(完整word版)纯C语言写的一个小型游戏 源代码

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(完整word版)纯C语言写的一个小型游戏 源代码,第1张

"扫雷"小游戏C代码

#include<stdio.h>

#include<math.h>

#include<time.h>

#include<stdlib.h>

main( )

{char a[102][102],b[102][102],c[102][102],w

int i,j /*循环变量*/

int x,y,z[999] /*雷的位置*/

int t,s /*标记*/

int m,n,lei /*计数*/

int u,v /*输入*/

int hang,lie,ge,mo /*自定义变量*/

srand((int)time(NULL)) /*启动随机数发生器*/

leb1:  /*选择模式*/

printf("\n   请选择模式:\n   1.标准  2.自定义\n")

scanf("%d",&mo)

if(mo==2)  /*若选择自定义模式,要输入三个参数*/

{do

{t=0printf("请输入\n行数 列数 雷的个数\n")

scanf("%d%d%d",&hang,&lie,&ge)

if(hang<2){printf("行数太少\n")t=1}

if(hang>100){printf("行数太多\n")t=1}

if(lie<2){printf("列数太少\n")t=1}

if(lie>100){printf("列数太多\n")t=1}

if(ge<1){printf("至少要有一个雷\n")t=1}

if(ge>=(hang*lie)){printf("雷太多了\n")t=1}

}while(t==1)

}

else{hang=10,lie=10,ge=10}  /*否则就是选择了标准模式(默认参数)*/

for(i=1i<=gei=i+1)  /*确定雷的位置*/

{do

{t=0z[i]=rand( )%(hang*lie)

for(j=1j<ij=j+1){if(z[i]==z[j]) t=1}

}while(t==1)

}

for(i=0i<=hang+1i=i+1)  /*初始化a,b,c*/

{for(j=0j<=lie+1j=j+1) {a[i][j]='1'b[i][j]='1'c[i][j]='0'} }

for(i=1i<=hangi=i+1)

{for(j=1j<=liej=j+1) {a[i][j]='+'} }

for(i=1i<=gei=i+1)  /*把雷放入c*/

{x=z[i]/lie+1y=z[i]%lie+1c[x][y]='#'}

for(i=1i<=hangi=i+1)  /*计算b中数字*/

{for(j=1j<=liej=j+1)

{m=48

if(c[i-1][j-1]=='#')m=m+1if(c[i][j-1]=='#')m=m+1

if(c[i-1][j]=='#')m=m+1 if(c[i+1][j+1]=='#')m=m+1

if(c[i][j+1]=='#')m=m+1 if(c[i+1][j]=='#')m=m+1

if(c[i+1][j-1]=='#')m=m+1if(c[i-1][j+1]=='#')m=m+1

b[i][j]=m

}

}

for(i=1i<=gei=i+1)  /*把雷放入b中*/

{x=z[i]/lie+1y=z[i]%lie+1b[x][y]='#'}

lei=ge /*以下是游戏设计*/

do

{leb2:  /*输出*/

system("cls")printf("\n\n\n\n")

printf("    ")

for(i=1i<=liei=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c  ",w)

}

printf("\n   |")

for(i=1i<=liei=i+1){printf("---|")}

printf("\n")

for(i=1i<=hangi=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c |",w)

for(j=1j<=liej=j+1)

{if(a[i][j]=='0')printf("   |")

else printf(" %c |",a[i][j])

}

if(i==2)printf(" 剩余雷个数")

if(i==3)printf(" %d",lei)

printf("\n   |")

for(j=1j<=liej=j+1){printf("---|")}

printf("\n")

}

scanf("%d%c%d",&u,&w,&v) /*输入*/

u=u+1,v=v+1

if(w!='#'&&a[u][v]=='@')

goto leb2

if(w=='#')

{if(a[u][v]=='+'){a[u][v]='@'lei=lei-1}

else if(a[u][v]=='@'){a[u][v]='?'lei=lei+1}

else if(a[u][v]=='?'){a[u][v]='+'}

goto leb2

}

a[u][v]=b[u][v]

leb3:  /*打开0区*/

t=0

if(a[u][v]=='0')

