"扫雷"小游戏C代码
#include<stdio.h>
#include<math.h>
#include<time.h>
#include<stdlib.h>
main( )
{char a[102][102],b[102][102],c[102][102],w
int i,j /*循环变量*/
int x,y,z[999] /*雷的位置*/
int t,s /*标记*/
int m,n,lei /*计数*/
int u,v /*输入*/
int hang,lie,ge,mo /*自定义变量*/
srand((int)time(NULL)) /*启动随机数发生器*/
leb1: /*选择模式*/
printf("\n 请选择模式:\n 1.标准 2.自定义\n")
scanf("%d",&mo)
if(mo==2) /*若选择自定义模式,要输入三个参数*/
{do
{t=0printf("请输入\n行数 列数 雷的个数\n")
scanf("%d%d%d",&hang,&lie,&ge)
if(hang<2){printf("行数太少\n")t=1}
if(hang>100){printf("行数太多\n")t=1}
if(lie<2){printf("列数太少\n")t=1}
if(lie>100){printf("列数太多\n")t=1}
if(ge<1){printf("至少要有一个雷\n")t=1}
if(ge>=(hang*lie)){printf("雷太多了\n")t=1}
}while(t==1)
}
else{hang=10,lie=10,ge=10} /*否则就是选择了标准模式(默认参数)*/
for(i=1i<=gei=i+1) /*确定雷的位置*/
{do
{t=0z[i]=rand( )%(hang*lie)
for(j=1j<ij=j+1){if(z[i]==z[j]) t=1}
}while(t==1)
}
for(i=0i<=hang+1i=i+1) /*初始化a,b,c*/
{for(j=0j<=lie+1j=j+1) {a[i][j]='1'b[i][j]='1'c[i][j]='0'} }
for(i=1i<=hangi=i+1)
{for(j=1j<=liej=j+1) {a[i][j]='+'} }
for(i=1i<=gei=i+1) /*把雷放入c*/
{x=z[i]/lie+1y=z[i]%lie+1c[x][y]='#'}
for(i=1i<=hangi=i+1) /*计算b中数字*/
{for(j=1j<=liej=j+1)
{m=48
if(c[i-1][j-1]=='#')m=m+1if(c[i][j-1]=='#')m=m+1
if(c[i-1][j]=='#')m=m+1 if(c[i+1][j+1]=='#')m=m+1
if(c[i][j+1]=='#')m=m+1 if(c[i+1][j]=='#')m=m+1
if(c[i+1][j-1]=='#')m=m+1if(c[i-1][j+1]=='#')m=m+1
b[i][j]=m
}
}
for(i=1i<=gei=i+1) /*把雷放入b中*/
{x=z[i]/lie+1y=z[i]%lie+1b[x][y]='#'}
lei=ge /*以下是游戏设计*/
do
{leb2: /*输出*/
system("cls")printf("\n\n\n\n")
printf(" ")
for(i=1i<=liei=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c ",w)
}
printf("\n |")
for(i=1i<=liei=i+1){printf("---|")}
printf("\n")
for(i=1i<=hangi=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c |",w)
for(j=1j<=liej=j+1)
{if(a[i][j]=='0')printf(" |")
else printf(" %c |",a[i][j])
}
if(i==2)printf(" 剩余雷个数")
if(i==3)printf(" %d",lei)
printf("\n |")
for(j=1j<=liej=j+1){printf("---|")}
printf("\n")
}
scanf("%d%c%d",&u,&w,&v) /*输入*/
u=u+1,v=v+1
if(w!='#'&&a[u][v]=='@')
goto leb2
if(w=='#')
{if(a[u][v]=='+'){a[u][v]='@'lei=lei-1}
else if(a[u][v]=='@'){a[u][v]='?'lei=lei+1}
else if(a[u][v]=='?'){a[u][v]='+'}
goto leb2
}
a[u][v]=b[u][v]
leb3: /*打开0区*/
t=0
if(a[u][v]=='0')
{for(i=1i<=hangi=i+1)
{for(j=1j<=liej=j+1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=1i<=hangi=i+1)
{for(j=liej>=1j=j-1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=hangi>=1i=i-1)
{for(j=1j<=liej=j+1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=hangi>=1i=i-1)
{for(j=liej>=1j=j-1)
{s=0
if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1
if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1
if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1
if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1
if(s==1)a[i][j]=b[i][j]
}
}
for(i=1i<=hangi=i+1) /*检测0区*/
{for(j=1j<=liej=j+1)
{if(a[i][j]=='0')
{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1
if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1
