求俄罗斯方块HTML代码

html-css08

求俄罗斯方块HTML代码,第1张

<html>

<head>

<title>标题</title>

</head>

<body>

<style>

span.btn

{

BORDER-RIGHT: #7b9ebd 1px solid

PADDING-RIGHT: 2px

BORDER-TOP: #7b9ebd 1px solid

PADDING-LEFT: 2px

FONT-SIZE: 12px

FILTER: progid:DXImageTransform.Microsoft.Gradient(GradientType=0, StartColorStr=#ffffff, EndColorStr=#cecfde)

BORDER-LEFT: #7b9ebd 1px solid

COLOR: black

PADDING-TOP: 2px

BORDER-BOTTOM: #7b9ebd 1px solid

background-color: #CCCCCC

}

</style>

<script language="javascript">

var doing

var candown=0

var wnum=13

var hnum=18

var grid=new Array()

var gridBuf=new Array()

for(i=0i<=hnumi++){

grid[i]=new Array()

gridBuf[i]=new Array()

for(j=0j<=wnumj++){

if(j>0 &&j<wnum &&i<hnum){

grid[i][j]=0

gridBuf[i][j]=0

}else{

grid[i][j]=1

gridBuf[i][j]=1

}

}

}

var boxdata=

[

[

[1,1,1,1],

[0,0,0,0],

[0,0,0,0],

[0,0,0,0]

],

[

[1,1,1,0],

[1,0,0,0],

[0,0,0,0],

[0,0,0,0],

],

[

[1,1,1,0],

[0,1,0,0],

[0,0,0,0],

[0,0,0,0]

],

[

[1,1,1,0],

[0,0,1,0],

[0,0,0,0],

[0,0,0,0]

],

[

[1,1,0,0],

[0,1,1,0],

[0,0,0,0],

[0,0,0,0]

],

[

[0,1,1,0],

[1,1,0,0],

[0,0,0,0],

[0,0,0,0]

],

[

[1,1,0,0],

[1,1,0,0],

[0,0,0,0],

[0,0,0,0]

]

]

var colors=["black","#A0A0A0","red","#FF8000","yellow","pink"]

var gotLine=0

var box

var bGameOver=false

function getHeight(arr)

{

var i,j

for(i=3i>=0i--)

for(j=0j<4j++)

if(arr[i][j]) return i

}

function getWidth(arr)

{

var i,j

for(i=3i>=0i--)

for(j=0j<4j++)

if(arr[j][i]) return i

}

function Box(x,y,arr,color)

{

this.arr=arr

this.x=x

this.y=y

this.w=getWidth(arr)

this.h=getHeight(arr)

this.color=color

this.active=true

this.clearOldBox=function()

{

for(var j=0j<=this.hj++)

for(var i=0i<=this.wi++)

if(this.arr[j][i]>0) grid[this.y+j][this.x+i]=0

}

this.putNewBox=function()

{

for(var j=0j<=this.hj++)

for(var i=0i<=this.wi++)

if(this.arr[j][i]>0) grid[this.y+j][this.x+i]=this.color

}

this.moveLeft=function()

{

this.clearOldBox()

var _x=this.x-1

if(this.canMove(_x,this.y)) this.x=_x

this.putNewBox()

drawGrid()

}

this.moveRight=function()

{

this.clearOldBox()

var _x=this.x+1

if(this.canMove(_x,this.y)) this.x=_x

this.putNewBox()

drawGrid()

}

this.moveDown=function()

{

this.clearOldBox()

var _y=this.y+1

if(this.canMove(this.x,_y)){

this.y=_y

this.putNewBox()

drawGrid()

}else{

this.putNewBox()

drawGrid()

checkLineFull()

return

}

}

this.rotate=function()

{

var tmp=[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]

for(j=0j<=this.hj++)

for(i=0i<=this.wi++)

tmp[this.w-i][j]=this.arr[j][i]

var newBox=new Box(this.x,this.y,tmp,this.color)

this.clearOldBox()

if(! newBox.canMove(this.x,this.y)) this.putNewBox()

else

{

box=newBox

box.putNewBox()

drawGrid()