{for(i=1i<=hangi=i+1)

{for(j=1j<=liej=j+1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=1i<=hangi=i+1)

{for(j=liej>=1j=j-1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1   if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=hangi>=1i=i-1)

{for(j=1j<=liej=j+1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1 if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=hangi>=1i=i-1)

{for(j=liej>=1j=j-1)

{s=0

if(a[i-1][j-1]=='0')s=1if(a[i-1][j+1]=='0')s=1

if(a[i-1][j]=='0')s=1 if(a[i+1][j-1]=='0')s=1

if(a[i+1][j+1]=='0')s=1if(a[i+1][j]=='0')s=1

if(a[i][j-1]=='0')s=1  if(a[i][j+1]=='0')s=1

if(s==1)a[i][j]=b[i][j]

}

}

for(i=1i<=hangi=i+1)  /*检测0区*/

{for(j=1j<=liej=j+1)

{if(a[i][j]=='0')

{if(a[i-1][j-1]=='+'||a[i-1][j-1]=='@'||a[i-1][j-1]=='?')t=1

if(a[i-1][j+1]=='+'||a[i-1][j+1]=='@'||a[i-1][j+1]=='?')t=1

if(a[i+1][j-1]=='+'||a[i+1][j-1]=='@'||a[i+1][j-1]=='?')t=1

if(a[i+1][j+1]=='+'||a[i+1][j+1]=='@'||a[i+1][j+1]=='?')t=1

if(a[i+1][j]=='+'||a[i+1][j]=='@'||a[i+1][j]=='?')t=1

if(a[i][j+1]=='+'||a[i][j+1]=='@'||a[i][j+1]=='?')t=1

if(a[i][j-1]=='+'||a[i][j-1]=='@'||a[i][j-1]=='?')t=1

if(a[i-1][j]=='+'||a[i-1][j]=='@'||a[i-1][j]=='?')t=1

}

}

}

if(t==1)goto leb3

}

n=0 /*检查结束*/

for(i=1i<=hangi=i+1)

{for(j=1j<=liej=j+1)

{if(a[i][j]!='+'&&a[i][j]!='@'&&a[i][j]!='?')n=n+1}

}

}

while(a[u][v]!='#'&&n!=(hang*lie-ge))

for(i=1i<=gei=i+1)  /*游戏结束*/

{x=z[i]/lie+1y=z[i]%lie+1a[x][y]='#'}

printf("    ")

for(i=1i<=liei=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c  ",w)

}

printf("\n   |")

for(i=1i<=liei=i+1){printf("---|")}

printf("\n")

for(i=1i<=hangi=i+1)

{w=(i-1)/10+48printf("%c",w)

w=(i-1)%10+48printf("%c |",w)

for(j=1j<=liej=j+1)

{if(a[i][j]=='0')printf(" |")

else  printf(" %c |",a[i][j])

}

if(i==2)printf(" 剩余雷个数")

if(i==3)printf(" %d",lei)printf("\n   |")

for(j=1j<=liej=j+1) {printf("---|")}

printf("\n")

}

if(n==(hang*lie-ge)) printf("你成功了!\n")

else printf("    游戏结束!\n")

printf("    重玩请输入1\n")

t=0

scanf("%d",&t)

if(t==1)goto leb1

}

/*注:在DEV c++上运行通过。行号和列号都从0开始,比如要确定第0行第9列不是“雷”,就在0和9中间加入一个字母,可以输入【0a9】三个字符再按回车键。3行7列不是雷,则输入【3a7】回车;第8行第5列是雷,就输入【8#5】回车,9行0列是雷则输入【9#0】并回车*/

C语言可以编手机游戏. 你叫他去死 不过我这有 贪吃蛇的代码,你倒可以看看 (用TC 编译一定过)

#include

#include

#include

#include

#include

#define Enter 7181

#define ESC 283

#define UP 18432

#define DOWN 20480

#define LEFT 19200

#define RIGHT 19712

#ifdef __cplusplus

#define __CPPARGS ...

