#include<stdio.h>
#include<windows.h>//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。
#include<conio.h> //用户通过按键盘产生的对应操作 (控制台)
#include<stdlib.h>
#include<time.h>//日期和时间头文件
#define LEN 30
#define WID 25
int Snake[LEN][WID] = {0} //数组的元素代表蛇的各个部位
char Sna_Hea_Dir = 'a'//记录蛇头的移动方向
int Sna_Hea_X, Sna_Hea_Y//记录蛇头的位置
int Snake_Len = 3//记录蛇的长度
clock_t Now_Time//记录当前时间,以便自动移动
int Wait_Time //记录自动移动的时间间隔
int Eat_Apple = 1//吃到苹果表示为1
int Level
int All_Score = -1
int Apple_Num = -1
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE) //获取标准输出的句柄 <windows.h>
//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便操控,
void gotoxy(int x, int y)//设置光标位置
{
COORD pos = {x,y} //定义一个字符在控制台屏幕上的坐标POS
SetConsoleCursorPosition(hConsole, pos) //定位光标位置的函数<windows.h>
}
void Hide_Cursor()//隐藏光标 固定函数
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0}
SetConsoleCursorInfo(hConsole, &cursor_info)
}
void SetColor(int color)//设置颜色
{
SetConsoleTextAttribute(hConsole, color)
//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色)
}
void Print_Snake()//打印蛇头和蛇的脖子和蛇尾
{
int iy, ix, color
for(iy = 0iy <WID++iy)
for(ix = 0ix <LEN++ix)
{
if(Snake[ix][iy] == 1)//蛇头
{
SetColor(0xf) //oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数
gotoxy(ix*2, iy)
printf("※")
}
if(Snake[ix][iy] == 2)//蛇的脖子
{
color = rand()%15 + 1 //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。
//头文件:stdlib.h
if(color == 14)
color -= rand() % 13 + 1 //变色
SetColor(color)
gotoxy(ix*2, iy)
printf("■")
}
if(Snake[ix][iy] == Snake_Len)
{
gotoxy(ix*2, iy)
SetColor(0xe)
printf("≈")
}
}
}
void Clear_Snake()//擦除贪吃蛇
{
int iy, ix
for(iy = 0iy <WID++iy)
for(ix = 0ix <LEN++ix)
{
gotoxy(ix*2, iy)
if(Snake[ix][iy] == Snake_Len)
printf(" ")
}
}
void Rand_Apple()//随机产生苹果
{
int ix, iy
do
{
ix = rand() % LEN
iy = rand() % WID
}while(Snake[ix][iy])
Snake[ix][iy] = -1
gotoxy(ix*2, iy)
printf("⊙")
Eat_Apple = 0
}
void Game_Over()//蛇死掉了
{
gotoxy(30, 10)
printf("Game Over")
Sleep(3000)
system("pause >nul")
exit(0)
}
void Move_Snake()//让蛇动起来
{
int ix, iy
for(ix = 0ix <LEN++ix)//先标记蛇头
for(iy = 0iy <WID++iy)
if(Snake[ix][iy] == 1)
{
switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头
{
case 'w':
if(iy == 0)
Game_Over()
else
Sna_Hea_Y = iy - 1
Sna_Hea_X = ix
break
case 's':
if(iy == (WID -1))
Game_Over()
else
Sna_Hea_Y = iy + 1
Sna_Hea_X = ix
break
case 'a':
if(ix == 0)
Game_Over()
else
Sna_Hea_X = ix - 1
Sna_Hea_Y = iy
break
case 'd':
if(ix == (LEN - 1))
Game_Over()
else
Sna_Hea_X = ix + 1
Sna_Hea_Y = iy
break
default:
break
}
}
if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)
Game_Over()
if(Snake[Sna_Hea_X][Sna_Hea_Y] <0)//吃到苹果
{
++Snake_Len
Eat_Apple = 1
}
for(ix = 0ix <LEN++ix)//处理蛇尾
for(iy = 0iy <WID++iy)
{
if(Snake[ix][iy] >0)
{
if(Snake[ix][iy] != Snake_Len)
Snake[ix][iy] += 1
else
Snake[ix][iy] = 0