}

}

this.canMove=function(x,y)

{

for(var j=0j<=this.hj++)

for(var i=0i<=this.wi++)

{

if(grid[y+j][x+i]!=0 &&this.arr[j][i]!=0){ candown=1return false}

}

return true

}

}

function drawGrid()

{

for(var j=0j<hnumj++)

for(var i=0i<wnumi++)

{

if( grid[j][i]!=gridBuf[j][i])

{

paintCell(j,i,grid[j][i])

}

gridBuf[j][i]=grid[j][i]

}

}

function paintCell(i,j,color)

{

var htmlGrid=document.getElementById("TetrisGrid").firstChild

htmlGrid.childNodes[i].childNodes[j].style.backgroundColor=colors[color]

}

function init()

{

var html='<table id="TetrisGrid" cellspacing=1 style="background-color:green"><tbody>'

for(var i=0i<=hnumi++)

{

html+='<tr>'

for(var j=0j<=wnumj++)

{

html+='<td width="20" height="20" style="background-color:'+colors[grid[i][j]]+'"></td>'

}

html+='</tr>\r\n'

}

html+='</tbody></table>'

document.write(html)

}

function checkLineFull()

{

var full,i,j,i2

var y3=box.y+box.h

var y4=box.y

for(i=y3i>=y4)

{

full=1

for(j=0j<wnumj++)

if(grid[i][j]==0){full=0break}

if(full==0){ --icontinue}

for(i2=ii2>0i2--)

for(j=0j<wnumj++)

grid[i2][j]=grid[i2-1][j]

drawGrid()

y4++

gotLine++

}

checkGameOver()

}

function checkGameOver()

{

var bOver=false

for(var j=1j<wnumj++)

if(grid[0][j]>0){ bOver=truebreak}

if(!bOver){

box=new Box((wnum-1)/2,0,boxdata[Math.floor(Math.random()*7)],Math.floor(Math.random()*5)+1)

box.putNewBox()

}

else

{

bGameOver=true

msg.innerHTML="游戏结束! 您的得分为"+gotLine*100

window.clearTimeout(doing)

}

}

function document_onkeydown()

{

if(bGameOver) return

switch(event.keyCode)

{

case 32:

down()

break

case 37:

box.moveLeft()

break

case 39:

box.moveRight()

break

case 38:

box.rotate()

break

case 40:

box.moveDown()

break

case 80:

stop()

break

case 66:

window.location.reload()

break

case 67:

restart()

break

}

}

function down(){

if(window.event.keyCode==32){

clearTimeout(doing)

for(i=0i<hnumi++){

if(candown==0){

box.moveDown()

}else{

break

}

}

candown=0

doing=window.setTimeout('moveDownBox()',interval)

}

}

var interval

function moveDownBox()

{

interval=1000-10*(gotLine>80?80 :gotLine)

msg.innerHTML=" 等级:"+Math.floor(gotLine/10)+";得分:"+gotLine*100

box.moveDown()

doing=window.setTimeout('moveDownBox()',interval)

}

function startGame()

{

init()

doing=window.setTimeout('moveDownBox()',1000)

bGameOver=false

box=new Box((wnum-1)/2,0,boxdata[Math.floor(Math.random()*7)],Math.floor(Math.random()*5)+1)

box.putNewBox()

drawGrid()

}

var status

function stop(){

status=1

window.clearTimeout(doing)

}

function restart(){

if(status==1){

status=0

doing=window.setTimeout('moveDownBox()',1000)

}

}

function keydown(){

if (document.all)document_onkeydown()

}

</script>

<BODY onLoad="window.focus()" onkeydown="keydown()">

<table width="100%" height="100%" border="0" align="center" cellpadding="0" cellspacing="0">

<tr>

<td>

<table id="maintable" border="0" align="center" cellpadding="0" cellspacing="0">

<tr>

<td align="center">

<span class="btn" style="width:100%height:24pxbackground-color:#F0C0C0color:#0000FFvertical-align:middletext-align:center">俄罗斯方块</span></td>

