运行在Eclipse环境下的java扫雷游戏的初级代码是什么?

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运行在Eclipse环境下的java扫雷游戏的初级代码是什么?,第1张

import java.awt.Button\x0d\x0aimport java.util.Set\x0d\x0a// 每一个方块类\x0d\x0apublic class Diamond extends Button {\x0d\x0aprivate Diamond[] diamonds\x0d\x0a\x0d\x0a// 该小方块周围的八个方向上的小方块\x0d\x0aprivate Diamond east\x0d\x0aprivate Diamond north\x0d\x0aprivate Diamond northEast\x0d\x0aprivate Diamond northWest\x0d\x0aprivate Diamond south\x0d\x0aprivate Diamond southEast\x0d\x0aprivate Diamond southWest\x0d\x0aprivate Diamond west\x0d\x0a\x0d\x0aprivate boolean isBomb// 是否是雷\x0d\x0aprivate boolean isChange// 又没有被翻过\x0d\x0aprivate int no// 产生的方块的编号\x0d\x0a\x0d\x0a// 持有所有小方块的引用,方便进行操作\x0d\x0apublic Diamond(Diamond[] diamonds) {\x0d\x0athis.diamonds = diamonds\x0d\x0a}\x0d\x0a\x0d\x0a// 按键时方块发生改变\x0d\x0apublic boolean change() {\x0d\x0athis.isChange = true// 说明已经翻过了\x0d\x0aif(isBomb) {// 触雷\x0d\x0a//this.setBackground(Color.red)\x0d\x0areturn true\x0d\x0a} else {// 不是雷,就显示周围雷的数目\x0d\x0a//this.setLabel(this.getNearBombNo() + "")\x0d\x0athis.setLabel(this.getNearBombNo() + "")\x0d\x0a//if(this.getNearBombNo() == 0) {\x0d\x0a//this.moveon()\x0d\x0a//}\x0d\x0areturn false\x0d\x0a}\x0d\x0a}\x0d\x0a\x0d\x0a// 获得该小方块周围雷的数量\x0d\x0apublic int getNearBombNo() {\x0d\x0aint no = 0\x0d\x0aif(this.northWest != null &&this.northWest.isBomb) no++\x0d\x0aif(this.north != null &&this.north.isBomb) no++\x0d\x0aif(this.northEast != null &&this.northEast.isBomb) no++\x0d\x0aif(this.east != null &&this.east.isBomb) no++\x0d\x0aif(this.southEast != null &&this.southEast.isBomb) no++\x0d\x0aif(this.south != null &&this.south.isBomb) no++\x0d\x0aif(this.southWest != null &&this.southWest.isBomb) no++\x0d\x0aif(this.west != null &&this.west.isBomb) no++\x0d\x0a\x0d\x0areturn no\x0d\x0a}\x0d\x0a\x0d\x0a// 获得该小方块周围的小方块\x0d\x0apublic Diamond getNearDimaond(int i) {\x0d\x0aint index = -1\x0d\x0aswitch (i) {\x0d\x0acase 1:// 1表示西北,2,表示北,以此类推\x0d\x0aindex = no - 10\x0d\x0aif(index return null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0acase 2:\x0d\x0aindex = no - 9\x0d\x0aif(index return null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0acase 3:\x0d\x0aindex = no - 8\x0d\x0aif(index return null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0acase 4:\x0d\x0aindex = no + 1\x0d\x0aif(no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {\x0d\x0areturn null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0acase 5:\x0d\x0aindex = no + 10\x0d\x0aif(index >= 81 ||no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {\x0d\x0areturn null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0acase 6:\x0d\x0aindex = no + 9\x0d\x0aif(index >81) {\x0d\x0areturn null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0acase 7:\x0d\x0aindex = no + 8\x0d\x0aif(index >= 81 || no==1 || no == 10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {\x0d\x0areturn null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0acase 8:\x0d\x0aindex = no - 1\x0d\x0aif(no==1 || no==10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {\x0d\x0areturn null\x0d\x0a} else {\x0d\x0areturn diamonds[index]\x0d\x0a}\x0d\x0a}\x0d\x0areturn null\x0d\x0a}\x0d\x0a\x0d\x0a// 递归,set是用来装已经翻过的小方块的,不然会死循环,为什么用set,因为set是不重复的\x0d\x0apublic void moveon(Set set) {\x0d\x0a\x0d\x0aset.add(this)// 先把自己加上\x0d\x0aif(this.getNorthWest() != null &&this.getNorthWest().isBomb == false) {\x0d\x0athis.getNorthWest().change()\x0d\x0a\x0d\x0aif(this.getNorthWest().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getNorthWest()) == false)\x0d\x0athis.getNorthWest().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getNorthWest())\x0d\x0a}\x0d\x0a\x0d\x0aif(this.getNorth() != null &&this.getNorth().isBomb == false) {\x0d\x0athis.getNorth().change()\x0d\x0aif(this.getNorth().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getNorth()) == false)\x0d\x0athis.getNorth().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getNorth())\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getNorthEast() != null &&this.getNorthEast().isBomb == false) {\x0d\x0athis.getNorthEast().change()\x0d\x0aif(this.getNorthEast().