if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1
if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1
if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1
if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1
if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1
if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1
}
}
}
if(t==1)goto leb3
}
n=0 /*检查结束*/
for(i=1i<=hangi=i+1)
{for(j=1j<=liej=j+1)
{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1}
}
}
while(a[u][v]!='#'&&n!=(hang*lie-ge))
for(i=1i<=gei=i+1) /*游戏结束*/
{x=z[i]/lie+1y=z[i]%lie+1a[x][y]='#'}
printf(" ")
for(i=1i<=liei=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c ",w)
}
printf("\n |")
for(i=1i<=liei=i+1){printf("---|")}
printf("\n")
for(i=1i<=hangi=i+1)
{w=(i-1)/10+48printf("%c",w)
w=(i-1)%10+48printf("%c |",w)
for(j=1j<=liej=j+1)
{if(a[i][j]=='0')printf(" |")
else printf(" %c |",a[i][j])
}
if(i==2)printf(" 剩余雷个数")
if(i==3)printf(" %d",lei)printf("\n |")
for(j=1j<=liej=j+1) {printf("---|")}
printf("\n")
}
if(n==(hang*lie-ge)) printf("你成功了!\n")
else printf(" 游戏结束!\n")
printf(" 重玩请输入1\n")
t=0
scanf("%d",&t)
if(t==1)goto leb1
}
/*注:在DEV c++上运行通过。行号和列号都从0开始,比如要确定第0行第9列不是“雷”,就在0和9中间加入一个字母,可以输入【0a9】三个字符再按回车键。3行7列不是雷,则输入【3a7】回车;第8行第5列是雷,就输入【8#5】回车,9行0列是雷则输入【9#0】并回车*/
C语言可以编手机游戏. 你叫他去死 不过我这有 贪吃蛇的代码,你倒可以看看 (用TC 编译一定过)#include
#include
#include
#include
#include
#define Enter 7181
#define ESC 283
#define UP 18432
#define DOWN 20480
#define LEFT 19200
#define RIGHT 19712
#ifdef __cplusplus
#define __CPPARGS ...
#else
#define __CPPARGS
#endif
void interrupt (*oldhandler)(__CPPARGS)
void interrupt newhandler(__CPPARGS)
void SetTimer(void interrupt (*IntProc)(__CPPARGS))
void KillTimer(void)
void Initgra(void)
void TheFirstBlock(void)
void DrawMap(void)
void Initsnake(void)
void Initfood(void)
void Snake_Headmv(void)
void Flag(int,int,int,int)
void GameOver(void)
void Snake_Bodymv(void)
void Snake_Bodyadd(void)
void PrntScore(void)
void Timer(void)
void Win(void)
void TheSecondBlock(void)
void Food(void)
void Dsnkorfd(int,int,int)
void Delay(int)
struct Snake
{int xint yint color}Snk[12]
struct Food
{int xint yint color}Fd
int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,
checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse
char Sco[2],Time[6]
void main()
{ Initgra()
SetTimer(newhandler)
TheFirstBlock()
while(1)
{DrawMap()
Snake_Headmv()
GameOver()
Snake_Bodymv()
Snake_Bodyadd()
PrntScore()
Timer()
Win()
if(key==ESC)
break
if(key==Enter)
{cleardevice()
TheFirstBlock()
}
TheSecondBlock()
Food()
Delay(Snkspeed)
}
closegraph()
KillTimer()
}
void interrupt newhandler(__CPPARGS)
{
TimerCounter++
oldhandler()
}
void SetTimer(void interrupt (*IntProc)(__CPPARGS))
{
oldhandler=getvect(0x1c)
disable()
setvect(0x1c,IntProc)
enable()
}
void KillTimer()
{
disable()
setvect(0x1c,oldhandler)
enable()
}
void Initgra()
{int gd=DETECT,gm
initgraph(&gd,&gm,"d:\\tc")
}
void TheFirstBlock()