}
}
Snake[Sna_Hea_X][Sna_Hea_Y] = 1//处理蛇头
}
void Get_Input()//控制蛇的移动方向
{
if(kbhit())
{
switch(getch())
{
case 87:
Sna_Hea_Dir = 'w'
break
case 83:
Sna_Hea_Dir = 's'
break
case 65:
Sna_Hea_Dir = 'a'
break
case 68:
Sna_Hea_Dir = 'd'
break
default:
break
}
}
if(clock() - Now_Time >= Wait_Time)//蛇到时间自动行走
{
Clear_Snake()
Move_Snake()
Print_Snake()
Now_Time = clock()
}
}
void Init()//初始化
{
system("title 贪吃毛毛蛇")
system("mode con: cols=80 lines=25")
Hide_Cursor()
gotoxy(61, 4)
printf("You Score:")
gotoxy(61, 6)
printf("You Level:")
gotoxy(61, 8)
printf("The Lenght:")
gotoxy(61, 10)
printf("The Speed:")
gotoxy(61, 12)
printf("Apple Num:")
int i
for(i = 0i <Snake_Len++i)//生成蛇
Snake[10+i][15] = i+1
int iy, ix//打印蛇
for(iy = 0iy <WID++iy)
for(ix = 0ix <LEN++ix)
{
if(Snake[ix][iy])
{
SetColor(Snake[ix][iy])
gotoxy(ix*2, iy)
printf("■")
}
}
}
void Pri_News()//打印信息
{
SetColor(0xe)
gotoxy(73,4)
All_Score += Level
printf("%3d", All_Score)
gotoxy(73, 6)
printf("%3d", Level)
gotoxy(73, 8)
printf("%3d",Snake_Len)
gotoxy(73, 10)
printf("0.%3ds", Wait_Time/10)
gotoxy(73, 12)
printf("%d", Apple_Num)
}
void Lev_Sys()//等级系统
{
if(((Apple_Num-1) / 10) == Level)
{
++Level
if(Wait_Time >50)
Wait_Time -= 50
else
if(Wait_Time >10)
Wait_Time -= 10
else
Wait_Time -= 1
}
}
int main(void)
{
Init()
srand((unsigned)time(NULL))//设置随机数的种子
Now_Time = clock()
int speed1=1000,speed2,a
printf("\n")
printf("请输入你想要的速度\n")
scanf("%d",&speed2)
Level=1
Wait_Time=speed1-speed2
printf("请输入你想要的苹果数\n")
scanf("%d",&a)
while(a--)
Rand_Apple()
while(1)
{
if(Eat_Apple)
{
++Apple_Num
Rand_Apple()
Lev_Sys()
Pri_News()
}
Get_Input()
Sleep(10)
}
return 0
}
"扫雷"小游戏C代码
#include<stdio.h>
#include<math.h>
#include<time.h>
#include<stdlib.h>
main( )
{char a[102][102],b[102][102],c[102][102],w
int i,j /*循环变量*/
int x,y,z[999] /*雷的位置*/
int t,s /*标记*/
int m,n,lei /*计数*/
int u,v /*输入*/
int hang,lie,ge,mo /*自定义变量*/
srand((int)time(NULL)) /*启动随机数发生器*/
leb1: /*选择模式*/
printf("\n 请选择模式:\n 1.标准 2.自定义\n")
scanf("%d",&mo)
if(mo==2) /*若选择自定义模式,要输入三个参数*/
{do
{t=0printf("请输入\n行数 列数 雷的个数\n")
scanf("%d%d%d",&hang,&lie,&ge)
if(hang<2){printf("行数太少\n")t=1}
if(hang>100){printf("行数太多\n")t=1}
if(lie<2){printf("列数太少\n")t=1}
if(lie>100){printf("列数太多\n")t=1}
if(ge<1){printf("至少要有一个雷\n")t=1}
if(ge>=(hang*lie)){printf("雷太多了\n")t=1}
}while(t==1)
}
else{hang=10,lie=10,ge=10} /*否则就是选择了标准模式(默认参数)*/
for(i=1i<=gei=i+1) /*确定雷的位置*/
{do
{t=0z[i]=rand( )%(hang*lie)
for(j=1j<ij=j+1){if(z[i]==z[j]) t=1}
}while(t==1)
}
for(i=0i<=hang+1i=i+1) /*初始化a,b,c*/
{for(j=0j<=lie+1j=j+1) {a[i][j]='1'b[i][j]='1'c[i][j]='0'} }
for(i=1i<=hangi=i+1)
{for(j=1j<=liej=j+1) {a[i][j]='+'} }
for(i=1i<=gei=i+1) /*把雷放入c*/
{x=z[i]/lie+1y=z[i]%lie+1c[x][y]='#'}
for(i=1i<=hangi=i+1) /*计算b中数字*/
{for(j=1j<=liej=j+1)
{m=48
if(c[i-1][j-1]=='#')m=m+1if(c[i][j-1]=='#')m=m+1
