java网络编程应该怎样在客户端和服务器间实现通信?

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java网络编程应该怎样在客户端和服务器间实现通信?,第1张

以前写的,照贴了。。。服务器端:import java.awt.*\x0d\x0aimport java.awt.event.WindowAdapter\x0d\x0aimport java.awt.event.WindowEvent\x0d\x0aimport java.io.*\x0d\x0aimport java.net.*/*6、 采用UDP协议,编写一个Java网络应用程序,该应用分服务器端程序和客户端程序两部分。\x0d\x0a* 客户端指定一个服务器上的文件名,让服务器发回该文件的内容,或者提示文件不存在。\x0d\x0a* (20分)(服务端程序和客户端程序分别命名为Server.java和Client.java)*/\x0d\x0apublic class N4BT6 extends Frame\x0d\x0a{\x0d\x0aDatagramSocket socket \x0d\x0aDatagramPacket packet byte[] buf \x0d\x0aFile file \x0d\x0aFileInputStream input\x0d\x0aString message = "该文件不存在"\x0d\x0aTextArea text\x0d\x0apublic N4BT6(String title)\x0d\x0a{\x0d\x0asuper(title)\x0d\x0atext = new TextArea(6,4)\x0d\x0aadd(text)\x0d\x0asetSize(400, 300)\x0d\x0asetVisible(true)\x0d\x0aaddWindowListener(new WindowAdapter()\x0d\x0a{\x0d\x0apublic void windowClosing(WindowEvent e)\x0d\x0a{\x0d\x0adispose()\x0d\x0a}\x0d\x0a})\x0d\x0a\x0d\x0abuf = new byte[1024]\x0d\x0atry\x0d\x0a{\x0d\x0asocket = new DatagramSocket(1230)\x0d\x0apacket = new DatagramPacket(buf, buf.length)\x0d\x0asocket.receive(packet)\x0d\x0afile = new File(new String(packet.getData()))\x0d\x0asocket = new DatagramSocket()\x0d\x0a} \x0d\x0acatch (Exception e)\x0d\x0a{e.printStackTrace()\x0d\x0a}\x0d\x0a\x0d\x0aif(file.exists())\x0d\x0a{\x0d\x0atry\x0d\x0a{\x0d\x0abuf = new byte[(int)file.length()]\x0d\x0apacket = new DatagramPacket(buf,buf.length,InetAddress.getLocalHost(),1234)\x0d\x0ainput = new FileInputStream(file)\x0d\x0ainput.read(buf)\x0d\x0asocket.send(packet)\x0d\x0a}\x0d\x0acatch (IOException e) \x0d\x0a{\x0d\x0ae.printStackTrace()\x0d\x0a}\x0d\x0a}\x0d\x0aelse\x0d\x0a{\x0d\x0atry\x0d\x0a{\x0d\x0apacket = new DatagramPacket(message.getBytes(),message.getBytes().length,\x0d\x0aInetAddress.getLocalHost(),1234)\x0d\x0asocket.send(packet)\x0d\x0a}\x0d\x0acatch (Exception e) \x0d\x0a{\x0d\x0ae.printStackTrace()\x0d\x0a}\x0d\x0a}\x0d\x0a\x0d\x0a}\x0d\x0apublic static void main(String[] args)\x0d\x0a{\x0d\x0anew N4BT6("Server")\x0d\x0a}\x0d\x0a}\x0d\x0a客户端:import java.awt.*\x0d\x0aimport java.awt.event.*\x0d\x0aimport java.net.DatagramPacket\x0d\x0aimport java.net.DatagramSocket\x0d\x0aimport java.net.InetAddresspublic class N4BT6_2 extends Frame\x0d\x0a{\x0d\x0aTextArea text\x0d\x0aString message = "Q.txt"\x0d\x0aDatagramSocket socket \x0d\x0aDatagramPacket packet\x0d\x0abyte[] buf\x0d\x0apublic N4BT6_2(String title)\x0d\x0a{\x0d\x0asuper(title)\x0d\x0atext = new TextArea(6,4)\x0d\x0aadd(text)\x0d\x0asetSize(400, 300)\x0d\x0asetVisible(true)\x0d\x0aaddWindowListener(new WindowAdapter()\x0d\x0a{\x0d\x0apublic void windowClosing(WindowEvent e)\x0d\x0a{\x0d\x0adispose()\x0d\x0a}\x0d\x0a})\x0d\x0atry\x0d\x0a{\x0d\x0a\x0d\x0asocket = new DatagramSocket()\x0d\x0apacket = new DatagramPacket(message.getBytes(),message.getBytes().length,\x0d\x0aInetAddress.getLocalHost(),1230)\x0d\x0asocket.send(packet)\x0d\x0a}\x0d\x0acatch (Exception e) \x0d\x0a{\x0d\x0ae.printStackTrace()\x0d\x0a}\x0d\x0a\x0d\x0atry\x0d\x0a{\x0d\x0abuf = new byte[1024]\x0d\x0asocket = new DatagramSocket(1234)\x0d\x0apacket = new DatagramPacket(buf,buf.length)\x0d\x0asocket.receive(packet)\x0d\x0atext.append(new String(buf))\x0d\x0a}\x0d\x0acatch (Exception e) \x0d\x0a{\x0d\x0ae.printStackTrace()\x0d\x0a}\x0d\x0a}\x0d\x0apublic static void main(String[] args)\x0d\x0a{\x0d\x0anew N4BT6_2("Client")\x0d\x0a}\x0d\x0a}

你可以在每个用户连上服务器端时,都发送一个消息,就是用4个字节表示是用户的ID,并将与用户通信的socket,用一个HashMap存储起来,而不是用LinkList。

后面如果A发送消息给C,就把A的前四个字节(即ID)取出来,在HashMap中找到与C通信的socket,然后把消息通过socket发送出去····

这部分代码应该很容易实现的,Socket通信这东西,理清了思路就很好弄了~~