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getNorthEast()) == false)\x0d\x0athis.getNorthEast().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getNorthEast())\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getEast() != null &&this.getEast().isBomb == false) {\x0d\x0athis.getEast().change()\x0d\x0aif(this.getEast().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getEast()) == false)\x0d\x0athis.getEast().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getEast())\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getSouthEast() != null &&this.getSouthEast().isBomb == false) {\x0d\x0athis.getSouthEast().change()\x0d\x0aif(this.getSouthEast().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getSouthEast()) == false)\x0d\x0athis.getSouthEast().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getSouthEast())\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getSouth() != null &&this.getSouth().isBomb == false) {\x0d\x0athis.getSouth().change()\x0d\x0aif(this.getSouth().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getSouth()) == false)\x0d\x0athis.getSouth().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getSouth())\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getSouthWest() != null &&this.getSouthWest().isBomb == false) {\x0d\x0athis.getSouthWest().change()\x0d\x0aif(this.getSouthWest().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getSouthWest()) == false)\x0d\x0athis.getSouthWest().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getSouthWest())\x0d\x0a} \x0d\x0a\x0d\x0aif(this.getWest() != null &&this.getWest().isBomb == false) {\x0d\x0athis.getWest().change()\x0d\x0aif(this.getWest().getNearBombNo() == 0) {\x0d\x0aif(set.contains(this.getWest()) == false)\x0d\x0athis.getWest().moveon(set)\x0d\x0a}\x0d\x0a\x0d\x0aset.add(this.getWest())\x0d\x0a} \x0d\x0a}\x0d\x0a\x0d\x0a/*public Diamond[] getDiamonds() {\x0d\x0areturn diamonds\x0d\x0a}*/\x0d\x0a\x0d\x0apublic Diamond getEast() {\x0d\x0areturn east\x0d\x0a}\x0d\x0a\x0d\x0apublic int getNo() {\x0d\x0areturn no\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getNorth() {\x0d\x0areturn north\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getNorthEast() {\x0d\x0areturn northEast\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getNorthWest() {\x0d\x0areturn northWest\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getSouth() {\x0d\x0areturn south\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getSouthEast() {\x0d\x0areturn southEast\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getSouthWest() {\x0d\x0areturn southWest\x0d\x0a}\x0d\x0a\x0d\x0apublic Diamond getWest() {\x0d\x0areturn west\x0d\x0a}\x0d\x0a\x0d\x0apublic boolean isBomb() {\x0d\x0areturn isBomb\x0d\x0a}\x0d\x0a\x0d\x0apublic boolean isChange() {\x0d\x0areturn isChange\x0d\x0a}\x0d\x0a\x0d\x0apublic void setBomb(boolean isBomb) {\x0d\x0athis.isBomb = isBomb\x0d\x0a}\x0d\x0a\x0d\x0apublic void setChange(boolean isChange) {\x0d\x0athis.isChange = isChange\x0d\x0a}\x0d\x0a\x0d\x0apublic void setDiamonds(Diamond[] diamonds) {\x0d\x0athis.diamonds = diamonds\x0d\x0a}\x0d\x0a\x0d\x0apublic void setEast(Diamond east) {\x0d\x0athis.east = east\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNo(int no) {\x0d\x0athis.no = no\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNorth(Diamond north) {\x0d\x0athis.north = north\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNorthEast(Diamond northEast) {\x0d\x0athis.northEast = northEast\x0d\x0a}\x0d\x0a\x0d\x0apublic void setNorthWest(Diamond northWest) {\x0d\x0athis.northWest = northWest\x0d\x0a}\x0d\x0a\x0d\x0apublic void setSouth(Diamond south) {\x0d\x0athis.south = south\x0d\x0a}\x0d\x0a\x0d\x0apublic void setSouthEast(Diamond southEast) {\x0d\x0athis.southEast = southEast\x0d\x0a}\x0d\x0a\x0d\x0apublic void setSouthWest(Diamond southWest) {\x0d\x0athis.southWest = southWest\x0d\x0a}\x0d\x0a\x0d\x0apublic void setWest(Diamond west) {\x0d\x0athis.west = west\x0d\x0a}\x0d\x0a\x0d\x0a}

