************************************************************/

import java.awt.*

import java.awt.event.*

import java.io.*

import java.net.*

import java.util.*

class chessThread extends Thread

{

chessPad chesspad

chessThread(chessPad chesspad)

{

this.chesspad=chesspad

}

public void sendMessage(String sndMessage)

{

try

{

chesspad.outData.writeUTF(sndMessage)

}

catch(Exception ea)

{

System.out.println("chessThread.sendMessage:"+ea)

}

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/chess "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ")

String chessToken

String[] chessOpt={"-1","-1","0"}

int chessOptNum=0

while(userToken.hasMoreTokens())

{

chessToken=(String)userToken.nextToken(" ")

if(chessOptNum>=1 &&chessOptNum<=3)

{

chessOpt[chessOptNum-1]=chessToken

}

chessOptNum++

}

chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]))

}

else if(recMessage.startsWith("/yourname "))

{

chesspad.chessSelfName=recMessage.substring(10)

}

else if(recMessage.equals("/error"))

{

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入")

}

else

{

//System.out.println(recMessage)

}

}

public void run()

{

String message=""

try

{

while(true)

{

message=chesspad.inData.readUTF()

acceptMessage(message)

}

}

catch(IOException es)

{

}

}

}

class chessPad extends Panel implements MouseListener,ActionListener

{

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1

int chessBlack_x[]=new int[200]

int chessBlack_y[]=new int[200]

int chessWhite_x[]=new int[200]

int chessWhite_y[]=new int[200]

int chessBlackCount=0,chessWhiteCount=0

int chessBlackWin=0,chessWhiteWin=0

boolean isMouseEnabled=false,isWin=false,isInGame=false

TextField statusText=new TextField("请先连接服务器")

Socket chessSocket

DataInputStream inData

DataOutputStream outData

String chessSelfName=null

String chessPeerName=null

String host=null

int port=4331

chessThread chessthread=new chessThread(this)

chessPad()

{

setSize(440,440)

setLayout(null)

setBackground(Color.pink)

addMouseListener(this)

add(statusText)

statusText.setBounds(40,5,360,24)

statusText.setEditable(false)

}

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

{

try

{

chessSocket=new Socket(ServerIP,ServerPort)

inData=new DataInputStream(chessSocket.getInputStream())

outData=new DataOutputStream(chessSocket.getOutputStream())

chessthread.start()

return true

}

catch(IOException ex)

{

statusText.setText("chessPad:connectServer:无法连接 \n")

}

return false

}

public void chessVictory(int chessColorWin)

{

this.removeAll()

for(int i=0i<=chessBlackCounti++)

{

chessBlack_x[i]=0

chessBlack_y[i]=0

}

for(int i=0i<=chessWhiteCounti++)

{

chessWhite_x[i]=0

chessWhite_y[i]=0

}

chessBlackCount=0

chessWhiteCount=0

add(statusText)

statusText.setBounds(40,5,360,24)

if(chessColorWin==1)

{ chessBlackWin++

statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...")

}

else if(chessColorWin==-1)

{

chessWhiteWin++

statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...")

}

}

public void getLocation(int a,int b,int color)

{

if(color==1)

{

chessBlack_x[chessBlackCount]=a*20

chessBlack_y[chessBlackCount]=b*20

chessBlackCount++

}

else if(color==-1)

{

chessWhite_x[chessWhiteCount]=a*20

chessWhite_y[chessWhiteCount]=b*20

chessWhiteCount++

}

}

public boolean checkWin(int a,int b,int checkColor)

{

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0

if(checkColor==1)

{

chessLink=1

for(step=1step<=4step++)

{

for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) &&((b*20)==chessBlack_y[chessCompare]))

{

chessLink=chessLink+1

if(chessLink==5)

{

return(true)

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++

else

break

}

for(step=1step<=4step++)

{

for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) &&(b*20==chessBlack_y[chessCompare]))

{

chessLink++

if(chessLink==5)

{

return(true)

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++

else

break

}

chessLink=1

chessLinkTest=1

for(step=1step<=4step++)

{

for(chessCompare=0chessCompare<=chessBlackCountchessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) &&((b+step)*20==chessBlack_y[chessCompare]))

{

五子棋是一款传统的棋类游戏,它通常使用一种称为“搜索树”的方法来判断每一步下棋的最优选择。在Java中,您可以使用多线程技术来并行处理搜索树的不同部分,以提高性能和减少延迟。通常,您可以使用Java的Thread类来创建和管理多线程,并使用多线程技术来提高您的五子棋程序的性能。