#else

#define __CPPARGS

#endif

void interrupt (*oldhandler)(__CPPARGS)

void interrupt newhandler(__CPPARGS)

void SetTimer(void interrupt (*IntProc)(__CPPARGS))

void KillTimer(void)

void Initgra(void)

void TheFirstBlock(void)

void DrawMap(void)

void Initsnake(void)

void Initfood(void)

void Snake_Headmv(void)

void Flag(int,int,int,int)

void GameOver(void)

void Snake_Bodymv(void)

void Snake_Bodyadd(void)

void PrntScore(void)

void Timer(void)

void Win(void)

void TheSecondBlock(void)

void Food(void)

void Dsnkorfd(int,int,int)

void Delay(int)

struct Snake

{int xint yint color}Snk[12]

struct Food

{int xint yint color}Fd

int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,

checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse

char Sco[2],Time[6]

void main()

{ Initgra()

SetTimer(newhandler)

TheFirstBlock()

while(1)

{DrawMap()

Snake_Headmv()

GameOver()

Snake_Bodymv()

Snake_Bodyadd()

PrntScore()

Timer()

Win()

if(key==ESC)

break

if(key==Enter)

{cleardevice()

TheFirstBlock()

}

TheSecondBlock()

Food()

Delay(Snkspeed)

}

closegraph()

KillTimer()

}

void interrupt newhandler(__CPPARGS)

{

TimerCounter++

oldhandler()

}

void SetTimer(void interrupt (*IntProc)(__CPPARGS))

{

oldhandler=getvect(0x1c)

disable()

setvect(0x1c,IntProc)

enable()

}

void KillTimer()

{

disable()

setvect(0x1c,oldhandler)

enable()

}

void Initgra()

{int gd=DETECT,gm

initgraph(&gd,&gm,"d:\\tc")

}

void TheFirstBlock()

{setcolor(11)

settextstyle(0,0,4)

outtextxy(100,220,"The First Block")

loop:key=bioskey(0)

if(key==Enter)

{cleardevice()

Initsnake()

Initfood()

Score=0

Hscore=1

Snkspeed=10

num=2

Times=0

key=0

TureorFalse=1

TimerCounter=0

Time[0]='0'Time[1]='0'Time[2]=':'Time[3]='1'Time[4]='0'Time[5]='\0'

}

else if(key==ESC) cleardevice()

else goto loop

}

void DrawMap()

{line(10,10,470,10)

line(470,10,470,470)

line(470,470,10,470)

line(10,470,10,10)

line(480,20,620,20)

line(620,20,620,460)

line(620,460,480,460)

line(480,460,480,20)

}

void Initsnake()

{randomize()

num=2

Snk[0].x=random(440)

Snk[0].x=Snk[0].x-Snk[0].x%20+50

Snk[0].y=random(440)

Snk[0].y=Snk[0].y-Snk[0].y%20+50

Snk[0].color=4

Snk[1].x=Snk[0].x

Snk[1].y=Snk[0].y+20

Snk[1].color=4

}

void Initfood()

{randomize()

Fd.x=random(440)

Fd.x=Fd.x-Fd.x%20+30

Fd.y=random(440)

Fd.y=Fd.y-Fd.y%20+30

Fd.color=random(14)+1

}

void Snake_Headmv()

{if(bioskey(1))

{key=bioskey(0)

switch(key)

{case UP:Flag(1,0,0,0)break

case DOWN:Flag(0,1,0,0)break

case LEFT:Flag(0,0,1,0)break

case RIGHT:Flag(0,0,0,1)break

default:break

}

}

if(flag1)

{checkx=Snk[0].x

checky=Snk[0].y

Dsnkorfd(Snk[0].x,Snk[0].y,0)

Snk[0].y-=20

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)

}

if(flag2)

{checkx=Snk[0].x

checky=Snk[0].y

Dsnkorfd(Snk[0].x,Snk[0].y,0)

Snk[0].y+=20

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)

}

if(flag3)

{checkx=Snk[0].x

checky=Snk[0].y

Dsnkorfd(Snk[0].x,Snk[0].y,0)

Snk[0].x-=20

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)

}

if(flag4)

{checkx=Snk[0].x

checky=Snk[0].y

Dsnkorfd(Snk[0].x,Snk[0].y,0)