</tr>

<tr>

<td style="height:20pxbackground-color:blackcolor:#00FF00font-size:12px"><table height="20" border="0" cellpadding="0" cellspacing="0">

<tr style="font-size:12pxcolor:#FFFFFF">

<td width="100%"><a style="cursor:hand" onclick="window.location.reload()">开始(B)</a> <a style="cursor:hand" onclick="stop()">暂停(P)</a> <a style="cursor:hand" onclick="restart()">继续(C)</a></td>

</tr>

</table></td>

</tr>

<tr>

<td style="height:20pxbackground-color:blackcolor:#00FF00font-size:12px" id="msg">等级:0;得分:0</td>

</tr>

<tr>

<td height="20">

<script language=javascript>

maintable.style.width=(wnum+1)*20

startGame()

</script>

</td>

</tr>

</table></td>

</tr>

</table>

</body>

</html>

<html>

<head>

<meta http-equiv="Content-Type" content="text/htmlcharset=gb2312">

<meta name="GENERATOR" content="Microsoft FrontPage 6.0">

<meta name="ProgId" content="FrontPage.Editor.Document">

<title>俄罗斯方块游戏</title>

<style>

TD{width: 20height: 20}

</style>

</head>

<body bgcolor="#000000" text="#0099FF" link="#0099FF" vlink="#0099FF" alink="#0099FF" style="line-height: 150%">

<script>

document.body.innerHTML += '<DIV id="stage" style="position: absolutetop: 0left: 0"></DIV>' //游戏场地

document.body.innerHTML += '<div id="element_stage" style="position: absolutetop: 3left: 500width: 159height: 152"></div>'//预显表

document.body.innerHTML += '<div id="obj_stage" style="position: absolutetop: 0left: 132display: blockz-index: 100"></div>'//活动层

var element_html = '<table id="element_table" border="1" width="100%" height="100%" bordercolor="#000000" cellspacing="0" cellpadding="0">'

var obj_html = '<table id="obj_table" border="1" bordercolor="#000000" cellspacing="0" cellpadding="0">'

for(h=0h<=4h++) //-------生成预显表 和 活动层-------//

{

element_html += "<tr>"

obj_html += "<tr>"

for(w=0w<=4w++)

{

element_html += "<td bgcolor=\"\" value=\"0\"></td>"

obj_html += "<td bgcolor=\"\" value=\"0\"></td>"

}

element_html += "</tr>"

obj_html += "</tr>"

}

element_html += "</table>"

obj_html += "</table>"

element_stage.innerHTML = element_html

obj_stage.innerHTML = obj_html

document.body.innerHTML +='<p align="right">第 <span id="game_number">1</span>局</p><p align="right">消除行数<br><span id="game_line">0</span></p><p align="right">游戏得分<br><span id="game_score">0</span></p>p align="right"></p><p align="right"><a href="javascript:" value="0" onclick="If_play(this.value)">开 始</a></p>'

var map = new Array( //地图

"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",

"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",

"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",

"111000000000000111","111000000000000111","111000000000000111","111000000000000111","111000000000000111",

"222222222222222222","222222222222222222"

)

//-------------L------------// //演员表

var L1 = new Array("0000","1000","1000","1100")

var L2 = new Array("0000","0000","0010","1110")

var L3 = new Array("0000","0110","0010","0010")

var L4 = new Array("0000","1110","1000","0000")

//-------------L-------------//

//-------------J------------//

var J1 = new Array("0000","0010","0010","0110")

var J2 = new Array("0000","0000","1110","0010")

var J3 = new Array("0000","1100","1000","1000")

var J4 = new Array("0000","0000","1000","1110")

//-------------J-------------//

//-------------Z------------//

var Z1 = new Array("0000","0000","1100","0110")

var Z2 = new Array("0000","0100","1100","1000")

var Z3 = new Array("0000","0000","1100","0110")

var Z4 = new Array("0000","0100","1100","1000")