{setcolor(11)
settextstyle(0,0,4)
outtextxy(100,220,"The First Block")
loop:key=bioskey(0)
if(key==Enter)
{cleardevice()
Initsnake()
Initfood()
Score=0
Hscore=1
Snkspeed=10
num=2
Times=0
key=0
TureorFalse=1
TimerCounter=0
Time[0]='0'Time[1]='0'Time[2]=':'Time[3]='1'Time[4]='0'Time[5]='\0'
}
else if(key==ESC) cleardevice()
else goto loop
}
void DrawMap()
{line(10,10,470,10)
line(470,10,470,470)
line(470,470,10,470)
line(10,470,10,10)
line(480,20,620,20)
line(620,20,620,460)
line(620,460,480,460)
line(480,460,480,20)
}
void Initsnake()
{randomize()
num=2
Snk[0].x=random(440)
Snk[0].x=Snk[0].x-Snk[0].x%20+50
Snk[0].y=random(440)
Snk[0].y=Snk[0].y-Snk[0].y%20+50
Snk[0].color=4
Snk[1].x=Snk[0].x
Snk[1].y=Snk[0].y+20
Snk[1].color=4
}
void Initfood()
{randomize()
Fd.x=random(440)
Fd.x=Fd.x-Fd.x%20+30
Fd.y=random(440)
Fd.y=Fd.y-Fd.y%20+30
Fd.color=random(14)+1
}
void Snake_Headmv()
{if(bioskey(1))
{key=bioskey(0)
switch(key)
{case UP:Flag(1,0,0,0)break
case DOWN:Flag(0,1,0,0)break
case LEFT:Flag(0,0,1,0)break
case RIGHT:Flag(0,0,0,1)break
default:break
}
}
if(flag1)
{checkx=Snk[0].x
checky=Snk[0].y
Dsnkorfd(Snk[0].x,Snk[0].y,0)
Snk[0].y-=20
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)
}
if(flag2)
{checkx=Snk[0].x
checky=Snk[0].y
Dsnkorfd(Snk[0].x,Snk[0].y,0)
Snk[0].y+=20
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)
}
if(flag3)
{checkx=Snk[0].x
checky=Snk[0].y
Dsnkorfd(Snk[0].x,Snk[0].y,0)
Snk[0].x-=20
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)
}
if(flag4)
{checkx=Snk[0].x
checky=Snk[0].y
Dsnkorfd(Snk[0].x,Snk[0].y,0)
Snk[0].x+=20
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)
}
}
void Flag(int a,int b,int c,int d)
{flag1=aflag2=bflag3=cflag4=d}
void GameOver()
{int i
if(Snk[0].x460||Snk[0].y460)
{cleardevice()
setcolor(11)
settextstyle(0,0,4)
outtextxy(160,220,"Game Over")
loop1:key=bioskey(0)
if(key==Enter)
{cleardevice()
TheFirstBlock()
}
else
if(key==ESC)
cleardevice()
else
goto loop1
}
for(i=3i<numi++)
{if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y)
{cleardevice()
setcolor(11)
settextstyle(0,0,4)
outtextxy(160,220,"Game Over")
loop2:key=bioskey(0)
if(key==Enter)
{cleardevice()
TheFirstBlock()
}
else
if(key==ESC)
cleardevice()
else goto loop2
}
}
}
void Snake_Bodymv()
{int i,s,t
for(i=1i<numi++)
{Dsnkorfd(checkx,checky,Snk[i].color)
Dsnkorfd(Snk[i].x,Snk[i].y,0)
s=Snk[i].x
t=Snk[i].y
Snk[i].x=checkx
Snk[i].y=checky
checkx=s
checky=t
}
}
void Food()
{if(flag5)
{randomize()
Fd.x=random(440)
Fd.x=Fd.x-Fd.x%20+30
Fd.y=random(440)
Fd.y=Fd.y-Fd.y%20+30
Fd.color=random(14)+1
flag5=0
}
Dsnkorfd(Fd.x,Fd.y,Fd.color)
}
void Snake_Bodyadd()
{if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y)
{if(Snk[num-1].x>Snk[num-2].x)
{num++
Snk[num-1].x=Snk[num-2].x+20
Snk[num-1].y=Snk[num-2].y
Snk[num-1].color=Fd.color
}
else
if(Snk[num-1].x<Snk[num-2].x)
{num++
Snk[num-1].x=Snk[num-2].x-20
Snk[num-1].y=Snk[num-2].y
Snk[num-1].color=Fd.color
}