Snk[0].x+=20

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color)

}

}

void Flag(int a,int b,int c,int d)

{flag1=aflag2=bflag3=cflag4=d}

void GameOver()

{int i

if(Snk[0].x460||Snk[0].y460)

{cleardevice()

setcolor(11)

settextstyle(0,0,4)

outtextxy(160,220,"Game Over")

loop1:key=bioskey(0)

if(key==Enter)

{cleardevice()

TheFirstBlock()

}

else

if(key==ESC)

cleardevice()

else

goto loop1

}

for(i=3i<numi++)

{if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y)

{cleardevice()

setcolor(11)

settextstyle(0,0,4)

outtextxy(160,220,"Game Over")

loop2:key=bioskey(0)

if(key==Enter)

{cleardevice()

TheFirstBlock()

}

else

if(key==ESC)

cleardevice()

else goto loop2

}

}

}

void Snake_Bodymv()

{int i,s,t

for(i=1i<numi++)

{Dsnkorfd(checkx,checky,Snk[i].color)

Dsnkorfd(Snk[i].x,Snk[i].y,0)

s=Snk[i].x

t=Snk[i].y

Snk[i].x=checkx

Snk[i].y=checky

checkx=s

checky=t

}

}

void Food()

{if(flag5)

{randomize()

Fd.x=random(440)

Fd.x=Fd.x-Fd.x%20+30

Fd.y=random(440)

Fd.y=Fd.y-Fd.y%20+30

Fd.color=random(14)+1

flag5=0

}

Dsnkorfd(Fd.x,Fd.y,Fd.color)

}

void Snake_Bodyadd()

{if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y)

{if(Snk[num-1].x>Snk[num-2].x)

{num++

Snk[num-1].x=Snk[num-2].x+20

Snk[num-1].y=Snk[num-2].y

Snk[num-1].color=Fd.color

}

else

if(Snk[num-1].x<Snk[num-2].x)

{num++

Snk[num-1].x=Snk[num-2].x-20

Snk[num-1].y=Snk[num-2].y

Snk[num-1].color=Fd.color

}

else

if(Snk[num-1].y>Snk[num-2].y)

{num++

Snk[num-1].x=Snk[num-2].x

Snk[num-1].y=Snk[num-2].y+20

Snk[num-1].color=Fd.color

}

else

if(Snk[num-1].y<Snk[num-2].y)

{num++

Snk[num-1].x=Snk[num-2].x

Snk[num-1].y=Snk[num-2].y-20

Snk[num-1].color=Fd.color

}

flag5=1

Score++

}

}

void PrntScore()

{if(Hscore!=Score)

{setcolor(11)

settextstyle(0,0,3)

outtextxy(490,100,"SCORE")

setcolor(2)

setfillstyle(1,0)

rectangle(520,140,580,180)

floodfill(530,145,2)

Sco[0]=(char)(Score+48)

Sco[1]='\0'

Hscore=Score

setcolor(4)

settextstyle(0,0,3)

outtextxy(540,150,Sco)

}

}

void Timer()

{if(TimerCounter>18)

{Time[4]=(char)(Time[4]-1)

if(Time[4]<'0')

{Time[4]='9'

Time[3]=(char)(Time[3]-1)

}

if(Time[3]<'0')

{Time[3]='5'

Time[1]=(char)(Time[1]-1)

}

if(TureorFalse)

{setcolor(11)

settextstyle(0,0,3)

outtextxy(490,240,"TIMER")

setcolor(2)

setfillstyle(1,0)

rectangle(490,280,610,320)

floodfill(530,300,2)

setcolor(11)

settextstyle(0,0,3)

outtextxy(495,290,Time)

TureorFalse=0

}

if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0')

{setcolor(11)

settextstyle(0,0,4)

outtextxy(160,220,"Game Over")

loop:key=bioskey(0)

if(key==Enter)

{cleardevice()

TheFirstBlock()

}

else if(key==ESC) cleardevice()

else goto loop

}

TimerCounter=0

TureorFalse=1

}

}

void Win()

{if(Score==3)

Times++

if(Times==2)

