求一javascript小游戏代码。【注:不要叫我去下载,你直接给我复制过来就可以了】。thank!!

JavaScript035

求一javascript小游戏代码。【注:不要叫我去下载,你直接给我复制过来就可以了】。thank!!,第1张

代码比较长 没有注释

脚本说明:

把如下代码加入<body>区域中

<style>

.bigcell {

background-color:#aa9966

border:4px solid #aa9966

text-align:center

}

.cell {

width:40px

height:40px

font-family:Verdana, Arial

font-size:10pt

font-weight:bold

background-color:#996633

color:#ffff33

border-top:2px solid #aa9966

border-left:2px solid #aa9966

border-right:2px solid #663300

border-bottom:2px solid #663300

text-align:center

}

.hole {

width:40px

height:40px

background-color:#aa9966

text-align:center

}

body,h1,h2,h3,.msg,capt1,capt2 {font-family:Verdana,Comic Sans MS,Arial}

body {margin:0px}

h1 {font-size:28ptfont-weight:boldmargin-bottom:0px}

h2 {font-size:16ptmargin:0pxfont-weight:bold}

h3 {font-size:8ptmargin:0pxfont-weight:bold}

.msg {font-size:8ptfont-weight:bold}

.tab {cursor:hand}

.capt1 {font-size:10ptfont-weight:bold}

.capt2 {font-size:9ptfont-weight:bold}

.capt3 {font-size:14ptfont-weight:boldcolor:yellow}

.capt4 {font-size:10ptfont-weight:boldcolor:yellow}

.but {font-size:9ptfont-weight:boldheight:30pxbackground-color:#aaaa99}

</style>

<BODY onLoad="loadBoard(4)">

<script>

var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling

function toggleHelp()

{

if (butHelp.value == "Hide Help")

{

help.style.display = "none"

butHelp.value = "Show Help"

}

else

{

help.style.display = ""

butHelp.value = "Hide Help"

}

}

//random number between low and hi

function r(low,hi)

{

return Math.floor((hi-low)*Math.random()+low)

}

//random number between 1 and hi

function r1(hi)

{

return Math.floor((hi-1)*Math.random()+1)

}

//random number between 0 and hi

function r0(hi)

{

return Math.floor((hi)*Math.random())

}

function startGame()

{

shuffle()

gtime = 0

gmoves = 0

tickTime()

gintervalid = setInterval("tickTime()",1000)

}

function stopGame()

{

if (gintervalid==-1) return

clearInterval(gintervalid)

fldStatus.innerHTML = ""

gintervalid=-1

}

function tickTime()

{

showStatus()

gtime++

}

function checkWin()

{

var i, j, s

if (gintervalid==-1) return//game not started!

if (!isHole(gsize-1,gsize-1)) return

for (i=0i<gsizei++)

for (j=0j<gsizej++)

{

if (!(i==gsize-1 &&j==gsize-1)) //ignore last block (ideally a hole)

{

if (getValue(i,j)!=(i*gsize+j+1).toString()) return

}

}

stopGame()

s = "<table cellpadding=4>"

s += "<tr><td align=center class=capt3>!! CONGRATS !!</td></tr>"

s += "<tr class=capt4><td align=center>You have done it in " + gtime + " secs "

s += "with " + gmoves + " moves!</td></tr>"

s += "<tr><td align=center class=capt4>Your speed is " + Math.round(1000*gmoves/gtime)/1000 + " moves/sec</td></tr>"

s += "</table>"

fldStatus.innerHTML = s

// shuffle()

}

function showStatus()

{

fldStatus.innerHTML = "Time: " + gtime + " secs Moves: " + gmoves

}

function showTable()

{

var i, j, s

stopGame()

s = "<table border=3 cellpadding=0 cellspacing=0 bgcolor='#666655'><tr><td class=bigcell>"

s = s + "<table border=0 cellpadding=0 cellspacing=0>"

for (i=0i<gsizei++)

{

s = s + "<tr>"

for (j=0j<gsizej++)

{

s = s + "<td id=a_" + i + "_" + j + " onclick='move(this)' class=cell>" + (i*gsize+j+1) + "</td>"

}

s = s + "</tr>"

}

s = s + "</table>"

s = s + "</td></tr></table>"

return s

}

function getCell(row, col)

{

return eval("a_" + row + "_" + col)

}

function setValue(row,col,val)

{

var v = getCell(row, col)

v.innerHTML = val

v.className = "cell"

}

function getValue(row,col)

{

// alert(row + "," + col)

var v = getCell(row, col)

return v.innerHTML

}

function setHole(row,col)