else
if(Snk[num-1].y>Snk[num-2].y)
{num++
Snk[num-1].x=Snk[num-2].x
Snk[num-1].y=Snk[num-2].y+20
Snk[num-1].color=Fd.color
}
else
if(Snk[num-1].y<Snk[num-2].y)
{num++
Snk[num-1].x=Snk[num-2].x
Snk[num-1].y=Snk[num-2].y-20
Snk[num-1].color=Fd.color
}
flag5=1
Score++
}
}
void PrntScore()
{if(Hscore!=Score)
{setcolor(11)
settextstyle(0,0,3)
outtextxy(490,100,"SCORE")
setcolor(2)
setfillstyle(1,0)
rectangle(520,140,580,180)
floodfill(530,145,2)
Sco[0]=(char)(Score+48)
Sco[1]='\0'
Hscore=Score
setcolor(4)
settextstyle(0,0,3)
outtextxy(540,150,Sco)
}
}
void Timer()
{if(TimerCounter>18)
{Time[4]=(char)(Time[4]-1)
if(Time[4]<'0')
{Time[4]='9'
Time[3]=(char)(Time[3]-1)
}
if(Time[3]<'0')
{Time[3]='5'
Time[1]=(char)(Time[1]-1)
}
if(TureorFalse)
{setcolor(11)
settextstyle(0,0,3)
outtextxy(490,240,"TIMER")
setcolor(2)
setfillstyle(1,0)
rectangle(490,280,610,320)
floodfill(530,300,2)
setcolor(11)
settextstyle(0,0,3)
outtextxy(495,290,Time)
TureorFalse=0
}
if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0')
{setcolor(11)
settextstyle(0,0,4)
outtextxy(160,220,"Game Over")
loop:key=bioskey(0)
if(key==Enter)
{cleardevice()
TheFirstBlock()
}
else if(key==ESC) cleardevice()
else goto loop
}
TimerCounter=0
TureorFalse=1
}
}
void Win()
{if(Score==3)
Times++
if(Times==2)
{cleardevice()
setcolor(11)
settextstyle(0,0,4)
outtextxy(160,220,"You Win")
loop:key=bioskey(0)
if(key==Enter)
{cleardevice()
TheFirstBlock()
key=0
}
else if(key==ESC) cleardevice()
else goto loop
}
}
void TheSecondBlock()
{if(Score==3)
{cleardevice()
setcolor(11)
settextstyle(0,0,4)
outtextxy(100,220,"The Second Block")
loop:key=bioskey(0)
if(key==Enter)
{cleardevice()
Initsnake()
Initfood()
Score=0
Hscore=1
Snkspeed=8
num=2
key=0
}
else if(key==ESC) cleardevice()
else goto loop
}
}
void Dsnkorfd(int x,int y,int color)
{setcolor(color)
setfillstyle(1,color)
circle(x,y,10)
floodfill(x,y,color)
}
void Delay(int times)
{int i
for(i=1i<=timesi++)
delay(15000)
}
“贪吃蛇”C代码:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>
#define W 78 //游戏框的宽,x轴
#define H 26 //游戏框的高,y轴
int dir=3 //方向变量,初值3表示向“左”
int Flag=0 //吃了食物的标志(1是0否)
int score=0 //玩家得分
struct food{ int x //食物的x坐标
int y //食物的y坐标
}fod //结构体fod有2个成员
struct snake{ int len //身长
int speed //速度
int x[100]
int y[100]
}snk //结构体snk有4个成员
void gtxy( int x,int y) //控制光标移动的函数
{ COORD coord
coord.X=x
coord.Y=y
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord)
}
void gtxy( int x,int y) //以下声明要用到的几个自编函数
void csh( ) //初始化界面
void keymove( )//按键操作移动蛇
void putFod( ) //投放食物
int Over( ) //游戏结束(1是0否)
void setColor(unsigned short p, unsigned short q)//设定显示颜色
int main( ) //主函数
{ csh( )
while(1)
{ Sleep(snk.speed)
keymove( )
putFod( )
if(Over( ))
{system(“cls”)
gtxy(W/2+1,H/2)printf(“游戏结束!T__T”)
gtxy(W/2+1,H/2+2)printf(“玩家总分:%d分”,score)
getch( )
break
}
}
return 0
}
void csh( ) //初始化界面
{ int i
gtxy(0,0)
CONSOLE_CURSOR_INFO cursor_info={1,0} //以下两行是隐藏光标的设置