//-------------Z-------------//

//-------------S------------//

var S1 = new Array("0000","0000","0110","1100")

var S2 = new Array("0000","0100","0110","0010")

var S3 = new Array("0000","0000","0110","1100")

var S4 = new Array("0000","0100","0110","0010")

//-------------S-------------//

//-------------T------------//

var T1 = new Array("0000","0000","0100","1110")

var T2 = new Array("0000","0010","0110","0010")

var T3 = new Array("0000","1110","0100","0000")

var T4 = new Array("0000","1000","1100","1000")

//-------------T-------------//

//-------------M------------//

var M1 = new Array("0000","0000","1100","1100")

var M2 = new Array("0000","0000","1100","1100")

var M3 = new Array("0000","0000","1100","1100")

var M4 = new Array("0000","0000","1100","1100")

//-------------M-------------//

//-------------I------------//

var I1 = new Array("1000","1000","1000","1000")

var I2 = new Array("0000","0000","0000","1111")

var I3 = new Array("0010","0010","0010","0010")

var I4 = new Array("0000","0000","0000","1111")

//-------------I-------------//

//-------------演员位置表-------------//

var players = new Array("I","J","T","L","Z","S","M")

//----生成地图--------//

function get_color(color_value)

{

if(color_value=="1"||color_value=="2")

return "#000080"

else

return "#000000"

}

var map_html = '<table id="map_table" border="1" cellspacing="0" cellpadding="0" bgcolor="#000000" bordercolor="#000000">'

for(h=0h<map.lengthh++)

{

map_html+="<tr>"

for(w=0w<map[0].lengthw++)

{

map_html+="<td value=\""+map[h].charAt(w)+"\" bgcolor=\""+get_color(map[h].charAt(w))+"\">"

}

map_html +="</tr>"

}

map_html+="</table>"

stage.innerHTML = map_html

//----生成地图--------//

/****************************************** 上面是准备的代码****************************************************/

function Y_X(y,x) //设置角的对象

{

this.x = x

this.y = y

}

var game_l_u_angle = new Y_X(0,6) //方快初始 左上角 和 右上角 的 x y 坐标

var game_r_d_angle = new Y_X(3,9)

var left_up_angle = new Y_X(game_l_u_angle.y,game_l_u_angle.x)//现在的 左上角的 x y 坐标

var right_down_angle = new Y_X(game_r_d_angle.y,game_r_d_angle.x)//现在的 右上角 的 x y 坐标

var block_color_1 = "#0099FF"//现在的方块的颜色

var block_color_0 = "" //背景颜色

var map_color_1 = "#000080"//map 背景颜色 1

var map_color_0 = "#000000" //背景颜色 0

var block_width = "22"//方块 的 边长

var block_height = "20"

var game_speed = 540 //游戏速度

var game_max_speed = Math.floor(game_speed/20)

var SHAPES = new Array("I","M","Z","J","T","S","L")// 方块形状数组

var shape_now = SHAPES[returnONE(6)] //现在的方块形状

var shape_will = SHAPES[returnONE(6)]//将来的方块形状

var shape_num = 1

var obj_start_left = 132//方块起始位置

var obj_start_top = 0

var can_move_block = false //设置用户是否可以移动方块

var can_play = false //游戏的开始

var one_score = 10 //一个的得分

var block_score = 4*one_score //一个方块的得分

var line_score = 12*one_score //一行的得分

/*******************************************上面是数据********************下面是具体运行 函数************************/

//------------返回任意数--------------------//

function returnONE(JSnum){

JSnum = Math.round(JSnum*Math.random()*100/100)

return JSnum

}

//--------------返回最高-----------------------//

function return_TOP()

{

var block_value = ""

for(h=0h<4h++)

{

for(w=0w<4w++)

{

block_value = obj_table.rows(h).cells(w).value

if(block_value=="1")

return (h + left_up_angle.y)

}

}

}

//---------设置 obj 显示 指定 的 type+num 方块 -----------//

function set_block(obj,type,num)