import java.awt.*

import java.awt.event.*

import javax.swing.*

public class Frame

extends JFrame {

JTextField text

JLabel nowBomb, setBomb

int BombNum, BlockNum// 当前雷数,当前方块数

int rightBomb, restBomb, restBlock// 找到的地雷数,剩余雷数,剩余方块数

JButton start = new JButton(" 开始 ")

JPanel MenuPamel = new JPanel()

JPanel bombPanel = new JPanel()

Bomb[][] bombButton

JPanel c

BorderLayout borderLayout1 = new BorderLayout()

GridLayout gridLayout1 = new GridLayout()

public Frame() {

try {

setDefaultCloseOperation(EXIT_ON_CLOSE)

jbInit()

}

catch (Exception exception) {

exception.printStackTrace()

}

}

private void jbInit() throws Exception {

c = (JPanel) getContentPane()

setTitle("扫雷")

c.setBackground(Color.WHITE)

MenuPamel.setBackground(Color.GRAY)

c.setLayout(borderLayout1)

setSize(new Dimension(600, 600))

setResizable(false)

BlockNum = 144

BombNum = 10

text = new JTextField("10 ", 3)

nowBomb = new JLabel("当前雷数" + ":" + BombNum)

setBomb = new JLabel("设置地雷数")

start.addActionListener(new Frame1_start_actionAdapter(this))

MenuPamel.add(setBomb)

MenuPamel.add(text)

MenuPamel.add(start)

MenuPamel.add(nowBomb)

c.add(MenuPamel, java.awt.BorderLayout.SOUTH)

bombPanel.setLayout(gridLayout1)

gridLayout1.setColumns( (int) Math.sqrt(BlockNum))

gridLayout1.setRows( (int) Math.sqrt(BlockNum))

bombButton = new Bomb[ (int) Math.sqrt(BlockNum)][ (int) Math.sqrt(BlockNum)]

for (int i = 0i <(int) Math.sqrt(BlockNum)i++) {

for (int j = 0j <(int) Math.sqrt(BlockNum)j++) {

bombButton[i][j] = new Bomb(i, j)