{cleardevice()

setcolor(11)

settextstyle(0,0,4)

outtextxy(160,220,"You Win")

loop:key=bioskey(0)

if(key==Enter)

{cleardevice()

TheFirstBlock()

key=0

}

else if(key==ESC) cleardevice()

else goto loop

}

}

void TheSecondBlock()

{if(Score==3)

{cleardevice()

setcolor(11)

settextstyle(0,0,4)

outtextxy(100,220,"The Second Block")

loop:key=bioskey(0)

if(key==Enter)

{cleardevice()

Initsnake()

Initfood()

Score=0

Hscore=1

Snkspeed=8

num=2

key=0

}

else if(key==ESC) cleardevice()

else goto loop

}

}

void Dsnkorfd(int x,int y,int color)

{setcolor(color)

setfillstyle(1,color)

circle(x,y,10)

floodfill(x,y,color)

}

void Delay(int times)

{int i

for(i=1i<=timesi++)

delay(15000)

}

“贪吃蛇”C代码:

#include <stdio.h>

#include <stdlib.h>

#include <conio.h>

#include <time.h>

#include <Windows.h>

#define W 78  //游戏框的宽,x轴

#define H 26  //游戏框的高,y轴

int dir=3   //方向变量,初值3表示向“左”

int Flag=0  //吃了食物的标志(1是0否)

int score=0  //玩家得分

struct food{ int x  //食物的x坐标

                  int y  //食物的y坐标

                 }fod //结构体fod有2个成员

struct snake{ int len  //身长

                   int speed  //速度

                   int x[100]

                   int y[100]

                  }snk  //结构体snk有4个成员

void gtxy( int x,int y)  //控制光标移动的函数

{ COORD coord

coord.X=x

coord.Y=y

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord)

}

void gtxy( int x,int y)  //以下声明要用到的几个自编函数

void csh( )  //初始化界面

void keymove( )//按键操作移动蛇

void putFod( )  //投放食物

int  Over( )  //游戏结束(1是0否)

void setColor(unsigned short p, unsigned short q)//设定显示颜色

int main( )   //主函数

{ csh( )

  while(1)

    { Sleep(snk.speed)

      keymove( )

      putFod( )

      if(Over( ))

       {system(“cls”)

        gtxy(W/2+1,H/2)printf(“游戏结束!T__T”)

        gtxy(W/2+1,H/2+2)printf(“玩家总分:%d分”,score)

        getch( )

        break

       }

   }

   return 0

}

void csh( )  //初始化界面

{ int i

gtxy(0,0)

CONSOLE_CURSOR_INFO cursor_info={1,0}  //以下两行是隐藏光标的设置

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info)

for(i=0i<=Wi=i+2)  //横坐标要为偶数,因为这个要打印的字符占2个位置

{ setColor(2, 0)  //设定打印颜色为绿字黑底

  gtxy(i,0) printf("■") //打印上边框

  gtxy(i,H)printf("■") //打印下边框

}

for(i=1i<Hi++)

{ gtxy(0,i)printf("■") //打印左边框

   gtxy(W,i)printf("■") //打印右边框

}

while(1)

  { srand((unsigned)time(NULL))  //初始化随机数发生器srand( )

  fod.x=rand()%(W-4)+2  //随机函数rand( )产生一个从0到比”(W-4)”小1的数再加2

  fod.y=rand()%(H-2)+1  //随机函数rand( )产生一个从0到比”(H-2)”小1的数再加1

  if (fod.x%2==0) break  //fod.x是食物的横坐标,要是2的倍数(为偶数)

}

setColor(12, 0)  //设定打印颜色为淡红字黑底

gtxy(fod.x,fod.y)printf("●") //到食物坐标处打印初试食物

snk.len=3     //蛇身长

snk.speed=350  //刷新蛇的时间,即是移动速度

snk.x[0]=W/2+1  //蛇头横坐标要为偶数(因为W/2=39)

snk.y[0]=H/2    //蛇头纵坐标

setColor(9, 0)  //设定打印颜色为淡蓝字黑底

gtxy(snk.x[0], snk.y[0]) printf("■") //打印蛇头

for(i=1i<snk.leni++)