if(c[i-1][j]=='#')m=m+1 if(c[i+1][j+1]=='#')m=m+1
if(c[i][j+1]=='#')m=m+1 if(c[i+1][j]=='#')m=m+1
if(c[i+1][j-1]=='#')m=m+1if(c[i-1][j+1]=='#')m=m+1
b[i][j]=m
}
}
for(i=1i<=gei=i+1) /*把雷放入b中*/
{x=z[i]/lie+1y=z[i]%lie+1b[x][y]='#'}
lei=ge /*以下是游戏设计*/
do
{leb2: /*输出*/
system("cls")printf("\n\n\n\n")
printf(" ")
for(i=1i<=liei=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c ",w)
}
printf("\n |")
for(i=1i<=liei=i+1){printf("---|")}
printf("\n")
for(i=1i<=hangi=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c |",w)
for(j=1j<=liej=j+1)
{if(a[i][j]=='0')printf(" |")
else printf(" %c |",a[i][j])
}
if(i==2)printf(" 剩余雷个数")
if(i==3)printf(" %d",lei)
printf("\n |")
for(j=1j<=liej=j+1){printf("---|")}
printf("\n")
}
scanf("%d%c%d",&u,&w,&v) /*输入*/
u=u+1,v=v+1
if(w!='#'&&a[u][v]=='@')
goto leb2
if(w=='#')
{if(a[u][v]=='+'){a[u][v]='@'lei=lei-1}
else if(a[u][v]=='@'){a[u][v]='?'lei=lei+1}
else if(a[u][v]=='?'){a[u][v]='+'}
goto leb2
}
a[u][v]=b[u][v]
leb3: /*打开0区*/
t=0
if(a[u][v]=='0')
{for(i=1i<=hangi=i+1)
{for(j=1j<=liej=j+1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=1i<=hangi=i+1)
{for(j=liej>=1j=j-1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=hangi>=1i=i-1)
{for(j=1j<=liej=j+1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=hangi>=1i=i-1)
{for(j=liej>=1j=j-1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=1i<=hangi=i+1) /*检测0区*/
{for(j=1j<=liej=j+1)
{if(a[i][j]=='0')
{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1
if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1
if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1
if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1
if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1
if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1
if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1
if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1
}
}
}
if(t==1)goto leb3
}
n=0 /*检查结束*/
for(i=1i<=hangi=i+1)
{for(j=1j<=liej=j+1)
{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1}
}
}
while(a[u][v]!='#'&&n!=(hang*lie-ge))
for(i=1i<=gei=i+1) /*游戏结束*/
{x=z[i]/lie+1y=z[i]%lie+1a[x][y]='#'}
printf(" ")
for(i=1i<=liei=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c ",w)
}
printf("\n |")
for(i=1i<=liei=i+1){printf("---|")}
printf("\n")
for(i=1i<=hangi=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c |",w)
for(j=1j<=liej=j+1)
{if(a[i][j]=='0')printf(" |")
else printf(" %c |",a[i][j])
}
if(i==2)printf(" 剩余雷个数")
if(i==3)printf(" %d",lei)printf("\n |")
for(j=1j<=liej=j+1) {printf("---|")}
printf("\n")
}
if(n==(hang*lie-ge)) printf("你成功了!\n")
else printf(" 游戏结束!\n")
printf(" 重玩请输入1\n")
t=0
scanf("%d",&t)
if(t==1)goto leb1
}
/*注:在DEV c++上运行通过。行号和列号都从0开始,比如要确定第0行第9列不是“雷”,就在0和9中间加入一个字母,可以输入【0a9】三个字符再按回车键。3行7列不是雷,则输入【3a7】回车;第8行第5列是雷,就输入【8#5】回车,9行0列是雷则输入【9#0】并回车*/