{

var block = eval(type+num)//获得 指定 方块

var block_value = ""

var block_color = ""

for(h=0h<block.lengthh++)

{

for(w=0w<block[0].lengthw++)

{

block_value = block[h].charAt(w)

block_color = eval("block_color_" + block_value )

with(obj.rows(h).cells(w))

{

bgColor = block_color

value = block_value

}

}

}

}

//-------------使 obj 相对移动--------------//

function move_block_by(x,y)

{

left_up_angle.x += x

left_up_angle.y += y

right_down_angle.x += x

right_down_angle.y += y

obj_stage.style.pixelLeft = left_up_angle.x * block_width

obj_stage.style.pixelTop = left_up_angle.y * block_height

}

//---------------判断 是否 可以 移动 或变形 -------------//

function If_can_move(l_x,l_y,r_x,r_y) //用于常规判断

{

var obj_value = ""

var map_value = ""

var checker = 0

for(obj_h=0,h=l_yh<=r_yh++,obj_h++)

{

for(obj_w=0,w=l_xw<=r_xw++,obj_w++)

{

obj_value = obj_table.rows(obj_h).cells(obj_w).value

map_value = map_table.rows(h).cells(w).value

checker = parseInt(obj_value)+parseInt(map_value)

if(map_value=="2")

{

if(checker>2)

return false

}

else

{

if(checker>1)

return false

}

}

}

return true

}

function test_block(){} //用来生成载block value 的 测试对象

var tester = null

function If_can_move_test(l_x,l_y,r_x,r_y) //用于变形判断

{

var obj_value = ""

var map_value = ""

var checker = 0

for(obj_h=0,h=l_yh<=r_yh++,obj_h++)

{

for(obj_w=0,w=l_xw<=r_xw++,obj_w++)

{

obj_value = eval("tester.value_"+obj_h+"_"+obj_w)

map_value = map_table.rows(h).cells(w).value

checker = parseInt(obj_value) + parseInt(map_value)

if(map_value=="2")

{

if(checker>2)

return false

}

else

{

if(checker>1)

return false

}

}

}

return true

}

//--------------设置背景颜色----------------------//

function set_map_bgcolor(l_x,l_y,r_x,r_y)

{

var obj_value = ""

for(obj_h=0,h=l_yh<=r_yh++,obj_h++)

{

for(obj_w=0,w=l_xw<=r_xw++,obj_w++)

{

obj_value = obj_table.rows(obj_h).cells(obj_w).value

if(obj_value=="1")

{

with(map_table.rows(h).cells(w))

{

value = obj_value

bgColor = eval("block_color_"+obj_value)

}

}

}

}

}

//---------------消除 行 --------------------------------//

function delete_line(l_y,r_y)

{

var value_1_num = 0//为 1 的块数

var can_delete_num = map[0].length//可以删除的 value = 1 的 block 的总数

var can_delete = true

var the_block_value = "" //现在的block的value

for(h=l_yh<=r_yh++)

{

for(w=0w<can_delete_numw++)

{

the_block_value = map_table.rows(h).cells(w).value

if(the_block_value=="0"||the_block_value=="2")

{

can_delete = false

}

}

if(can_delete) //如果全部为1的话

{

map_table.deleteRow(h)

map_table.insertRow(0)

for(w=0w<map[0].lengthw++)

{

map_table.rows(0).insertCell()

map_table.rows(0).cells(w).value = map[0].charAt(w)

map_table.rows(0).cells(w).bgColor = eval("map_color_"+map[0].charAt(w))

}

game_line.innerText = ""+ (parseInt(game_line.innerText) + 1) + ""

game_score.innerText = ""+ (parseInt(game_score.innerText) + line_score) + ""

}

can_delete = true

}

}

//--------------方块 移动 主进程 down ----------------//

function down_block()

{

if(!can_play)

return

var check_l_y = left_up_angle.y + 1

var check_r_y = right_down_angle.y + 1

var judger = If_can_move(left_up_angle.x,check_l_y,right_down_angle.x,check_r_y)

if(judger)

{

move_block_by(0,1)

setTimeout("down_block()",game_speed)

}

else

{

can_move_block = false

var block_top = return_TOP()

if(block_top<=(game_l_u_angle.y+2))

{

if(confirm("游戏结束,是否继续?"))