//bombButton[i][j].setSize(10, 10)

bombButton[i][j].setFont(new Font("", Font.PLAIN, 14))//设置字体大小

bombButton[i][j].setForeground(Color.white)

bombButton[i][j].addMouseListener(new Bomb_mouseAdapter(this))

bombButton[i][j].addActionListener(new Bomb_actionAdapter(this))

bombPanel.add(bombButton[i][j])

}

}

c.add(bombPanel, java.awt.BorderLayout.CENTER)

startBomb()

}

/* 开始按钮 */

public void start_actionPerformed(ActionEvent e) {

int num=Integer.parseInt(text.getText().trim())

if (num >= 5 &&num <50) {

BombNum = num

startBomb()

}

else if (num <5) {

JOptionPane.showMessageDialog(null, "您设置的地雷数太少了,请重设!", "错误",

JOptionPane.ERROR_MESSAGE)

num=10

BombNum = num

}

else {

JOptionPane.showMessageDialog(null, "您设置的地雷数太多了,请重设!", "错误",

JOptionPane.ERROR_MESSAGE)

num=10

BombNum = num

}

}

/* 开始,布雷 */

public void startBomb() {

nowBomb.setText("当前雷数" + ":" + BombNum)

for (int i = 0i <(int) Math.sqrt(BlockNum)i++) {

for (int j = 0j <(int) Math.sqrt(BlockNum)j++) {

bombButton[i][j].isBomb = false

bombButton[i][j].isClicked = false

bombButton[i][j].isRight = false

bombButton[i][j].BombFlag = 0

bombButton[i][j].BombRoundCount = 9

bombButton[i][j].setEnabled(true)

bombButton[i][j].setText("")

bombButton[i][j].setFont(new Font("", Font.PLAIN, 14))//设置字体大小

bombButton[i][j].setForeground(Color.BLUE)

rightBomb = 0

restBomb = BombNum

restBlock = BlockNum - BombNum

}

}

for (int i = 0i <BombNum) {

int x = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1))

int y = (int) (Math.random() * (int) (Math.sqrt(BlockNum) - 1))

if (bombButton[x][y].isBomb != true) {

bombButton[x][y].isBomb = true

i++

}

}

CountRoundBomb()

}

/* 计算方块周围雷数 */

public void CountRoundBomb() {

for (int i = 0i <(int) Math.sqrt(BlockNum)i++) {

for (int j = 0j <(int) Math.sqrt(BlockNum)j++) {

int count = 0

// 当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数

if (bombButton[i][j].isBomb != true) {

for (int x = i - 1x <i + 2x++) {

for (int y = j - 1y <j + 2y++) {

if ( (x >= 0) &&(y >= 0)

&&(x <( (int) Math.sqrt(BlockNum)))

&&(y <( (int) Math.sqrt(BlockNum)))) {

if (bombButton[x][y].isBomb == true) {

count++

}

}

}

}

bombButton[i][j].BombRoundCount = count

}

}

}

}

/* 是否挖完了所有的雷 */

public void isWin() {

restBlock = BlockNum - BombNum

for (int i = 0i <(int) Math.sqrt(BlockNum)i++) {

for (int j = 0j <(int) Math.sqrt(BlockNum)j++) {

if (bombButton[i][j].isClicked == true) {

restBlock--

}

}

}

if (rightBomb == BombNum || restBlock == 0) {

JOptionPane.showMessageDialog(this, "您挖完了所有的雷,您胜利了!", "胜利",

JOptionPane.INFORMATION_MESSAGE)

startBomb()

}

}

/** 当选中的位置为空,则翻开周围的地图* */

public void isNull(Bomb ClickedButton) {

int i, j

i = ClickedButton.num_x

j = ClickedButton.num_y

for (int x = i - 1x <i + 2x++) {

for (int y = j - 1y <j + 2y++) {

if ( ( (x != i) || (y != j)) &&(x >= 0) &&(y >= 0)

&&(x <( (int) Math.sqrt(BlockNum)))