{

var v = getCell(row, col)

v.innerHTML = ""

v.className = "hole"

ghrow = row

ghcol = col

}

function getRow(obj)

{

var a = obj.id.split("_")

return a[1]

}

function getCol(obj)

{

var a = obj.id.split("_")

return a[2]

}

function isHole(row, col)

{

return (row==ghrow &&col==ghcol) ? true : false

}

function getHoleInRow(row)

{

var i

return (row==ghrow) ? ghcol : -1

}

function getHoleInCol(col)

{

var i

return (col==ghcol) ? ghrow : -1

}

function shiftHoleRow(src,dest,row)

{

var i

//conversion to integer needed in some cases!

src = parseInt(src)

dest = parseInt(dest)

if (src <dest)

{

for (i=srci<desti++)

{

setValue(row,i,getValue(row,i+1))

setHole(row,i+1)

}

}

if (dest <src)

{

for (i=srci>desti--)

{

setValue(row,i,getValue(row,i-1))

setHole(row,i-1)

}

}

}

function shiftHoleCol(src,dest,col)

{

var i

//conversion to integer needed in some cases!

src = parseInt(src)

dest = parseInt(dest)

if (src <dest)

{//alert("src=" + src +" dest=" + dest + " col=" + col)

for (i=srci<desti++)

{//alert(parseInt(i)+1)

setValue(i,col,getValue(i+1,col))

setHole(i+1,col)

}

}

if (dest <src)

{

for (i=srci>desti--)

{

setValue(i,col,getValue(i-1,col))

setHole(i-1,col)

}

}

}

function move(obj)

{

var r, c, hr, hc

if (gintervalid==-1 &&!gshuffling)

{

alert('请点击"开始游戏"按钮')

return

}

r = getRow(obj)

c = getCol(obj)

if (isHole(r,c)) return

hc = getHoleInRow(r)

if (hc != -1)

{

shiftHoleRow(hc,c,r)

gmoves++

checkWin()

return

}

hr = getHoleInCol(c)

if (hr != -1)

{

shiftHoleCol(hr,r,c)

gmoves++

checkWin()

return

}

}

function shuffle()

{

var t,i,j,s,frac

gshuffling = true

frac = 100.0/(gsize*(gsize+10))

s = "% "

for (i=0i<gsizei++)

{

s += "|"

for (j=0j<gsize+10j++)

{

window.status = "Loading " + Math.round((i*(gsize+10) + j)*frac) + s

if (j%2==0)

{

t = r0(gsize)

while (t == ghrow) t = r0(gsize)//skip holes

getCell(t,ghcol).click()

}

else

{

t = r0(gsize)

while (t == ghcol) t = r0(gsize)//skip holes

getCell(ghrow,t).click()

}

}

}

window.status = ""

gshuffling = false

}

function loadBoard(size)

{

gsize = size

board.innerHTML = showTable(gsize)

setHole(gsize-1,gsize-1)

//shuffle()

}

</script>

<div id=test></div>

<table cellpadding=4>

<tr><td align=center>

<b>请选择难度: </B>

<select id=level onchange="loadBoard(parseInt(level.value))">

<option value='3'>3</option>

<option value='4' selected>4</option>

<script>

for (var i=5i<=10i++)

{

document.write("<option value='" + i + "'>" + i + "</option>")

}

</script>

</select>

</td></tr>

<tr><td align=center>

<input type=button class=but value="开始游戏" onclick="startGame()">

<tr><td align=center id=fldStatus class=capt2>

</td></tr>

</table>

<div id=board></div>

1,html写好界面,定义好class和id

2,为了模拟出扑克牌21点游戏,应先定义卡牌池中有1-10,J,Q,K每个数字和字母分别有4个

3,js中实现界面交互,如点击开始按钮,随机从卡牌池中抽取一个数字或字母存入临时变量a,并附于点数之和num其相应的点数

4,点击抽牌按钮随机从卡牌池剩余的卡牌中抽取,对应的卡牌存入变量a中,点数之和num=num+本次抽卡的点数

5,当num>21时提示玩家爆点,小于21点时可选按钮抽牌,等于21点时提示恭喜之类的话,如果点击完成抽牌则记录此玩家点数

6,同理可扩充玩家至2,3,4....个,原理相同,不同玩家存储对应的变量就可以了,最终通过所有<=21点的玩家num,num1,num2来判断输赢

7,同理可设置庄家,庄家在与其他玩家点数相同时赢得对方

8,在此基础上就能增添许多功能了,比如每个玩家默认100金币,有底注,每轮开始的时候可加注,如玩家不跟则底注输掉无法参加游戏,等等之类的各种规则随便发挥