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info)
for(i=0i<=Wi=i+2) //横坐标要为偶数,因为这个要打印的字符占2个位置
{ setColor(2, 0) //设定打印颜色为绿字黑底
gtxy(i,0) printf("■") //打印上边框
gtxy(i,H)printf("■") //打印下边框
}
for(i=1i<Hi++)
{ gtxy(0,i)printf("■") //打印左边框
gtxy(W,i)printf("■") //打印右边框
}
while(1)
{ srand((unsigned)time(NULL)) //初始化随机数发生器srand( )
fod.x=rand()%(W-4)+2 //随机函数rand( )产生一个从0到比”(W-4)”小1的数再加2
fod.y=rand()%(H-2)+1 //随机函数rand( )产生一个从0到比”(H-2)”小1的数再加1
if (fod.x%2==0) break //fod.x是食物的横坐标,要是2的倍数(为偶数)
}
setColor(12, 0) //设定打印颜色为淡红字黑底
gtxy(fod.x,fod.y)printf("●") //到食物坐标处打印初试食物
snk.len=3 //蛇身长
snk.speed=350 //刷新蛇的时间,即是移动速度
snk.x[0]=W/2+1 //蛇头横坐标要为偶数(因为W/2=39)
snk.y[0]=H/2 //蛇头纵坐标
setColor(9, 0) //设定打印颜色为淡蓝字黑底
gtxy(snk.x[0], snk.y[0]) printf("■") //打印蛇头
for(i=1i<snk.leni++)
{ snk.x[i]=snk.x[i-1]+2 snk.y[i]=snk.y[i-1]
gtxy(snk.x[i],snk.y[i]) printf("■") //打印蛇身
}
setColor(7, 0) //恢复默认的白字黑底
return
}
void keymove( ) //按键操作移动蛇
{ int key
if( kbhit( ) ) //如有按键输入才执行下面操作
{ key=getch( )
if (key==224) //值为224表示按下了方向键,下面要再次获取键值
{ key=getch( )
if(key==72&&dir!=2)dir=1 //72表示按下了向上方向键
if(key==80&&dir!=1)dir=2 //80为向下
if(key==75&&dir!=4)dir=3 //75为向左
if(key==77&&dir!=3)dir=4 //77为向右
}
if (key==32)
{ while(1) if((key=getch( ))==32) break} //32为空格键,这儿用来暂停
}
if (Flag==0) //如没吃食物,才执行下面操作擦掉蛇尾
{ gtxy(snk.x[snk.len-1],snk.y[snk.len-1]) printf(" ")}
int i
for (i = snk.len - 1i >0i--) //从蛇尾起每节存储前一节坐标值(蛇头除外)
{ snk.x[i]=snk.x[i-1] snk.y[i]=snk.y[i-1]}
switch (dir) //判断蛇头该往哪个方向移动,并获取最新坐标值
{ case 1: snk.y[0]--break //dir=1要向上移动
case 2: snk.y[0]++break //dir=2要向下移动
case 3: snk.x[0]-=2break //dir=3要向左移动
case 4: snk.x[0]+=2break //dir=4要向右移动
}
setColor(9, 0)
gtxy(snk.x[0], snk.y[0])printf("■") //打印蛇头
if (snk.x[0] == fod.x &&snk.y[0] == fod.y) //如吃到食物则执行以下操作
{ printf("\007")snk.len++score += 100snk.speed -= 5Flag = 1} //007是响铃
else Flag = 0 //没吃到食物Flag的值为0
if(snk.speed<150) snk.speed= snk.speed+5 //作弊码,不让速度无限加快
}
void putFod( ) //投放食物
{ if (Flag == 1) //如吃到食物才执行以下操作,生成另一个食物
{ while (1)
{ int i,n= 1
srand((unsigned)time(NULL)) //初始化随机数发生器srand( )
fod.x = rand( ) % (W - 4) + 2 //产生在游戏框范围内的一个x坐标值
fod.y = rand( ) % (H - 2) + 1 //产生在游戏框范围内的一个y坐标值
for (i = 0i <snk.leni++) //随机生成的食物不能在蛇的身体上
{ if (fod.x == snk.x[i] &&fod.y == snk.y[i]) { n= 0break} }
if (n &&fod.x % 2 == 0) break //n不为0且横坐标为偶数,则食物坐标取值成功
}
setColor(12, 0)
gtxy(fod.x, fod.y) printf("●") //光标到取得的坐标处打印食物
}
return
}
int Over( ) //判断游戏是否结束的函数
{ int i
setColor(7, 0)
gtxy(2,H+1)printf(“暂停键:space.”) //以下打印一些其它信息
gtxy(2,H+2)printf(“游戏得分:%d”,score)
if (snk.x[0] == 0 || snk.x[0] == W) return 1 //蛇头触碰左右边界
if (snk.y[0] == 0 || snk.y[0] == H) return 1 //蛇头触碰上下边界
for (i = 1i <snk.leni++)
{ if (snk.x[0] == snk.x[i] &&snk.y[0] == snk.y[i]) return 1} //蛇头触碰自身
return 0 //没碰到边界及自身时就返回0
}
void setColor(unsigned short ForeColor = 7, unsigned short BackGroundColor = 0)
{ HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE)
SetConsoleTextAttribute( handle, ForeColor + BackGroundColor * 0x10 )
} //用来设定颜色的函数