&&(y <( (int) Math.sqrt(BlockNum)))) {

if (bombButton[x][y].isBomb == false

&&bombButton[x][y].isClicked == false

&&bombButton[x][y].isRight == false) {

turn(bombButton[x][y])

}

}

}

}

}

/* 翻开 */

public void turn(Bomb ClickedButton) {

ClickedButton.setEnabled(false)

ClickedButton.isClicked = true

if (ClickedButton.BombRoundCount >0) {

ClickedButton.setText(ClickedButton.BombRoundCount + "")

}

else {

isNull(ClickedButton)

}

}

/* 左键点击 */

public void actionPerformed(ActionEvent e) {

if ( ( (Bomb) e.getSource()).isClicked == false

&&( (Bomb) e.getSource()).isRight == false) {

if ( ( (Bomb) e.getSource()).isBomb == false) {

turn( ( (Bomb) e.getSource()))

isWin()

}

else {

for (int i = 0i <(int) Math.sqrt(BlockNum)i++) {

for (int j = 0j <(int) Math.sqrt(BlockNum)j++) {

if (bombButton[i][j].isBomb == true) {

bombButton[i][j].setText("b")

}

}

}

( (Bomb) e.getSource()).setForeground(Color.RED)

( (Bomb) e.getSource()).setFont(new Font("", Font.BOLD, 20))

( (Bomb) e.getSource()).setText("X")

JOptionPane.showMessageDialog(this, "你踩到地雷了,按确定重来", "踩到地雷", 2)

startBomb()

}

}

}

/* 右键点击 */

public void mouseClicked(MouseEvent e) {

Bomb bombSource = (Bomb) e.getSource()

boolean right = SwingUtilities.isRightMouseButton(e)

if ( (right == true) &&(bombSource.isClicked == false)) {

bombSource.BombFlag = (bombSource.BombFlag + 1) % 3

if (bombSource.BombFlag == 1) {

if (restBomb >0) {

bombSource.setForeground(Color.RED)

bombSource.setText("F")

bombSource.isRight = true

restBomb--

}

else {

bombSource.BombFlag = 0

}

}

else if (bombSource.BombFlag == 2) {

restBomb++

bombSource.setText("Q")

bombSource.isRight = false

}

else {

bombSource.setText("")

}

if (bombSource.isBomb == true) {

if (bombSource.BombFlag == 1) {

rightBomb++

}

else if (bombSource.BombFlag == 2) {

rightBomb--

}

}

nowBomb.setText("当前雷数" + ":" + restBomb)

isWin()

}

}

public static void main(String[] args) {

Frame frame = new Frame()

frame.setVisible(true)

}

}

class Frame1_start_actionAdapter

implements ActionListener {

private Frame adaptee

Frame1_start_actionAdapter(Frame adaptee) {

this.adaptee = adaptee

}

public void actionPerformed(ActionEvent e) {

adaptee.start_actionPerformed(e)

}

}

////////////////////////////

class Bomb

extends JButton {

int num_x, num_y// 第几号方块

int BombRoundCount// 周围雷数

boolean isBomb// 是否为雷

boolean isClicked// 是否被点击

int BombFlag// 探雷标记

boolean isRight// 是否点击右键

public Bomb(int x, int y) {

num_x = x

num_y = y

BombFlag = 0

BombRoundCount = 9

isBomb = false

isClicked = false

isRight = false

}

}

class Bomb_actionAdapter

implements ActionListener {

private Frame adaptee

Bomb_actionAdapter(Frame adaptee) {

this.adaptee = adaptee

}

public void actionPerformed(ActionEvent e) {

adaptee.actionPerformed(e)

}

}

class Bomb_mouseAdapter

extends MouseAdapter {

private Frame adaptee

Bomb_mouseAdapter(Frame adaptee) {

this.adaptee = adaptee

}

public void mouseClicked(MouseEvent e) {

adaptee.mouseClicked(e)

}

}