{

window.location.reload()

}

else

{

return

}

}

else

{

set_map_bgcolor(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y) //设置背景颜色和value

game_score.innerText = ""+ (parseInt(game_score.innerText) + block_score) + ""

if(parseInt(game_score.innerText)>=(parseInt(game_number.innerText)*20000)) //如果达到过局的分数

{

game_number.innerText = ""+(parseInt(game_number.innerText)+1)+""

game_speed = game_speed - 60

if(game_speed <=0 )

{

game_speed = 540 - (parseInt(game_number.innerText)-1)*60

if(game_speed <0)

{

alert("Win All")

return

}

}

game_max_speed = Math.floor(game_speed/20)

}

obj_stage.style.display = "none"

delete_line(left_up_angle.y,right_down_angle.y)

shape_now = shape_will

shape_will = SHAPES[returnONE(6)]

shape_num =1

set_block(obj_table,shape_now,shape_num)

set_block(element_table,shape_will,shape_num)

left_up_angle.x = game_l_u_angle.x

left_up_angle.y = game_l_u_angle.y

right_down_angle.x = game_r_d_angle.x

right_down_angle.y = game_r_d_angle.y

obj_stage.style.pixelLeft = left_up_angle.x * block_width

obj_stage.style.pixelTop = left_up_angle.y * block_height

obj_stage.style.display = "block"

can_move_block = true

setTimeout("down_block()",game_speed)

}

}

}

//-------------- 获取 用户输入 方向 -------------- //

function document.onkeydown()

{

if(!can_play) //如果不能玩,退出

return

if(!can_move_block) //如果不能移动。则退出

return

var key_code = event.keyCode

if(key_code == 37)

{

var check_l_x = left_up_angle.x - 1

var check_r_x = right_down_angle.x - 1

var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y)

if(judger)

move_block_by(-1,0)

else

return

}

if(key_code == 39)

{

var check_l_x = left_up_angle.x + 1

var check_r_x = right_down_angle.x + 1

var judger= If_can_move(check_l_x,left_up_angle.y,check_r_x,right_down_angle.y)

if(judger)

move_block_by(1,0)

else

return

}

if(key_code == 38)

{

shape_num++

if(shape_num>4)

shape_num = 1

tester = null

tester = new test_block()

var test_shape = eval(shape_now + shape_num)

for(h=0h<test_shape.lengthh++)

{

for(w=0w<test_shape[0].lengthw++)

{

eval("tester.value_"+h+"_"+w+"=test_shape["+h+"].charAt("+w+")")

}

}

var judger = If_can_move_test(left_up_angle.x,left_up_angle.y,right_down_angle.x,right_down_angle.y)

if(!judger)

{

shape_num--

}

else

{

set_block(obj_table,shape_now,shape_num)

}

}

if(key_code == 40)

{

game_speed = game_max_speed

}

}

function document.onkeyup()

{

game_speed = 540 - (parseInt(game_number.innerText)-1)*60

}

//-----------------游戏控制-----------------------////

function start_game(){ //游戏开始

can_play = true

can_move_block =true

set_block(obj_table,shape_now,shape_num)

set_block(element_table,shape_will,shape_num)

down_block()

}

function pause_game() //暂停 游戏

{

can_play = false

can_move_block =false

}

function If_play(play_value)

{

if(play_value=="0") //如果是刚开始

{

start_game()

event.srcElement.value = "1"

event.srcElement.innerText = "暂 停"

}

if(play_value=="1")

{

pause_game()

event.srcElement.value = "2"

event.srcElement.innerText = "开 始"

}

if(play_value == "2")

{

can_play = true

can_move_block =true

down_block()

event.srcElement.value = "1"

event.srcElement.innerText = "暂 停"

}

}

</script>

</body>

</html>