    { snk.x[i]=snk.x[i-1]+2 snk.y[i]=snk.y[i-1]

      gtxy(snk.x[i],snk.y[i]) printf("■") //打印蛇身

   }

setColor(7, 0)  //恢复默认的白字黑底

return

}

void keymove( )  //按键操作移动蛇

{ int key

if( kbhit( ) )    //如有按键输入才执行下面操作

   { key=getch( )

     if (key==224)  //值为224表示按下了方向键,下面要再次获取键值

       { key=getch( )

         if(key==72&&dir!=2)dir=1  //72表示按下了向上方向键

         if(key==80&&dir!=1)dir=2  //80为向下

         if(key==75&&dir!=4)dir=3  //75为向左

         if(key==77&&dir!=3)dir=4  //77为向右

       }

   if (key==32)

      { while(1) if((key=getch( ))==32) break}  //32为空格键,这儿用来暂停

  }

if (Flag==0)  //如没吃食物,才执行下面操作擦掉蛇尾

  { gtxy(snk.x[snk.len-1],snk.y[snk.len-1]) printf("  ")}

int i

for (i = snk.len - 1i >0i--)  //从蛇尾起每节存储前一节坐标值(蛇头除外)

{ snk.x[i]=snk.x[i-1] snk.y[i]=snk.y[i-1]}

switch (dir)  //判断蛇头该往哪个方向移动,并获取最新坐标值

{ case 1: snk.y[0]--break  //dir=1要向上移动

  case 2: snk.y[0]++break  //dir=2要向下移动

  case 3: snk.x[0]-=2break  //dir=3要向左移动

  case 4: snk.x[0]+=2break  //dir=4要向右移动

}

setColor(9, 0)

gtxy(snk.x[0], snk.y[0])printf("■") //打印蛇头

if (snk.x[0] == fod.x &&snk.y[0] == fod.y)  //如吃到食物则执行以下操作

   { printf("\007")snk.len++score += 100snk.speed -= 5Flag = 1} //007是响铃

else Flag = 0  //没吃到食物Flag的值为0

if(snk.speed<150) snk.speed= snk.speed+5  //作弊码,不让速度无限加快

}

void putFod( )  //投放食物

{ if (Flag == 1)  //如吃到食物才执行以下操作,生成另一个食物

   { while (1)

  { int i,n= 1

   srand((unsigned)time(NULL))  //初始化随机数发生器srand( )

   fod.x = rand( ) % (W - 4) + 2  //产生在游戏框范围内的一个x坐标值

   fod.y = rand( ) % (H - 2) + 1  //产生在游戏框范围内的一个y坐标值

   for (i = 0i <snk.leni++)   //随机生成的食物不能在蛇的身体上

 { if (fod.x == snk.x[i] &&fod.y == snk.y[i]) { n= 0break} }

   if (n &&fod.x % 2 == 0) break //n不为0且横坐标为偶数,则食物坐标取值成功

  }

 setColor(12, 0)

      gtxy(fod.x, fod.y) printf("●")  //光标到取得的坐标处打印食物

   }

return

}

int Over( )  //判断游戏是否结束的函数

{ int  i

setColor(7, 0)

gtxy(2,H+1)printf(“暂停键:space.”) //以下打印一些其它信息

gtxy(2,H+2)printf(“游戏得分:%d”,score)

if (snk.x[0] == 0 || snk.x[0] == W) return 1  //蛇头触碰左右边界

if (snk.y[0] == 0 || snk.y[0] == H) return 1  //蛇头触碰上下边界

for (i = 1i <snk.leni++)

{ if (snk.x[0] == snk.x[i] &&snk.y[0] == snk.y[i]) return 1}  //蛇头触碰自身

return 0  //没碰到边界及自身时就返回0

}

void setColor(unsigned short ForeColor = 7, unsigned short BackGroundColor = 0)

{  HANDLE  handle = GetStdHandle(STD_OUTPUT_HANDLE)

SetConsoleTextAttribute( handle, ForeColor + BackGroundColor * 0x10 )

}   //用来设定颜色的函数